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公开(公告)号:US20230080905A1
公开(公告)日:2023-03-16
申请号:US17476471
申请日:2021-09-15
Applicant: Sony Interactive Entertainment Inc.
Inventor: Matthew Tomczek , Benjamin Andrew Rottler
Abstract: A non-text notification bubble or other graphical object can be presented during an augmented reality, mixed reality, or virtual reality simulation to notify a user that a real-world object is approaching or has crossed a boundary for an interaction space within which the user is to interact with the simulation. Responsive to the system identifying the user as looking at the bubble or other graphical object, the system may then present another notification about the real-world object approaching or crossing the boundary. The real-world object may be an intrusion into the interaction space, such as a human or animal crossing into the space.
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公开(公告)号:US20230042269A1
公开(公告)日:2023-02-09
申请号:US17393052
申请日:2021-08-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto , Yiwei Yang , Daniel Steven Hiatt , Charles Denison , Joshua Santangelo , Matthew Tomczek , Jonathan Webb , Benjamin Andrew Rottler
Abstract: Data processing/GUIs for NFT block chain data to “tell the story” of ownership or highlight “cool” aspects of a computer game-related NFT in simplified way. Machine learning (ML) may be used to boil down the complexity of data to what people need or want to understand. The displayed timeline of ownership as presented in a GUI can be interactive. Types of metadata to encapsulate in the NFT are discussed.
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公开(公告)号:US12029984B2
公开(公告)日:2024-07-09
申请号:US17393052
申请日:2021-08-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto , Yiwei Yang , Daniel Steven Hiatt , Charles Denison , Joshua Santangelo , Matthew Tomczek , Jonathan Webb , Benjamin Andrew Rottler
CPC classification number: A63F13/65 , A63F13/79 , A63F13/80 , G06N20/00 , A63F2300/556 , A63F2300/69
Abstract: Data processing/GUIs for NFT block chain data to “tell the story” of ownership or highlight “cool” aspects of a computer game-related NFT in simplified way. Machine learning (ML) may be used to boil down the complexity of data to what people need or want to understand. The displayed timeline of ownership as presented in a GUI can be interactive. Types of metadata to encapsulate in the NFT are discussed.
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公开(公告)号:US20250050222A1
公开(公告)日:2025-02-13
申请号:US18761744
申请日:2024-07-02
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto , Yiwei Yang , Daniel Steven Hiatt , Charles Denison , Joshua Santangelo , Matthew Tomczek , Jonathan Webb , Benjamin Andrew Rottler
Abstract: Data processing/GUIs for NFT block chain data to “tell the story” of ownership or highlight “cool” aspects of a computer game-related NFT in simplified way. Machine learning (ML) may be used to boil down the complexity of data to what people need or want to understand. The displayed timeline of ownership as presented in a GUI can be interactive. Types of metadata to encapsulate in the NFT are discussed.
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公开(公告)号:US11874959B2
公开(公告)日:2024-01-16
申请号:US17476471
申请日:2021-09-15
Applicant: Sony Interactive Entertainment Inc.
Inventor: Matthew Tomczek , Benjamin Andrew Rottler
Abstract: A non-text notification bubble or other graphical object can be presented during an augmented reality, mixed reality, or virtual reality simulation to notify a user that a real-world object is approaching or has crossed a boundary for an interaction space within which the user is to interact with the simulation. Responsive to the system identifying the user as looking at the bubble or other graphical object, the system may then present another notification about the real-world object approaching or crossing the boundary. The real-world object may be an intrusion into the interaction space, such as a human or animal crossing into the space.
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公开(公告)号:US11727774B2
公开(公告)日:2023-08-15
申请号:US17472548
申请日:2021-09-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Matthew Tomczek
IPC: G08B13/196 , H04R1/40 , H04R5/04
CPC classification number: G08B13/196 , H04R1/406 , H04R5/04
Abstract: Three-dimensional (3D) audio can be presented during an augmented reality, mixed reality, or virtual reality simulation to notify a user that a real-world object is approaching or has crossed a boundary for an interaction space within which the user is to interact with the simulation. The 3D audio may indicate the current location of the intrusion or boundary while still leaving the user immersed in the simulation.
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公开(公告)号:US20230080909A1
公开(公告)日:2023-03-16
申请号:US17472548
申请日:2021-09-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Matthew Tomczek
IPC: G08B13/196 , H04R5/04 , H04R1/40
Abstract: Three-dimensional (3D) audio can be presented during an augmented reality, mixed reality, or virtual reality simulation to notify a user that a real-world object is approaching or has crossed a boundary for an interaction space within which the user is to interact with the simulation. The 3D audio may indicate the current location of the intrusion or boundary while still leaving the user immersed in the simulation.
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