摘要:
The description relates to rendering directional sound. One implementation includes receiving directional impulse responses corresponding to a scene. The directional impulse responses can correspond to multiple sound source locations and a listener location in the scene. The implementation can also include encoding the directional impulse responses to obtain encoded departure direction parameters for individual sound source locations. The implementation can also include outputting the encoded departure direction parameters, the encoded departure direction parameters providing sound departure directions from the individual sound source locations for rendering of sound.
摘要:
The description relates to parametric directional propagation for sound modeling and rendering. One implementation includes receiving virtual reality space data corresponding to a virtual reality space. The implementation can include using the virtual reality space data to simulate directional impulse responses for initial sounds emanating from multiple moving sound sources and arriving at multiple moving listeners. The implementation can include using the virtual reality space data to simulate directional impulse responses for sound reflections in the virtual reality space. The directional impulse responses can be encoded and used to render sound that accounts for a geometry of the virtual reality space.
摘要:
Technologies pertaining to calibration of filters of an audio system are described herein. A mobile computing device is configured to compute values for respective filters, such as equalizer filters, and transmit the values to a receiver device in the audio system. The receiver device causes audio to be emitted from a speaker based upon the values for the filters.
摘要:
The techniques discussed herein may facilitate real-time computation and playback of a propagated signal(s) perceived at a listener location in a three-dimensional environment in response to reception of a desired anechoic signal at a source location in the three-dimensional environment. The propagated audio realistically accounts for dynamic signal sources, dynamic listeners, and effects caused by the geometry and composition of the three-dimensional environment. The techniques may parameterize impulse response(s) of the environment and convolve the anechoic signal with canonical filters at run-time in a manner that respects the parameters of the parameterized impulse response(s). The techniques also provide for real-time computation and playback of a propagated audio signal perceived at a listener location in a virtual three-dimensional environment responsive to generation of source audio signals generated at multiple source locations in the virtual three-dimensional environment.
摘要:
The description relates to representing acoustic characteristics of real or virtual scenes. One method includes generating directional impulse responses for a scene. The directional impulse responses can correspond to sound departing from multiple sound source locations and arriving at multiple listener locations in the scene. The method can include processing the directional impulse responses to obtain coherent sound signals and incoherent sound signals. The method can also include encoding first perceptual acoustic parameters from the coherent sound signals and second perceptual acoustic parameters from the incoherent sound signals, and outputting the encoded first perceptual acoustic parameters and the encoded second perceptual acoustic parameters.
摘要:
The description relates to modeling acoustic effects in scenes with dynamic portals. One implementation includes obtaining a representation of a scene having a plurality of portals and simulating sound travel in the scene using a plurality of probes deployed in the scene. The implementation also includes determining acoustic parameters for initial sound traveling between respective probes based at least on the simulating. The implementation also includes identifying one or more intercepted portals in the scene that are intercepted by a particular initial sound path from a particular source location to a particular listener location, using particular acoustic parameters for the particular source location and the particular listener location.
摘要:
A mobile device implemented method provides audio from a virtual audio source in an augmented reality view of a scene. The method includes operations of sending scene identification data to a server storing precomputed acoustic parameters for multiple scenes, receiving precomputed acoustic parameters corresponding to the scene, aligning the view to register the audio to the augmented reality view of the scene, and rendering and playing the audio using the obtained acoustic parameters.
摘要:
The description relates to rendering directional sound. One implementation includes receiving directional impulse responses corresponding to a scene. The directional impulse responses can correspond to multiple sound source locations and a listener location in the scene. The implementation can also include encoding the directional impulse responses to obtain encoded departure direction parameters for individual sound source locations. The implementation can also include outputting the encoded departure direction parameters, the encoded departure direction parameters providing sound departure directions from the individual sound source locations for rendering of sound.
摘要:
A privacy preserving sensor apparatus is described herein. The privacy preserving sensor apparatus includes a microphone that is configured to output a signal that is indicative of audio in an environment. The privacy preserving sensor apparatus further includes feature extraction circuitry integrated in the apparatus with the microphone, the feature extraction circuitry configured to extract features from the signal output by the microphone that are usable to detect occurrence of an event in the environment, wherein the signal output by the microphone is unable to be reconstructed based solely upon the features.
摘要:
Technologies pertaining to calibration of filters of an audio system are described herein. A mobile computing device is configured to compute values for respective filters, such as equalizer filters, and transmit the values to a receiver device in the audio system. The receiver device causes audio to be emitted from a speaker based upon the values for the filters.