Systems and methods for providing in-application messaging

    公开(公告)号:US11082380B2

    公开(公告)日:2021-08-03

    申请号:US16539703

    申请日:2019-08-13

    Abstract: Systems and methods presented herein provide an in-application messaging system that includes an audio generation system configured to encode at least one audio watermark within an audio signal, and to broadcast the audio signal into a physical environment. The in-application messaging system also includes a portable electronic device configured to receive the audio signal from the physical environment, to identify the at least one audio watermark encoded within the audio signal, and to display in-application messaging information via an application running on the portable electronic device. The in-application messaging information is based at least in part on the at least one audio watermark.

    Dynamic quest-based narrative for amusement park

    公开(公告)号:US11452942B2

    公开(公告)日:2022-09-27

    申请号:US16661743

    申请日:2019-10-23

    Abstract: A dynamic quest-based experience system of an amusement park includes a memory storing instructions and a processor configured to execute the instructions to cause the processor to receive a user input from a computing device indicative of starting a dynamic quest-based narrative, in which the dynamic quest-based narrative includes a plurality of sets of information. The instructions further cause the processor to place an identifier associated with the computing device in a virtual queue associated with a narrative endpoint of the amusement park, select a set of information from the plurality of sets of information based on a determined parameter, wherein the set of information is associated with a requested task, and output the set of information to the computing device.

    DYNAMIC QUEST-BASED NARRATIVE FOR AMUSEMENT PARK

    公开(公告)号:US20210016185A1

    公开(公告)日:2021-01-21

    申请号:US16661743

    申请日:2019-10-23

    Abstract: A dynamic quest-based experience system of an amusement park includes a memory storing instructions and a processor configured to execute the instructions to cause the processor to receive a user input from a computing device indicative of starting a dynamic quest-based narrative, in which the dynamic quest-based narrative includes a plurality of sets of information. The instructions further cause the processor to place an identifier associated with the computing device in a virtual queue associated with a narrative endpoint of the amusement park, select a set of information from the plurality of sets of information based on a determined parameter, wherein the set of information is associated with a requested task, and output the set of information to the computing device.

    SYSTEMS AND METHODS FOR PROVIDING IN-APPLICATION MESSAGING

    公开(公告)号:US20200374253A1

    公开(公告)日:2020-11-26

    申请号:US16539703

    申请日:2019-08-13

    Abstract: Systems and methods presented herein provide an in-application messaging system that includes an audio generation system configured to encode at least one audio watermark within an audio signal, and to broadcast the audio signal into a physical environment. The in-application messaging system also includes a portable electronic device configured to receive the audio signal from the physical environment, to identify the at least one audio watermark encoded within the audio signal, and to display in-application messaging information via an application running on the portable electronic device. The in-application messaging information is based at least in part on the at least one audio watermark.

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