-
公开(公告)号:US20210060447A1
公开(公告)日:2021-03-04
申请号:US17098029
申请日:2020-11-13
Applicant: Facebook, Inc.
Inventor: Andrea Vaccari , Pooya Karimian , Lei Guang
IPC: A63F13/87 , A63F13/35 , H04L12/58 , A63F13/795 , A63F13/92 , H04L29/08 , H04M1/725 , A63F13/30 , A63F13/79 , H04L29/06
Abstract: In one embodiment, a method includes receiving, in a group conversation in a message thread on a messaging application, a request to access a game from inside the message thread from one or more users of a group of users associated with the message thread; generating an anonymized context identifier (ID) for the message thread; providing the context ID to a game bot associated with the game, the game bot being a software agent configured to act automatically on behalf of the game, the context ID being used by the game bot to interact with the group of users associated with the message thread; and sending, by the game bot using the context ID, instructions for presenting a game window within the message thread on one or more instances of messaging applications running on one or more client systems associated with the one or more users of the group.
-
公开(公告)号:USD854562S1
公开(公告)日:2019-07-23
申请号:US29622145
申请日:2017-10-13
Applicant: Facebook, Inc.
Designer: Andrea Vaccari , Pooya Karimian , Lei Guang
-
公开(公告)号:US20220080324A1
公开(公告)日:2022-03-17
申请号:US17537277
申请日:2021-11-29
Applicant: Facebook, Inc.
Inventor: Andrea Vaccari , Richard Kenneth Zadorozny , Jeremy Harrison Goldberg , Peter Henry Martinazzi , Lei Guang , Yang Li , Jennifer A. Burge
IPC: A63F13/87 , G06Q50/00 , A63F13/79 , A63F13/2145 , A63F13/48 , A63F13/92 , A63F13/35 , G06F21/10 , A63F13/795 , A63F13/49
Abstract: This disclosure is directed to enabling access to a game instance through a messenger application. A client-side player component facilitates communication between a game instance on the client device and a backend server of a social networking system. The communication information can be stored in or retrieved from a social graph of the social networking system. The game instance can be initialized from a social platform of the social networking system, and the game can be played without leaving the messenger application.
-
公开(公告)号:US20190151764A1
公开(公告)日:2019-05-23
申请号:US15820282
申请日:2017-11-21
Applicant: Facebook, Inc.
Inventor: Kun Chen , Heesang Ju , Andrea Vaccari , Lei Guang , Calvin Patrick Grunewald
Abstract: In one embodiment, a method includes receiving, from a first client system of a first user of an online social network responsive to a call to a switch-context application programming interface (API), a request to switch game contexts from a first game context to a second game context within a gaming platform running on the first client system; providing, responsive to the request via the switch-context API, instructions for presenting a prompt to the first user for switching game contexts from the first game context to the second game context; receiving, from the first client system via the gaming platform, an indication the first user has confirmed switching game contexts from the first game context to the second game context; and providing, in response to the indication, instructions to the gaming platform for switching game contexts from the first game context to the second game context.
-
公开(公告)号:US20180296927A1
公开(公告)日:2018-10-18
申请号:US15783885
申请日:2017-10-13
Applicant: Facebook, Inc.
Inventor: Andrea Vaccari , Pooya Karimian , Lei Guang
Abstract: In one embodiment, a method includes receiving a request for a games tab on a messaging application running on a client system of a first user; identifying one or more games played by the first user; identifying, for each identified game, one or more message threads associated with the first user and the respective game; ranking the identified games based on one or more first criteria; ranking the one or more message threads associated with each identified game based on one or more second criteria; and sending instructions for presenting the games tab on the messaging application. The games tab may comprise a list of one or more of the identified games presented in ranked order, and, for each game, one or more message threads associated with the respective game presented in ranked order.
-
公开(公告)号:USD939547S1
公开(公告)日:2021-12-28
申请号:US29708303
申请日:2019-10-04
Applicant: Facebook, Inc.
Designer: Andrea Vaccari , Pooya Karimian , Lei Guang
-
公开(公告)号:US11018999B1
公开(公告)日:2021-05-25
申请号:US16689692
申请日:2019-11-20
Applicant: Facebook, Inc.
Inventor: Jeremy Harrison Goldberg , Sarah Hum , Mikhail Larionov , Chih Shao Lee , Lei Guang , Zhisheng Huang , Henri Romeo Liriani
Abstract: Techniques for messaging bot controls based on machine-learning user intent detection are described. In one embodiment, an apparatus may comprise a message queue monitoring component operative to monitor a messaging interaction, the messaging interaction exchanged via a messaging system, the messaging interaction involving at least one client device; an interaction processing component operative to determine a user intent for the messaging interaction; and a bot management component operative to determine a messaging bot options configuration for the client device based on the user intent; and send the messaging bot options configuration to the client device. Other embodiments are described and claimed.
-
公开(公告)号:US20210060446A1
公开(公告)日:2021-03-04
申请号:US17097575
申请日:2020-11-13
Applicant: Facebook, Inc.
Inventor: Andrea Vaccari , Pooya Karimian , Lei Guang
IPC: A63F13/87 , A63F13/35 , H04L12/58 , A63F13/795 , A63F13/92 , H04L29/08 , H04M1/725 , A63F13/30 , A63F13/79 , H04L29/06
Abstract: In one embodiment, a method includes receiving, at a first client system of a first user, a first notification that a second user has performed a first in-game action in a game session of a game; displaying, at the first client system, a game window associated with the game within a message thread on a messaging application running on the first client system, the game window comprising a live gameplay of the first in-game action and one or more interactive action buttons operable to allow the first user to perform one or more in-game actions; receiving, by the first client system, an indication of the first user performing a second in-game action via the one or more interactive action buttons; and sending, by the first client system to a second client system, a second notification that the first user has performed the second in-game action in the game session.
-
公开(公告)号:US10567312B2
公开(公告)日:2020-02-18
申请号:US15371159
申请日:2016-12-06
Applicant: Facebook, Inc.
Inventor: Jeremy Harrison Goldberg , Sarah Hum , Mikhail Larionov , Chih Shao Lee , Lei Guang , Zhisheng Huang , Henri Romeo Liriani
Abstract: Techniques for messaging bot controls based on machine-learning user intent detection are described. In one embodiment, an apparatus may comprise a message queue monitoring component operative to monitor a messaging interaction, the messaging interaction exchanged via a messaging system, the messaging interaction involving at least one client device; an interaction processing component operative to determine a user intent for the messaging interaction; and a bot management component operative to determine a messaging bot options configuration for the client device based on the user intent; and send the messaging bot options configuration to the client device. Other embodiments are described and claimed.
-
公开(公告)号:US20210060445A1
公开(公告)日:2021-03-04
申请号:US17097340
申请日:2020-11-13
Applicant: Facebook, Inc.
Inventor: Andrea Vaccari , Pooya Karimian , Lei Guang
IPC: A63F13/87 , A63F13/35 , H04L12/58 , A63F13/795 , A63F13/92 , H04L29/08 , H04M1/725 , A63F13/30 , A63F13/79 , H04L29/06
Abstract: In one embodiment, a method includes receiving, from a client system of a first user, a request for a games tab on an application of the messaging network running on the client system; providing, to the client system in response to the request, instructions for presenting the games tab comprising an initial list of games on the application of the messaging network based on one or more criteria; receiving game data associated with one or more games interacted with by the first user; determining whether the first user has satisfied a threshold level of gaming activity for updating the games tab; and providing, to the client system in response to determining that the first user has satisfied the threshold level of gaming activity, instructions for updating the games tab to re-sort the initial list of games based on the one or more games interacted with by the first user.
-
-
-
-
-
-
-
-
-