DRIVING VIRTUAL INFLUENCERS BASED ON PREDICTED GAMING ACTIVITY AND SPECTATOR CHARACTERISTICS

    公开(公告)号:US20210299575A1

    公开(公告)日:2021-09-30

    申请号:US16836133

    申请日:2020-03-31

    Abstract: A method is provided, including the following operations: monitoring gameplay activity in a plurality of game sessions, wherein the monitoring includes, for each game session, analyzing the gameplay activity in said game session to predict future gameplay activity in said game session; identifying one or more characteristics of a plurality of spectators interacting with a virtual character, wherein each of the spectators interacting with the virtual character accesses, over a network, a channel that is attributed to the virtual character; through the channel, providing access to the spectators to spectate a selected game session that is one of the plurality of game sessions, selected based on the predicted future gameplay activity and based on the characteristics of the plurality of spectators.

    Away from keyboard (AFK) helper for game players

    公开(公告)号:US12128302B2

    公开(公告)日:2024-10-29

    申请号:US17816969

    申请日:2022-08-02

    CPC classification number: A63F13/49

    Abstract: A player who is interrupted during play of a computer simulation such as a computer game and must attend to other matters (colloquially referred to herein as being “away from keyboard” or “AFK”) is assisted in three phases. A first type of assistance is rendered when entering AFK, as in, at the start of the interruption. A second type of assistance is rendered during AFK, while the player is away. A third type of assistance is rendered when the player returns from AFK to the computer simulation.

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