Non-transitory computer-readable medium and video game processing system

    公开(公告)号:US11878248B2

    公开(公告)日:2024-01-23

    申请号:US17545703

    申请日:2021-12-08

    CPC classification number: A63F13/57 A63F13/35

    Abstract: A non-transitory computer-readable medium including a video game processing program for causing a server to select an action regarding an object of a character on a basis of predetermined selection criteria is provided. At least one usage purpose is set to the object as an action. The functions include: an extracting function configured to extract a similar object similar to a new object among selection criterion stored object, the character having already stored selection criteria for each selection criterion stored objects; and an inheriting function configured to set a selection probability of each action in the selection criteria stored so as to be associated with the new object based on a selection probability of each action in the selection criteria stored so as to be associated with the similar object with respect to at least actions set in common between the similar and new objects.

    Non-Transitory Computer-Readable Medium And Video Game Processing System

    公开(公告)号:US20220176247A1

    公开(公告)日:2022-06-09

    申请号:US17545568

    申请日:2021-12-08

    Abstract: A non-transitory computer-readable medium including a video game processing program for causing a server to perform functions to control a character during progress of a video game is provided. The functions include: a selecting function configured to select a combination of objects in accordance with a progress status of the video game, the objects being to be used for satisfying a predetermined condition in the video game as an in-game condition; and a using function configured to cause the character to use the combination of the objects selected by the selecting function in order to satisfy the in-game condition.

    Non-transitory medium and video game processing system

    公开(公告)号:US11766617B2

    公开(公告)日:2023-09-26

    申请号:US17446272

    申请日:2021-08-27

    Inventor: Shinpei Sakata

    CPC classification number: A63F13/57 A63F13/35

    Abstract: A bubble creation method to be implemented by a server controls a progress of a video game. The bubble creation method includes a calculation formula specifying portion that is configured to specify one or more calculation formulas, and a bubble creation portion that is configured to create a bubble having an appearance defined by the calculation formula. The calculation formula has variables. The bubble creation portion creates a bubble whose appearance changes in accordance with a change of a value of the variable.

    Non-Transitory Computer-Readable Medium And Video Game Processing System

    公开(公告)号:US20220176243A1

    公开(公告)日:2022-06-09

    申请号:US17545660

    申请日:2021-12-08

    Abstract: A non-transitory computer-readable medium including a video game processing program for causing a server to perform functions to control a character in progress of a video game is provided. The functions includes: a utilization permitting function configured to permit utilization of object property information for controlling the character, a property of an object being expressed in the object property information, the property of the object being stored in a specific storage region associated with the object as a first storage region; and an information utilizing function configured to utilize the object property information, whose utilization is permitted, for controlling the character.

    Non-transitory computer-readable medium and video game processing system

    公开(公告)号:US11806617B2

    公开(公告)日:2023-11-07

    申请号:US17545660

    申请日:2021-12-08

    CPC classification number: A63F13/355 A63F13/45 A63F13/58

    Abstract: A non-transitory computer-readable medium including a video game processing program for causing a server to perform functions to control a character in progress of a video game is provided. The functions includes: a utilization permitting function configured to permit utilization of object property information for controlling the character, a property of an object being expressed in the object property information, the property of the object being stored in a specific storage region associated with the object as a first storage region; and an information utilizing function configured to utilize the object property information, whose utilization is permitted, for controlling the character.

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