Techniques for digitally rendering audio waveforms and related systems and methods

    公开(公告)号:US11594207B2

    公开(公告)日:2023-02-28

    申请号:US16987302

    申请日:2020-08-06

    IPC分类号: G10H7/02 G10H1/00

    摘要: Described herein are techniques for synthesizing waves (e.g., audio waveforms) at various frequencies. For example, techniques described herein may be used to render musical notes by generating audio waveforms. According to some embodiments, the techniques generate a wave table for an audio waveform based on a set of partial waveforms. The system determines a set of notes with a corresponding entry in the wave table and determines a set of partials for each note. The system renders, for each note, an associated waveform comprising the associated number of partials for the note from the set of partial waveforms.

    Apparatus, systems, and methods for music generation

    公开(公告)号:US10102836B2

    公开(公告)日:2018-10-16

    申请号:US15386825

    申请日:2016-12-21

    摘要: The present disclosure relates to an apparatus, system, and method that allow non-musicians to compose and perform a musical composition. Although some existing electronic devices can provide a virtual environment to compose and play musical sound digitally, manipulating such a virtual environment can be difficult and may require specific software expertise, as well as knowledge of music theory. The present disclosure provides a platform that facilitates the creation of a musical composition without such software expertise or knowledge of music theory. The platform models a musical composition as a simultaneous playback of one or more musical contents. The platform allows players to control or modify one or more of the plurality of musical contents to generate or synthesize a musical composition.

    Dynamic improvisational fill feature

    公开(公告)号:US09799314B2

    公开(公告)日:2017-10-24

    申请号:US15278625

    申请日:2016-09-28

    IPC分类号: G10H1/42 G10H1/36 G10H3/14

    摘要: The present disclosure is directed at systems, methods, and apparatus for implementing a rhythm-action game having an improvisational fill feature. The rhythm-action game can provide a musical track having at least one section that can be varied. The rhythm-action game can also provide a database having a plurality of fills, wherein each fill includes a soundtrack and a set of cues. During run-time, the rhythm-action game can select, for each section in the musical track that can be varied, a fill from the plurality of fills. In some embodiments, this selection can be based on various characterizing parameters to ensure that the fill is a good fit for the musical track. The rhythm-action game can also display a set of visual cues associated with the selected fill, and to evaluate whether received user input substantially corresponds to the displayed cues.

    Preventing subtractive track separation
    5.
    发明授权
    Preventing subtractive track separation 有权
    防止减法跟踪分离

    公开(公告)号:US09024166B2

    公开(公告)日:2015-05-05

    申请号:US12878863

    申请日:2010-09-09

    申请人: Aurelio R. Ramos

    发明人: Aurelio R. Ramos

    摘要: Disclosed are techniques for preventing extraction of original audio tracks from a song. The techniques are executed on a game platform and involve providing a first and second audio track representing parts of a musical composition, mixing the first audio track and the second audio track to provide a mixed audio track, generating an audio modification data comprising a series of substantially random audio modifiers, and then modifying, before playback, the mixed audio track based on the audio modification data to provide a modified mixed audio track, such that subtracting the second audio track from the modified mixed audio track produces a third audio track with an audibly detectable deviation from the first audio track.

    摘要翻译: 公开了用于防止从歌曲中提取原始音轨的技术。 这些技术在游戏平台上执行,并且涉及提供表示音乐作品的部分的第一和第二音轨,混合第一音轨和第二音轨以提供混合音轨,生成音频修改数据,包括一系列 基本上随机的音频修改器,然后在播放之前基于音频修改数据修改混合音频轨道以提供修改的混合音频轨道,使得从修改的混合音频轨道中减去第二音频轨道产生具有 可听见的第一音轨偏离。

    Simulating musical instruments
    6.
    发明授权
    Simulating musical instruments 有权
    模拟乐器

    公开(公告)号:US08568234B2

    公开(公告)日:2013-10-29

    申请号:US13049739

    申请日:2011-03-16

    IPC分类号: G06F17/00

    摘要: The invention provides a realistic drum experience in a video game. It operates in the context of a video game platform in communication with a display and a drum controller having at least one cymbal and at least one drum pad. It involves determining if a cue to be displayed on the display in a particular sub-lane should be a cue indicating a cymbal input or a cue indicating a pad input. Then, the cue is displayed in the particular sub-lane, indicating the cymbal input or pad input (dependent on the previous determination). Then, input is received from the player via the drum controller; and the input is given a first score if the input was a cymbal input associated with the particular sub-lane and the input is given a second score if the input was an input other than a cymbal input associated with the particular sub-lane.

    摘要翻译: 本发明在视频游戏中提供了一种真实的鼓体验。 它在与具有至少一个钹和至少一个鼓垫的显示器和鼓控制器通信的视频游戏平台的上下文中操作。 它涉及确定要在特定子车道上显示的提示是否应该是指示钹输入的提示或指示垫输入的提示。 然后,提示显示在特定子通道中,指示钹输入或垫输入(取决于先前的确定)。 然后,经由滚筒控制器从播放器接收输入; 并且如果输入是与特定子通道相关联的钹输入,则输入被给予第一分数,并且如果输入是除了与特定子通道相关联的钹输入之外的输入,则输入被给予第二分数。

    METHOD AND APPARATUS FOR PROVIDING A RHYTHM ACTION DANCE GAME WITH CAMERA CAPTURE OF MOVEMENT
    8.
    发明申请
    METHOD AND APPARATUS FOR PROVIDING A RHYTHM ACTION DANCE GAME WITH CAMERA CAPTURE OF MOVEMENT 审中-公开
    用于提供运动摄像机的RHYTHM动作舞蹈游戏的方法和装置

    公开(公告)号:US20120094730A1

    公开(公告)日:2012-04-19

    申请号:US13332161

    申请日:2011-12-20

    申请人: Eran EGOZY

    发明人: Eran EGOZY

    IPC分类号: A63F13/00

    摘要: A player may interact with the game and cooperate or compete with other players by executing specific dance moves in synchrony with music content. The player's avatar may be animated to perform dance moves. Upper body movements may be controlled by how well the player executes the indicated dance moves or they may be predetermined for certain points in the music content. In embodiments in which the gaming platform is provided with a camera, the camera may be used to capture movements of the player. Methods also provide real-time musical interaction among a plurality of players connected via a network includes the steps of receiving input from a local player representing a musical performance, receiving second music performance data from a remote player, creating emulation data representing the remote musical performance, and using the emulation data to generate a local approximation of the remote musical performance.

    摘要翻译: 玩家可以与游戏进行交互,通过与音乐内容同步地执行特定的舞蹈动作与其他玩家进行协作或竞争。 玩家的头像可能会动画化,以进行舞蹈动作。 上身运动可以由玩家执行所指示的舞蹈动作的程度来控制,或者可以为音乐内容中的某些点预定。 在游戏平台设置有照相机的实施例中,照相机可用于捕获玩家的移动。 方法还提供经由网络连接的多个玩家之间的实时音乐交互,包括从代表演奏的本地播放器接收输入的步骤,从远程播放器接收第二音乐演奏数据,创建表示远程音乐表演的仿真数据 并且使用仿真数据来产生远程音乐表演的局部近似。

    Preventing an unintentional deploy of a bonus in a video game
    9.
    发明授权
    Preventing an unintentional deploy of a bonus in a video game 有权
    防止无意中在视频游戏中部署奖金

    公开(公告)号:US08080722B2

    公开(公告)日:2011-12-20

    申请号:US12474880

    申请日:2009-05-29

    IPC分类号: G04B13/00

    摘要: Described are methods, systems, and apparatuses, including computer program products, for preventing an unintentional deploy of a bonus in a video game. In one aspect this is accomplished by displaying, on a display in communication with a game platform, a target music data of a musical composition. The game platform receives a music performance input data via the microphone, and also determines if the music performance input data has a predetermined degree of matching with a vocal cue. If so, the performance input data is prevented from executing an improvisation deploy.

    摘要翻译: 描述了用于防止无意中在视频游戏中部署奖金的方法,系统和装置,包括计算机程序产品。 在一个方面,这是通过在与游戏平台通信的显示器上显示音乐作品的目标音乐数据来实现的。 游戏平台通过麦克风接收音乐表演输入数据,并且还确定音乐表演输入数据是否具有与声音提示的预定匹配程度。 如果是这样,则防止性能输入数据执行即兴部署。

    Scoring a musical performance after a period of ambiguity
    10.
    发明授权
    Scoring a musical performance after a period of ambiguity 有权
    在一段时间的模糊之后,得到一个音乐表演

    公开(公告)号:US08076564B2

    公开(公告)日:2011-12-13

    申请号:US12474899

    申请日:2009-05-29

    IPC分类号: G09B15/00 G09B15/02 G10H1/00

    摘要: Described are methods, systems, and apparatuses, including computer program products, for scoring a musical performance after a period of ambiguity in a rhythm-action game. This is accomplished by displaying a first target music data and a second target music data where the first target music data's tolerance threshold overlaps with a second target music data's tolerance threshold. When a music performance input data is received, the game platform determines if the music performance input data is within both tolerance thresholds. Then scores are determined, based on a degree of matching between the music performance input data and the first target music data and between the music performance input data and the second target music data. The game platform then assigns the music performance input data to whichever target music data has the higher score when the difference between the first and second scores is greater than a predetermined value.

    摘要翻译: 描述了在节奏动作游戏中的模糊期间之后对音乐表演进行评分的方法,系统和装置,包括计算机程序产品。 这通过显示第一目标音乐数据和第二目标音乐数据来实现,其中第一目标音乐数据的容限阈值与第二目标音乐数据的容限阈值重叠。 当接收到音乐表演输入数据时,游戏平台确定音乐表演输入数据是否在两个公差阈值内。 然后,根据音乐演奏输入数据和第一目标音乐数据之间以及音乐演奏输入数据和第二目标音乐数据之间的匹配度来确定分数。 然后,当第一和第二分数之间的差大于预定值时,游戏平台将音乐演奏输入数据分配给任何目标音乐数据具有较高分数。