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公开(公告)号:US20250010181A1
公开(公告)日:2025-01-09
申请号:US18348301
申请日:2023-07-06
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Yasunori Matsui , Yurika Kondo , Mihee Kang
IPC: A63F13/44 , A63F13/424 , A63F13/428 , A63F13/67
Abstract: A system is configured to determine a window of time during which to execute a particular gesture or voice command to a computer game. The system otherwise does not execute the command outside the window of time, helping to reduce false positives from unintended input.
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公开(公告)号:US20240424408A1
公开(公告)日:2024-12-26
申请号:US18819278
申请日:2024-08-29
Applicant: Sony Interactive Entertainment Inc.
Inventor: Javier Fernandez Rico , Michael Taylor , Glenn Black
IPC: A63F13/67 , A63F13/798 , G06F18/214 , G06F18/24 , G06N3/08
Abstract: A method is provided, including: recording gameplay data from one or more sessions of a video game, the one or more sessions defined for interactive gameplay of a user; training a machine learning model using the gameplay data, wherein the training configures the machine learning model to imitate the interactive gameplay of the user; after the training, exposing the machine learning model to one or more scenarios of the video game, such that the machine learning model generates gameplay decisions in response to the one or more scenarios; evaluating the gameplay decisions of the machine learning model in response to the one or more scenarios to determine one or more descriptive features of the user's gameplay; using the determined descriptive features of the user's gameplay to provide a recommendation to the user.
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公开(公告)号:US20240424406A1
公开(公告)日:2024-12-26
申请号:US18340222
申请日:2023-06-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Yasunori Matsui , Yurika Kondo , Mihee Kang
Abstract: A machine learning-based model is configured to make inferences about computer game actions to execute based on dynamic, varying player gestures and to translate those game actions into input sequence macros. In some instances, the button sequence mapping for the macros can even dynamically change based on game state so that different macros for the same computer game action might be inferred by the model depending on game state.
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124.
公开(公告)号:US20240236608A1
公开(公告)日:2024-07-11
申请号:US18151430
申请日:2023-01-07
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor
CPC classification number: H04S7/305 , G06T15/205
Abstract: A 3D neural radiance field (NeRF) is used to generate an impulse response (IR) characterization, which can then be input to a convolutional reverberation engine to create an audio experience that reflects the in-game world on a 2.0 stereo speaker system. The NeRF recreates a background geometry and the impulse response of a virtual 3D space generated using NeRF is input to the convolutional reverberation engine to transform game sounds/music to appear as though they are occurring inside the 3D space of the game. The same may be done for the player's real-world space in which the virtual IR and real IR are blended together in real-time, and the real-life player tracked as he moves around the room to create audio as it would sound were the player moving through the virtual space while adjusting for the acoustics of the real space.
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公开(公告)号:US20240233231A1
公开(公告)日:2024-07-11
申请号:US18095501
申请日:2023-01-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor
IPC: G06T13/40 , A63F13/57 , A63F13/63 , G06F3/04845
CPC classification number: G06T13/40 , A63F13/57 , A63F13/63 , G06F3/04845 , G06T2200/24
Abstract: A method including accessing an avatar including a plurality of physiological characteristics, wherein the avatar includes a plurality of motion profiles. The method including receiving editing of a motion profile of the avatar via a user interface. The method including modifying each of the plurality of motion profiles to be consistent with the motion profile that edited. The method including automatically generating a prompt to apply the motion profile that is edited to the avatar, wherein the prompt is provided as input for an image generation artificial intelligence system configured to implement latent diffusion. The method including generating a sequence of video frames using the image generation artificial intelligence system showing the avatar in motion based on the motion profile that is edited. The method including presenting the sequence of video frames in the user interface.
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公开(公告)号:US11911704B2
公开(公告)日:2024-02-27
申请号:US17573587
申请日:2022-01-11
Applicant: Sony Interactive Entertainment Inc.
Inventor: Javier Fernandez Rico , Erik Beran , Michael Taylor , Ruxin Chen
IPC: G06F3/04817 , A63F13/90 , B25J5/00 , H04N9/31 , B25J11/00 , B25J15/10 , B25J9/04 , B25J15/04 , A63F13/213 , B25J13/08 , G06F3/01 , G06F3/042 , G06F3/16
CPC classification number: A63F13/90 , A63F13/213 , B25J5/007 , B25J9/046 , B25J11/003 , B25J11/0005 , B25J11/008 , B25J13/08 , B25J15/04 , B25J15/10 , G06F3/017 , G06F3/0425 , G06F3/04817 , G06F3/167 , H04N9/3173 , H04N9/3182 , H04N9/3185 , H04N9/3194
Abstract: Methods and systems are provided for providing real world assistance by a robot utility and interface device (RUID) are provided. A method provides for identifying a position of a user in a physical environment and a surface within the physical environment for projecting an interactive interface. The method also provides for moving to a location within the physical environment based on the position of the user and the surface for projecting the interactive interface. Moreover, the method provides for capturing a plurality of images of the interactive interface while the interactive interface is being interacted with by the use and for determining a selection of an input option made by the user.
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公开(公告)号:US11869237B2
公开(公告)日:2024-01-09
申请号:US15721637
申请日:2017-09-29
Applicant: Sony Interactive Entertainment Inc.
Inventor: Sergey Bashkirov , Michael Taylor , Javier Fernandez-Rico
IPC: G06N5/022 , G06V20/20 , G06F18/243 , G06V10/764 , G06N3/004 , G06N3/08
CPC classification number: G06V20/20 , G06F18/24323 , G06N3/004 , G06N3/08 , G06N5/022 , G06V10/764
Abstract: An autonomous personal companion utilizing a method of object identification that relies on a hierarchy of object classifiers for categorizing one or more objects in a scene. The classifier hierarchy is composed of a set of root classifiers trained to recognize objects based on separate generic classes. Each root acts as the parent of a tree of child nodes, where each child node contains a more specific variant of its parent object classifier. The method covers walking the tree in order to classify an object based on more and more specific object features. The system is further comprised of an algorithm designed to minimize the number of object comparisons while allowing the system to concurrently categorize multiple objects in a scene.
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公开(公告)号:US20240001239A1
公开(公告)日:2024-01-04
申请号:US17810556
申请日:2022-07-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black , Celeste Bean , Sergey Bashkirov
Abstract: Machine learning is used to transform screen renders from the viewpoint of the player's character to be from the viewpoint of other non-player characters (NPC) in the room. One or more neural networks are trained using game images captured during a human play session, and then subsequently the neural networks are used to create realistic video from the NPC viewpoints. To avoid rendering multiple viewpoints simultaneously, a single viewpoint is rendered, and neural networks are used to transform it for the viewpoints of other NPCs in the area. A group of NPCs may be treated as a batch and a single viewpoint transformed to multiple viewpoints in a single inference pass. For cloud gaming the game video can be rendered/sent immediately for the player but the actions of the NPCs are delayed for a frame while the neural network generates the behavior.
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公开(公告)号:US20230398438A1
公开(公告)日:2023-12-14
申请号:US17837235
申请日:2022-06-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black , Celeste Bean , Sergey Bashkirov , Michael Taylor
CPC classification number: A63F13/24 , A63F13/21 , A63F2300/1087 , A63F2300/1006 , A63F2300/105 , A63F2300/1068
Abstract: A controller apparatus includes two or more balls having a size sufficient for a human to manipulate with a single foot. Three or more bearings support at least one of the balls from below and permit rotation with respect to at least two axes. One or more position encoders are disposed proximate a surface of each of the two or more balls. The encoders are configured to determine a rotational displacement of each of the two or more balls with respect to two or more axes.
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130.
公开(公告)号:US11803764B2
公开(公告)日:2023-10-31
申请号:US15724011
申请日:2017-10-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Erik Beran , Michael Taylor , Masanori Omote
IPC: G06N5/025 , G06N5/02 , G06N3/008 , G06N3/08 , G06N3/04 , H04L67/50 , G06N20/00 , G05B23/02 , G06F11/34
CPC classification number: G06N5/025 , G05B23/0216 , G05B23/0294 , G06F11/3438 , G06N3/008 , G06N3/04 , G06N3/08 , G06N5/02 , G06N20/00 , H04L67/535
Abstract: A method for building an artificial intelligence (AI) model. The method includes accessing data related to monitored behavior of a user. The data is classified, wherein the classes include an objective data class identifying data relevant to a group of users including the user, and a subjective data class identifying data that is specific to the user. Objective data is accessed and relates to monitored behavior of a plurality of users including the user. The method includes providing as a first set of inputs into a deep learning engine performing AI the objective data and the subjective data of the user, and a plurality of objective data of the plurality of users. The method includes determining a plurality of learned patterns predicting user behavior when responding to the first set of inputs. The method includes building a local AI model of the user including the plurality of learned patterns.
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