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公开(公告)号:US11082380B2
公开(公告)日:2021-08-03
申请号:US16539703
申请日:2019-08-13
Applicant: Universal City Studios LLC
IPC: G06F15/16 , H04L12/58 , G07C11/00 , G10L19/018
Abstract: Systems and methods presented herein provide an in-application messaging system that includes an audio generation system configured to encode at least one audio watermark within an audio signal, and to broadcast the audio signal into a physical environment. The in-application messaging system also includes a portable electronic device configured to receive the audio signal from the physical environment, to identify the at least one audio watermark encoded within the audio signal, and to display in-application messaging information via an application running on the portable electronic device. The in-application messaging information is based at least in part on the at least one audio watermark.
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公开(公告)号:US11452942B2
公开(公告)日:2022-09-27
申请号:US16661743
申请日:2019-10-23
Applicant: Universal City Studios LLC
Abstract: A dynamic quest-based experience system of an amusement park includes a memory storing instructions and a processor configured to execute the instructions to cause the processor to receive a user input from a computing device indicative of starting a dynamic quest-based narrative, in which the dynamic quest-based narrative includes a plurality of sets of information. The instructions further cause the processor to place an identifier associated with the computing device in a virtual queue associated with a narrative endpoint of the amusement park, select a set of information from the plurality of sets of information based on a determined parameter, wherein the set of information is associated with a requested task, and output the set of information to the computing device.
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公开(公告)号:US20210016185A1
公开(公告)日:2021-01-21
申请号:US16661743
申请日:2019-10-23
Applicant: Universal City Studios LLC
Abstract: A dynamic quest-based experience system of an amusement park includes a memory storing instructions and a processor configured to execute the instructions to cause the processor to receive a user input from a computing device indicative of starting a dynamic quest-based narrative, in which the dynamic quest-based narrative includes a plurality of sets of information. The instructions further cause the processor to place an identifier associated with the computing device in a virtual queue associated with a narrative endpoint of the amusement park, select a set of information from the plurality of sets of information based on a determined parameter, wherein the set of information is associated with a requested task, and output the set of information to the computing device.
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公开(公告)号:US20200374253A1
公开(公告)日:2020-11-26
申请号:US16539703
申请日:2019-08-13
Applicant: Universal City Studios LLC
IPC: H04L12/58 , G10L19/018 , G07C11/00
Abstract: Systems and methods presented herein provide an in-application messaging system that includes an audio generation system configured to encode at least one audio watermark within an audio signal, and to broadcast the audio signal into a physical environment. The in-application messaging system also includes a portable electronic device configured to receive the audio signal from the physical environment, to identify the at least one audio watermark encoded within the audio signal, and to display in-application messaging information via an application running on the portable electronic device. The in-application messaging information is based at least in part on the at least one audio watermark.
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