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公开(公告)号:US12157055B2
公开(公告)日:2024-12-03
申请号:US17882637
申请日:2022-08-08
Applicant: Nintendo Co., Ltd. , The Pokémon Company
Inventor: Junichi Masuda , Yuichi Ueda
IPC: A63F13/537
Abstract: An example of an information processing system sets a room in a virtual space based on an operation input provided by a player and places an item object in the room. If an item object is placed in a room by the player, the information processing system increases the appearance rate of a character of a type relating to the placed item object in accordance with the type of the placed item object and causes a character to appear in the virtual space based on the increased appearance rate.
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2.
公开(公告)号:US12151165B2
公开(公告)日:2024-11-26
申请号:US17882639
申请日:2022-08-08
Applicant: Nintendo Co., Ltd. , The Pokémon Company
Inventor: Junichi Masuda , Yuichi Ueda
IPC: A63F13/63 , A63F13/533 , A63F13/55
Abstract: When a first user interface is chosen according to a choice instruction based on an operation input, a two-dimensional user interface object indicating an arrangement range of decorative items is displayed, and decorative items are disposed at locations in the range designated according to an operation input. When a second user interface is chosen, a three-dimensional user interface object indicating an arrangement range of decorative items is displayed, and decorative items are disposed at locations in the range designated according to an operation input. Types and arrangement of the decorative items on the two-dimensional object, or types and arrangement of the decorative items on the three-dimensional object, are stored into a storage medium according to a determination instruction based on an operation input.
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公开(公告)号:US12151163B2
公开(公告)日:2024-11-26
申请号:US17882604
申请日:2022-08-08
Applicant: Nintendo Co., Ltd. , The Pokémon Company
Inventor: Junichi Masuda , Yuichi Ueda
IPC: A63F13/52 , A63F13/537
Abstract: An example of an information processing system displays a character based on a character model of a first type in a first scene in the game, and based on a character model of a second type in a second scene. In a third scene, a wearable item is selected in response to a selection instruction. In the third scene, the character based on the character model of the first type having the appearance of wearing the selected wearable item is displayed, and the character based on the character model of the second type having the appearance of wearing the wearable item is displayed. When a confirm instruction is given, settings regarding the appearance of the character are changed so as to reflect the wearable item on the appearance of the character in the first scene and the second scene.
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4.
公开(公告)号:US12194382B2
公开(公告)日:2025-01-14
申请号:US17882634
申请日:2022-08-08
Applicant: Nintendo Co., Ltd. , The Pokémon Company
Inventor: Akira Kinashi , Junichi Masuda , Yuichi Ueda
IPC: A63F13/00 , A63F13/533 , A63F13/795
Abstract: A place designated by a player on a user interface is set according to an operation input. An item or character that the player is to transmit to another information processing apparatus for exchange is designated according to an operation input. In the exchange, information about the place and information about the item or character are transmitted as information about a thing to be exchanged to the another information processing apparatus. Information about the place designated by an exchanging partner and information about the item or character designated by the exchanging partner are received as information about a thing to be exchanged from the another information processing apparatus. The item or character that has been obtained as the thing to be exchanged from the exchanging partner by the exchange, is displayed on the user interface at the place designated by the exchanging partner.
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