GRAPHICS PROCESSING UNIT (GPU) INCLUDING SUBDIVIDER AND DEVICE INCLUDING THE GPU
    1.
    发明申请
    GRAPHICS PROCESSING UNIT (GPU) INCLUDING SUBDIVIDER AND DEVICE INCLUDING THE GPU 审中-公开
    包括包括GPU在内的图形处理单元(GPU)和设备

    公开(公告)号:US20160071317A1

    公开(公告)日:2016-03-10

    申请号:US14813089

    申请日:2015-07-29

    CPC classification number: G06T17/20 G06T15/005

    Abstract: A graphics processing unit (GPU) includes a subdivider connected between a vertex shader and a domain shader. The subdivider receives first points of a first patch from the vertex shader, computes and assigns a tessellation factor for the first patch, generates second patches by refining the first patch using the first points and the tessellation factor, determines whether each of the second patches satisfies a tessellation criterion, and feeds back a patch that does not satisfy the tessellation criterion among the second patches to an input of the subdivider as a first feedback patch.

    Abstract translation: 图形处理单元(GPU)包括连接在顶点着色器和域着色器之间的细分器。 分割器从顶点着色器接收第一贴片的第一点,计算并分配第一贴片的镶嵌因子,通过使用第一点和镶嵌因子细化第一贴片来生成第二贴片,确定每个第二贴片是否满足 并且将第二补丁中不满足细分标准的补丁作为第一反馈补丁反馈到分割器的输入。

    GRAPHICS PROCESSING UNIT
    2.
    发明申请
    GRAPHICS PROCESSING UNIT 有权
    图形处理单元

    公开(公告)号:US20150228111A1

    公开(公告)日:2015-08-13

    申请号:US14617076

    申请日:2015-02-09

    CPC classification number: G06T7/50 G06T1/20 G06T11/40 G06T15/005

    Abstract: A graphics processing unit (GPU) that performs rendering in units of tiles includes a coefficient generator that produces an interpolation coefficient based on coordinates of vertices of a primitive included in a first tile and a second tile; an interpolator that produces barycentric coordinates in respective pixels for the first tile of the primitive and pixel values in the first tile corresponding to the primitive, based on the interpolation coefficient, and a storage configured to store the interpolation coefficient. The GPU produces barycentric coordinates in and pixel values of respective pixels for a second tile of the primitive, based on the interpolation coefficient stored in the storage.

    Abstract translation: 以瓦片为单位执行绘制的图形处理单元(GPU)包括:系数生成器,其基于包括在第一图块和第二图块中的图元的顶点的坐标生成内插系数; 内插器,其基于所述内插系数,在所述原语的第一图块的各个像素和对应于所述图元的所述第一图块中的像素值产生重心坐标,以及被配置为存储所述内插系数的存储器。 GPU基于存储在存储器中的插值系数,为原语的第二瓦片生成各个像素的重心坐标和像素值。

    METHOD FOR DOMAIN SHADING, AND DEVICES OPERATING THE SAME
    3.
    发明申请
    METHOD FOR DOMAIN SHADING, AND DEVICES OPERATING THE SAME 有权
    用于域缩小的方法,以及操作其的设备

    公开(公告)号:US20150138197A1

    公开(公告)日:2015-05-21

    申请号:US14534441

    申请日:2014-11-06

    CPC classification number: G06T1/20 G06T15/005 G06T17/20

    Abstract: A method for domain shading may include analyzing graphics state data, and generating all first primitives through a single-pass domain shading or generating only second primitives which are visible among the first primitives through a two-pass domain shading based on a result of the analysis.

    Abstract translation: 域阴影的方法可以包括分析图形状态数据,以及通过单遍域阴影生成所有第一原语,或者仅通过基于分析结果的双遍域阴影生成第一原语中可见的第二原语 。

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