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公开(公告)号:US12288081B2
公开(公告)日:2025-04-29
申请号:US17903763
申请日:2022-09-06
Applicant: Sony Interactive Entertainment Inc.
Inventor: David Simpson , Mark Evan Cerny
Abstract: A method, system and computer readable medium for running a legacy application on a non-legacy device. Operating parameters of the non-legacy device when running the legacy application are set based on one or more pre-determined heuristics for adjustment of operating parameters of the newer system when running the legacy application on the non-legacy device from one or more performance metrics and other performance information.
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公开(公告)号:US12175585B2
公开(公告)日:2024-12-24
申请号:US17992763
申请日:2022-11-22
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark E. Cerny , Tobias Berghoff , David Simpson
IPC: G06T15/00
Abstract: A method including rendering graphics for an application using graphics processing units (GPUs). The method including dividing responsibility for processing pieces of geometry of an image frame during an analysis pre-pass phase of rendering between the plurality of GPUs, wherein each of the pieces of geometry is assigned to a corresponding GPU. The method including determining in the analysis pre-pass phase overlap of each of the pieces of geometry with each screen regions. The method including generating information at the GPUs regarding the pieces of geometry and their relations to the screen regions based on the overlap of each of the pieces of geometry with each of the screen regions. The method including assigning the screen regions to the GPUs based on the information for purposes of rendering the pieces of geometry during a subsequent phase of rendering.
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公开(公告)号:US20230004405A1
公开(公告)日:2023-01-05
申请号:US17903763
申请日:2022-09-06
Applicant: Sony Interactive Entertainment Inc.
Inventor: David Simpson , Mark Evan Cerny
Abstract: A method, system and computer readable medium for running a legacy application on a non-legacy device. Operating parameters of the non-legacy device when running the legacy application are set based on one or more pre-determined heuristics for adjustment of operating parameters of the newer system when running the legacy application on the non-legacy device from one or more performance metrics and other performance information.
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公开(公告)号:US20210157610A1
公开(公告)日:2021-05-27
申请号:US17170692
申请日:2021-02-08
Applicant: Sony Interactive Entertainment Inc.
Inventor: David Simpson , Mark Evan Cerny
Abstract: Performance of a legacy application may be characterized for subsequent adjustment of operating parameters when running the legacy application on a newer system. The legacy application is run on an older system and one or more key performance metrics that must be met when the legacy application is run on the newer system are determined along with other performance information useful for later adjustment of operating parameters of the newer system when running the legacy application on the newer system.
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公开(公告)号:US10740867B2
公开(公告)日:2020-08-11
申请号:US16050829
申请日:2018-07-31
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark Evan Cerny , David Simpson , Jason Scanlin
Abstract: A graphics processing may include implementing a vertex shader and a pixel shader with a GPU. Vertex parameter values may be compressed with the vertex shader and compressed vertex parameter values may be written to a cache. The pixel shader may access the compressed vertex parameter values that were written to the cache and decompress the compressed vertex parameter values. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
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公开(公告)号:US10733691B2
公开(公告)日:2020-08-04
申请号:US16145003
申请日:2018-09-27
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark Evan Cerny , David Simpson , Jason Scanlin
Abstract: Graphics processing may include implementing a vertex shader and a pixel shader with the GPU. Vertex indices output from a vertex shader may be written to a cache. The vertex indices written to the cache may be accessed with the pixel shader and vertex parameter values associated with the vertex indices may be accessed from a memory unit with the pixel shader. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
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公开(公告)号:US10176621B2
公开(公告)日:2019-01-08
申请号:US14297248
申请日:2014-06-05
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark Evan Cerny , David Simpson , Jason Scanlin
Abstract: A set of graphics primitive information for a virtual object may be processed with compute shader running on a graphics processing unit (GPU) to generate a modified set of primitive information. The modified set of primitive information may be passed to a vertex shader running on the GPU. The vertex shader may perform vertex shading on the modified set of primitive information. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
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公开(公告)号:US20230077407A1
公开(公告)日:2023-03-16
申请号:US17992763
申请日:2022-11-22
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark E. Cerny , Tobias Berghoff , David Simpson
IPC: G06T15/00
Abstract: A method including rendering graphics for an application using graphics processing units (GPUs). The method including dividing responsibility for processing pieces of geometry of an image frame during an analysis pre-pass phase of rendering between the plurality of GPUs, wherein each of the pieces of geometry is assigned to a corresponding GPU. The method including determining in the analysis pre-pass phase overlap of each of the pieces of geometry with each screen regions. The method including generating information at the GPUs regarding the pieces of geometry and their relations to the screen regions based on the overlap of each of the pieces of geometry with each of the screen regions. The method including assigning the screen regions to the GPUs based on the information for purposes of rendering the pieces of geometry during a subsequent phase of rendering.
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公开(公告)号:US11508110B2
公开(公告)日:2022-11-22
申请号:US16780798
申请日:2020-02-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark E. Cerny , Tobias Berghoff , David Simpson
IPC: G06T15/00
Abstract: A method for graphics processing. The method including rendering graphics for an application using graphics processing units (GPUs). The method including dividing responsibility for processing a plurality of pieces of geometry of an image frame during an analysis pre-pass phase of rendering between the plurality of GPUs, wherein each of the plurality of pieces of geometry is assigned to a corresponding GPU. The method including determining in the analysis pre-pass phase overlap of each the plurality of pieces of geometry with each of a plurality of screen regions. The method including generating information at the plurality of GPUs regarding the plurality of pieces of geometry and their relations to the plurality of screen regions based on the overlap of each the plurality of pieces of geometry with each of the plurality of screen regions. The method including assigning the plurality of screen regions to the plurality of GPUs based on the information for purposes of rendering the plurality of pieces of geometry during a subsequent phase of rendering.
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公开(公告)号:US10275239B2
公开(公告)日:2019-04-30
申请号:US15466759
申请日:2017-03-22
Applicant: Sony Interactive Entertainment Inc.
Inventor: David Simpson , Mark Evan Cerny
Abstract: Performance of a legacy application may be characterized for subsequent adjustment of operating parameters when running the legacy application on a new system. Performance information for the legacy application is recorded or derived while running the legacy application on the legacy system. One or more performance characteristics for the legacy application running on the legacy system are determined by analyzing the performance information, the one or more performance characteristics including one or more key performance metrics and other performance information. The one or more key performance metrics must be met when the legacy application is run on the new system. The other performance information is useful for later adjustment of operating parameters of the new system when running the legacy application on the new system.
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