-
公开(公告)号:US11120613B2
公开(公告)日:2021-09-14
申请号:US16474322
申请日:2018-02-09
Applicant: Sony Interactive Entertainment Inc.
Inventor: Masakazu Suzuoki , Yuki Karasawa
Abstract: To achieve a balance between responsiveness of image display with respect to movement of a viewing point, and image quality. Reference viewing points are set in respect of a space containing an object to be displayed, and images of the space as viewed from these respective reference viewing points are created as reference images. Meanwhile, when pixel values of display images from a virtual camera are determined, reference images are selected wherein a point on the object represented by the pixel in question is represented as an image, and the values of these pixels are combined using a rule based on the positional relationship etc. of the reference viewing points with the virtual camera.
-
公开(公告)号:US20190340807A1
公开(公告)日:2019-11-07
申请号:US16474322
申请日:2018-02-09
Applicant: Sony Interactive Entertainment Inc.
Inventor: Masakazu Suzuoki , Yuki Karasawa
Abstract: To achieve a balance between responsiveness of image display with respect to movement of a viewing point, and image quality. Reference viewing points are set in respect of a space containing an object to be displayed, and images of the space as viewed from these respective reference viewing points are created as reference images. Meanwhile, when pixel values of display images from a virtual camera are determined, reference images are selected wherein a point on the object represented by the pixel in question is represented as an image, and the values of these pixels are combined using a rule based on the positional relationship etc. of the reference viewing points with the virtual camera.
-
公开(公告)号:US09922456B2
公开(公告)日:2018-03-20
申请号:US15084725
申请日:2016-03-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Richard James Forster , Andrew James Bigos , Joseph Charles Boulter , Neil Jonathan Brown , Masakazu Suzuoki , Masakazu Hayashi , Norihiro Nagai
CPC classification number: G06T17/10 , A63F13/25 , A63F13/63 , B33Y50/00 , B33Y80/00 , G06T15/00 , G06T17/00 , G06T19/20
Abstract: Aspects of the technology include method of selecting an object from a videogame for 3D printing. The method involves periodically rendering a virtual environment of a videogame for display at a succession of points in time. Information is periodically recorded that enables visual reconstruction of at least part of the virtual environment at a succession of points in time. A predetermined set of values is periodically recorded responsive to the state of the rendered virtual environment at a succession of points in time. The predetermined set of values enables a model of a selected part of the rendered virtual environment to be generated that is configured for 3D printing.
-
公开(公告)号:US20190270251A1
公开(公告)日:2019-09-05
申请号:US16319974
申请日:2017-07-12
Applicant: Sony Interactive Entertainment Inc.
Inventor: Norihiro Nagai , Masakazu Suzuoki , Andrew James Bigos , Jean-Paul Roberts
IPC: B29C64/386 , A63F13/335 , G06F17/50
Abstract: A method of calculating the suitability of an object from a videogame for 3D printing includes: obtaining data representative of the object as found at a point in time within the video game, calculating a plurality of different scores indicative of the fitness of the object as represented by the obtained data for generating a 3D print of the object, where the plurality of different scores are respectively responsive to one or of the arrangement of the object as found at the point in time within the video game; the dependency of one or more elements of the object upon another element; a property of any connective structure used to connect elements of the 3D printed object together; the quality of the obtained data; and the method used to generate print data used for the 3D printed version of the object, calculating a combined score from the plurality of different scores for the object as found at a point in time within the video game, and associating the combined score with the data representative of the object as found at the point in time within the video game.
-
公开(公告)号:US11430412B2
公开(公告)日:2022-08-30
申请号:US16770232
申请日:2017-12-19
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Masakazu Suzuoki , Yuki Karasawa
Abstract: With respect to a space including an object 40 of a display target, images of the space viewed from reference points 42a to 42c of view are created as reference images 46a, 46b, and 46c in advance and they are synthesized according to a position of an actual point of view to render a display image. In the certain reference image 46b, data other than a part 48 represented only in it is deleted. At the time of rendering of the deleted part, the other reference images 46a and 46c are used.
-
公开(公告)号:US11210853B2
公开(公告)日:2021-12-28
申请号:US16770420
申请日:2017-12-19
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Masakazu Suzuoki , Yuki Karasawa
Abstract: For a space including an object to be displayed, images of the space viewed from reference points of view are created in advance as reference images, and the reference images are combined according to a position of an actual point of view to draw a display image. In this case, a reference image not displaying reflection is used to determine the color of the object (S50). In a case of expressing reflection of another object (Y in S52), a position of the reflected object is estimated in a three-dimensional space (S54), a position on the reference image corresponding to the position is acquired (S56), and a color of the position is combined with the color of the object (S60).
-
-
-
-
-