Expression animation data processing method, computer device, and storage medium

    公开(公告)号:US11270488B2

    公开(公告)日:2022-03-08

    申请号:US16895912

    申请日:2020-06-08

    Abstract: An expression animation data processing method is provided for a computer device. The method includes determining a location of a human face in an image and obtaining an avatar model; obtaining current expression data according to the location of the human face in the image and a three-dimensional face model; and obtaining expression change data from the current expression data. The method also includes determining a target split-expression-area that matches the expression change data, the target split-expression-area being selected from split-expression-areas corresponding to the avatar model; and obtaining target basic-avatar-data that matches the target split-expression-area. The method also includes combining the target basic-avatar-data according to the expression change data to generate to-be-loaded expression data; and loading the to-be-loaded expression data into the target split-expression-area to update an expression of an animated avatar corresponding to the avatar model.

    Method for implementing virtual scene conversion and related apparatus

    公开(公告)号:US11120616B2

    公开(公告)日:2021-09-14

    申请号:US16916586

    申请日:2020-06-30

    Abstract: Embodiments of this application disclose a method for implementing virtual scene conversion. The method in the embodiments includes: displaying an initial virtual scene, a first scene conversion trigger set, and partial information of at least one target virtual scene in a screen area, a scene conversion trigger being used for implementing conversion between associated different virtual scenes; determining, in a case that a trigger operation on the first scene conversion trigger is received, the target virtual scene and a second scene conversion trigger set based on the first scene conversion trigger operation in the initial virtual scene, the second scene conversion trigger set including at least one second scene conversion trigger associated with a plurality of determined target virtual scenes; and rendering and displaying the target virtual scene and the second scene conversion trigger set in the screen area. The embodiments of this application are used for improving adaptability of different services and increasing application scenarios.

    Virtual scene switching method and apparatus, terminal device, and storage medium

    公开(公告)号:US11798222B2

    公开(公告)日:2023-10-24

    申请号:US17002731

    申请日:2020-08-25

    Abstract: Embodiments of this application disclose a virtual scene switching method and apparatus, a terminal device, and a storage medium, to improve the service adaptability of a portal, improve the application scenario of the portal, and enhance traversal experience of a user. In this method, when a terminal device determines that a relative position between a target virtual object and a target scene switching trigger meets a predetermined position relationship, it may be determined that the target virtual object intends to pass through the target scene switching trigger. In this case, the terminal device may add a target 3D model to a position of the target scene switching trigger, and a moving path of the target virtual object passing through the target scene switching trigger is lengthened in a manner similar to thickening the target scene switching trigger, to implicitly increase the thickness of the target scene switching trigger, and reducing or even eliminating an abrupt feeling during a traversal, to allow the target virtual object to experience an immersive traversal.

    Method, apparatus, and storage medium for rendering virtual channel in multi-world virtual scene

    公开(公告)号:US11263814B2

    公开(公告)日:2022-03-01

    申请号:US17016663

    申请日:2020-09-10

    Abstract: This application discloses methods and apparatus for rendering a virtual channel in a multi-world virtual scene. The method includes generating a virtual scene for displaying a virtual channel, a first world, and a second world, the virtual channel being used for a render camera to move between the first and second worlds; and receiving a control request for triggering the render camera to move in the virtual scene; and identifying a location of the render camera in response to the control request to obtain a movement trajectory of the render camera during movement in the virtual scene. The method further includes detecting a world state according to the movement trajectory; determining whether the world state is an intermediate state; in response to determining the world state is the intermediate state, generating a room for accommodating the render camera; and displaying in the virtual scene the room.

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