Abstract:
The present disclosure provides systems and methods for multi-path rendering on tile based architectures including executing, with a graphics processing unit (GPU), a query pass, executing, with the GPU, a condition true pass based on the query pass without executing a flush operation, executing, with the GPU, a condition false pass based on the query pass without executing a flush operation, and responsive to executing the condition true pass and the condition false pass, executing, with the GPU, a flush operation.
Abstract:
A GPU may determine, based on a visibility stream, whether to execute instructions stored in an indirect buffer. The instructions include instructions for rendering primitives associated with a bin of a plurality of bins and include one or more secondary operations. The visibility stream indicate if one or more of the primitives associated with the bin will be visible in a finally rendered scene. The GPU may, responsive to determining not to execute the instructions stored in the indirect buffer, execute one or more secondary operations stored in a shadow indirect buffer. The GPU may, responsive to determining to execute the instructions stored in the indirect buffer, execute the instructions for rending the primitives associated with the bin of the plurality of bins and executing the one or more secondary operations stored in the indirect buffer.
Abstract:
Systems and methods are described including creating a mask that indicates which pixel groups do not need to be loaded from Graphics Memory (GMEM). The mask indicates a pixel group does not need to be loaded from GMEM. The systems and methods may further include rendering a tile on a screen. This may include loading the GMEM based on the indication from the mask and skipping a load from the GMEM based on the indication from the mask.
Abstract:
A GPU may determine, based on a visibility stream, whether to execute instructions stored in an indirect buffer. The instructions include instructions for rendering primitives associated with a bin of a plurality of bins and include one or more secondary operations. The visibility stream indicate if one or more of the primitives associated with the bin will be visible in a finally rendered scene. The GPU may, responsive to determining not to execute the instructions stored in the indirect buffer, execute one or more secondary operations stored in a shadow indirect buffer. The GPU may, responsive to determining to execute the instructions stored in the indirect buffer, execute the instructions for rending the primitives associated with the bin of the plurality of bins and executing the one or more secondary operations stored in the indirect buffer.
Abstract:
A method for camera processing using a camera application programming interface (API) is described. A processor executing the camera API may be configured to receive instructions that specify a use case for a camera pipeline, the use case defining at least one or more processing engines of a plurality of processing engines for processing image data with the camera pipeline, wherein the plurality of processing engines includes one or more of fixed-function image signal processing nodes internal to a camera processor and one or more processing engines external to the camera processor. The processor may be further configured to route image data to the one or more processing engines specified by the instructions, and return the results of processing the image data with the one or more processing engines to the application.
Abstract:
A method for camera processing using a camera application programming interface (API) is described. A processor executing the camera API may be configured to receive instructions that specify a use case for a camera pipeline, the use case defining at least one or more processing engines of a plurality of processing engines for processing image data with the camera pipeline, wherein the plurality of processing engines includes one or more of fixed-function image signal processing nodes internal to a camera processor and one or more processing engines external to the camera processor. The processor may be further configured to route image data to the one or more processing engines specified by the instructions, and return the results of processing the image data with the one or more processing engines to the application.
Abstract:
This disclosure describes techniques for compressing a graphical state object. In one example, a central processing unit may be configured to receive, for output to the GPU, a set of instructions to render a scene. Responsive to receiving the set of instructions to render the scene, the central processing unit may be further configured to determine whether the set of instructions includes a state object that is registered as corresponding to an identifier. Responsive to determining that the set of instructions includes the state object that is registered as corresponding to the identifier, the central processing unit may be further configured to output, to the GPU, the identifier that is registered as corresponding to the state object.
Abstract:
Techniques are described for writing commands to memory units of a chain of memory units of a command buffer. The techniques may write the commands, and if during the writing, it is determined that there is not sufficient space in the chain of memory unit, the techniques may flush previously confirmed commands. If after the writing, the techniques determine that there is not sufficient space in an allocation list for the handles associated with the commands, the techniques may flush previously confirmed commands.
Abstract:
The present disclosure provides systems and methods for multi-path rendering on tile based architectures including executing, with a graphics processing unit (GPU), a query pass, executing, with the GPU, a condition true pass based on the query pass without executing a flush operation, executing, with the GPU, a condition false pass based on the query pass without executing a flush operation, and responsive to executing the condition true pass and the condition false pass, executing, with the GPU, a flush operation.
Abstract:
An apparatus configured for graphics processing includes a memory configured to store graphics data, and one or more processors in communication with the memory, the one or more processors configured to output, for display, a plurality of test graphics images, receive input indicative of a perception of a user of the computing device of at least one test graphics image from the plurality of test graphics images, determine at least one parameter modification value and generate a corrected graphics image based at least in part on the at least one parameter modification value.