Abstract:
A client device of a split rendering graphics processing architecture, receives an encoded shading atlas for a current frame. The encoded shading atlas is characterized by slices. The client decodes the received encoded shading atlas and identifies unsuccessfully decoded slices. The client then determines whether each patch of the decoded shading atlas intersects an identified unsuccessfully decoded slice. The client determines, for each intersecting patch, whether a prior valid version of each intersecting patch is stored at the client device. The client error conceals each intersecting patch having a prior valid version stored at the client device with the corresponding prior valid version to create an error concealed atlas. The client renders the current frame using the error concealed atlas.
Abstract:
The present disclosure relates to methods and apparatus for graphics processing. Aspects of the present disclosure may identify a first content group and a second content group in a scene. Further, aspects of the present disclosure may determine whether at least a portion of the first content group occludes or potentially occludes at least a portion of the second content group. Additionally, the present disclosure may represent the first content group and the second content group based on the determination whether at least a portion of the first content group occludes or potentially occludes at least a portion of the second content group. In some aspects, the first content group may include at least some real content and the second content group includes at least some augmented content. The present disclosure may also render at least a portion of surfaces of the first content group using an occlusion material.
Abstract:
Aspects of the present disclosure provide a method for compressing a point cloud. The method includes determining a sub-division technique for the volume based on one or more numbers derived from a distribution of points in the volume, dividing the volume into a number of sub-volumes according to the sub-division technique, and determining whether each sub-volume of the sub-volumes is occupied by at least one point. The method includes generating a bit sequence for the volume comprising a control code that is based on the sub-division technique and an occupancy indicator that indicates whether or not each sub-volume is occupied by at least one point.
Abstract:
This disclosure provides systems, devices, apparatus, and methods, including computer programs encoded on storage media, for a dicing oracle for texture space shading. A processor obtains an indication of a UV parameterization for each of a set of geometry units and a target number of pixels per region of the UV parameterization, where the UV parameterization includes a first set of UV coordinates for an object space. The processor renders the set of geometry units in order to obtain a second set of UV coordinates for a screen space and a set of derivatives for the second set of UV coordinates. The processor calculates a resolution for a mip region map based on the set of derivatives and the target number of pixels per region. The processor outputs an indication of the calculated resolution.
Abstract:
The present disclosure relates to methods and apparatus for computer processing. Aspects of the present disclosure can determine at least one of a quality, latency, or capacity of a communication link for communication between a client device and a server. Aspects of the present disclosure can also determine a computational load for an application computation between the client device and the server. Moreover, aspects of the present disclosure can adjust a computational distribution for the application computation between the client device and the server based on at least one of the computational load for the application computation or the at least one of the quality, latency, or capacity of the communication link. Aspects of the present disclosure can also determine a computational capacity of at least one of the client device or the server.
Abstract:
The present disclosure relates to methods and apparatus for computer processing. Aspects of the present disclosure can determine at least one of a quality, latency, or capacity of a communication link for communication between a client device and a server. Aspects of the present disclosure can also determine a computational load for an application computation between the client device and the server. Moreover, aspects of the present disclosure can adjust a computational distribution for the application computation between the client device and the server based on at least one of the computational load for the application computation or the at least one of the quality, latency, or capacity of the communication link. Aspects of the present disclosure can also determine a computational capacity of at least one of the client device or the server.
Abstract:
Graphics processing in a client device includes receiving, as part of a vector streaming split rendering process, a bit stream encoding a sequence of shading atlases of the process. Each shading atlas includes blocks. The client decodes a particular shading atlas of the sequence of shading atlases, and determines that a particular block of the particular shading atlas was unsuccessfully decoded. The client identifies a stored block of a prior shading atlas of the sequence of shading atlases as a successfully decoded earlier version of the particular block. The client renders the particular shading atlas using the stored block instead of the particular block.
Abstract:
A method of dynamically updating a feature database that contains features corresponding to a known target object includes providing an image, extracting a first set of features from within the captured image, and comparing the first set of features to the features stored in the feature database. If it is determined that the target object is present in the image then at least one of the extracted features of the first set that are not already included in the feature database are added to the feature database.
Abstract:
This disclosure provides systems, devices, apparatus, and methods, including computer programs encoded on storage media, for sampler feedback for texture space shading. A processor may assign each shading element in a set of shading elements associated with a geometry unit to a corresponding shading element group in a set of shading element groups. The processor may identify whether each shading element is a visible shading element. The processor may calculate a group offset value for each shading element group in the set of shading element groups based on a number of visible shading elements in the set of shading elements. The processor may calculate an element offset value for each shading element based on a number of visible shading elements. The processor may allocate, based on the element offset value and the group offset value, texture memory to the visible shading elements.
Abstract:
This disclosure provides systems, devices, apparatus, and methods, including computer programs encoded on storage media, for a split-compute compiler and game engine. A processor may obtain an executable for an application including a first set of application functions associated with the UE and a second set of application functions associated with a computing device that is different from the UE. The processor may obtain an estimated quality of a link between the UE and the computing device. The processor may obtain, based on the estimated quality of the link, a split-compute configuration between the first set of application functions and the second set of application functions. The processor may output an indication of the split-compute configuration.