Collision avoidance system for head mounted display utilized in room scale virtual reality system

    公开(公告)号:US11568603B1

    公开(公告)日:2023-01-31

    申请号:US16872361

    申请日:2020-05-11

    发明人: Jon Muskin

    摘要: A method, apparatus, and computer readable storage medium directed to implementing a room scale virtual reality system which enables players to walk through a large virtual playing area in a physically limited size room. Physical tracking of a virtual reality headset is used so that the position and orientation of the virtual reality headset is identified to translate the physical player's motion into the virtual world which is displayed on the virtual reality headset. Relocation objects are placed in the virtual world so they correspond to physical location against physical walls. Relocation objects in the virtual world rotate and/or relocate the player in the virtual world which would typically cause the player in the physical world to turn around and thus walk away from the physical wall. Placement of relocation objects throughout the virtual world enable a large virtual world to be implemented using a small finite sized physical room.

    Collision avoidance system for head mounted display utilized in room scale virtual reality system

    公开(公告)号:US11847745B1

    公开(公告)日:2023-12-19

    申请号:US16872361

    申请日:2020-05-11

    发明人: Jon Muskin

    摘要: A method, apparatus, and computer readable storage medium directed to implementing a room scale virtual reality system which enables players to walk through a large virtual playing area in a physically limited size room. Physical tracking of a virtual reality headset is used so that the position and orientation of the virtual reality headset is identified to translate the physical player's motion into the virtual world which is displayed on the virtual reality headset. Relocation objects are placed in the virtual world so they correspond to physical location against physical walls. Relocation objects in the virtual world rotate and/or relocate the player in the virtual world which would typically cause the player in the physical world to turn around and thus walk away from the physical wall. Placement of relocation objects throughout the virtual world enable a large virtual world to be implemented using a small finite sized physical room.

    Collision avoidance system for room scale virtual reality system

    公开(公告)号:US10758824B1

    公开(公告)日:2020-09-01

    申请号:US15604632

    申请日:2017-05-24

    发明人: Jon Muskin

    IPC分类号: A63F13/53

    摘要: A virtual reality system comprising a headset, a primary battery, a secondary battery (provides backup power), an output device which displays a 3-D virtual world (VW) based on the orientation and position of the headset. Swapping of the primary battery with a physical battery is viewed in the (VW) using virtual counterparts of the primary battery and the secondary battery in an output device in the headset. A user physically swaps the batteries while “seeing” the swapping taking place in the VW. The locations the user sees (through the headset) the primary battery and secondary battery correspond to their locations in the real world relative to the headset so that while the user physically feels (with his/her hands) the primary battery and the secondary battery the locations of the primary battery and the secondary battery in the VW correspond to what the user feels so that the swapping feels “real.”

    Collision avoidance system for room scale virtual reality system

    公开(公告)号:US10981060B1

    公开(公告)日:2021-04-20

    申请号:US15604632

    申请日:2017-05-24

    发明人: Jon Muskin

    IPC分类号: A63F13/53

    摘要: A virtual reality system comprising a headset, a primary battery, a secondary battery (provides backup power), an output device which displays a 3-D virtual world (VW) based on the orientation and position of the headset. Swapping of the primary battery with a physical battery is viewed in the (VW) using virtual counterparts of the primary battery and the secondary battery in an output device in the headset. A user physically swaps the batteries while “seeing” the swapping taking place in the VW. The locations the user sees (through the headset) the primary battery and secondary battery correspond to their locations in the real world relative to the headset so that while the user physically feels (with his/her hands) the primary battery and the secondary battery the locations of the primary battery and the secondary battery in the VW correspond to what the user feels so that the swapping feels “real.”

    Collision avoidance system for head mounted display utilized in room scale virtual reality system

    公开(公告)号:US11704873B1

    公开(公告)日:2023-07-18

    申请号:US16872361

    申请日:2020-05-11

    发明人: Jon Muskin

    摘要: A method, apparatus, and computer readable storage medium directed to implementing a room scale virtual reality system which enables players to walk through a large virtual playing area in a physically limited size room. Physical tracking of a virtual reality headset is used so that the position and orientation of the virtual reality headset is identified to translate the physical player's motion into the virtual world which is displayed on the virtual reality headset. Relocation objects are placed in the virtual world so they correspond to physical location against physical walls. Relocation objects in the virtual world rotate and/or relocate the player in the virtual world which would typically cause the player in the physical world to turn around and thus walk away from the physical wall. Placement of relocation objects throughout the virtual world enable a large virtual world to be implemented using a small finite sized physical room.