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公开(公告)号:US11967026B1
公开(公告)日:2024-04-23
申请号:US17516653
申请日:2021-11-01
申请人: Benjamin Cowen , Jon Muskin
发明人: Benjamin Cowen , Jon Muskin
CPC分类号: G06T19/003 , G01S17/04 , G02B27/017
摘要: A Virtual reality system which comprises a head mounted display and positional tracking to determine the position and orientation of the head mounted display. A player wearing the head mounted display would view a virtual world. External physical objects such as a cup can be identified and displayed inside the virtual world displayed inside the head mounted display so that a player can drink out of the cup without having to remove the head mounted display.
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2.
公开(公告)号:US11568603B1
公开(公告)日:2023-01-31
申请号:US16872361
申请日:2020-05-11
发明人: Jon Muskin
摘要: A method, apparatus, and computer readable storage medium directed to implementing a room scale virtual reality system which enables players to walk through a large virtual playing area in a physically limited size room. Physical tracking of a virtual reality headset is used so that the position and orientation of the virtual reality headset is identified to translate the physical player's motion into the virtual world which is displayed on the virtual reality headset. Relocation objects are placed in the virtual world so they correspond to physical location against physical walls. Relocation objects in the virtual world rotate and/or relocate the player in the virtual world which would typically cause the player in the physical world to turn around and thus walk away from the physical wall. Placement of relocation objects throughout the virtual world enable a large virtual world to be implemented using a small finite sized physical room.
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公开(公告)号:US10981060B1
公开(公告)日:2021-04-20
申请号:US15604632
申请日:2017-05-24
发明人: Jon Muskin
IPC分类号: A63F13/53
摘要: A virtual reality system comprising a headset, a primary battery, a secondary battery (provides backup power), an output device which displays a 3-D virtual world (VW) based on the orientation and position of the headset. Swapping of the primary battery with a physical battery is viewed in the (VW) using virtual counterparts of the primary battery and the secondary battery in an output device in the headset. A user physically swaps the batteries while “seeing” the swapping taking place in the VW. The locations the user sees (through the headset) the primary battery and secondary battery correspond to their locations in the real world relative to the headset so that while the user physically feels (with his/her hands) the primary battery and the secondary battery the locations of the primary battery and the secondary battery in the VW correspond to what the user feels so that the swapping feels “real.”
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4.
公开(公告)号:US11847745B1
公开(公告)日:2023-12-19
申请号:US16872361
申请日:2020-05-11
发明人: Jon Muskin
CPC分类号: G06T19/003 , A63F13/25 , A63F13/40 , G06T15/005 , A63F2300/8082
摘要: A method, apparatus, and computer readable storage medium directed to implementing a room scale virtual reality system which enables players to walk through a large virtual playing area in a physically limited size room. Physical tracking of a virtual reality headset is used so that the position and orientation of the virtual reality headset is identified to translate the physical player's motion into the virtual world which is displayed on the virtual reality headset. Relocation objects are placed in the virtual world so they correspond to physical location against physical walls. Relocation objects in the virtual world rotate and/or relocate the player in the virtual world which would typically cause the player in the physical world to turn around and thus walk away from the physical wall. Placement of relocation objects throughout the virtual world enable a large virtual world to be implemented using a small finite sized physical room.
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公开(公告)号:US10758824B1
公开(公告)日:2020-09-01
申请号:US15604632
申请日:2017-05-24
发明人: Jon Muskin
IPC分类号: A63F13/53
摘要: A virtual reality system comprising a headset, a primary battery, a secondary battery (provides backup power), an output device which displays a 3-D virtual world (VW) based on the orientation and position of the headset. Swapping of the primary battery with a physical battery is viewed in the (VW) using virtual counterparts of the primary battery and the secondary battery in an output device in the headset. A user physically swaps the batteries while “seeing” the swapping taking place in the VW. The locations the user sees (through the headset) the primary battery and secondary battery correspond to their locations in the real world relative to the headset so that while the user physically feels (with his/her hands) the primary battery and the secondary battery the locations of the primary battery and the secondary battery in the VW correspond to what the user feels so that the swapping feels “real.”
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6.
公开(公告)号:US11704873B1
公开(公告)日:2023-07-18
申请号:US16872361
申请日:2020-05-11
发明人: Jon Muskin
CPC分类号: G06T19/003 , A63F13/25 , A63F13/40 , G06T15/005 , A63F2300/8082
摘要: A method, apparatus, and computer readable storage medium directed to implementing a room scale virtual reality system which enables players to walk through a large virtual playing area in a physically limited size room. Physical tracking of a virtual reality headset is used so that the position and orientation of the virtual reality headset is identified to translate the physical player's motion into the virtual world which is displayed on the virtual reality headset. Relocation objects are placed in the virtual world so they correspond to physical location against physical walls. Relocation objects in the virtual world rotate and/or relocate the player in the virtual world which would typically cause the player in the physical world to turn around and thus walk away from the physical wall. Placement of relocation objects throughout the virtual world enable a large virtual world to be implemented using a small finite sized physical room.
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7.
公开(公告)号:US10650591B1
公开(公告)日:2020-05-12
申请号:US15818690
申请日:2017-11-20
申请人: Jon Muskin
发明人: Jon Muskin
摘要: A method, apparatus, and computer readable storage medium directed to implementing a room scale virtual reality system which enables players to walk through a large virtual playing area in a physically limited size room. Physical tracking of a virtual reality headset is used so that the position and orientation of the virtual reality headset is identified to translate the physical player's motion into the virtual world which is displayed on the virtual reality headset. Relocation objects are placed in the virtual world so they correspond to physical location against physical walls. Relocation objects in the virtual world rotate and/or relocate the player in the virtual world which would typically cause the player in the physical world to turn around and thus walk away from the physical wall. Placement of relocation objects throughout the virtual world enable a large virtual world to be implemented using a small finite sized physical room.
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