Frame Interpolation Using Both Optical Motion And In-Game Motion

    公开(公告)号:US20240311959A1

    公开(公告)日:2024-09-19

    申请号:US18605789

    申请日:2024-03-14

    Applicant: MediaTek Inc.

    CPC classification number: G06T3/4007 G06T7/248

    Abstract: A frame interpolation method generates an interpolated frame that is temporally between a first frame and a second frame. A first and a second interpolated frames are generated using motion vectors from a first motion estimator and a second motion estimator, respectively. A weighting map is generated based on indications from the first motion estimator. First pixel locations and second pixel locations in the weighting map are assigned weight values of 1 and 0, respectively. A weighted combination is calculated using the weighting map to produce the interpolated frame output, which includes the first pixel locations from the first interpolated frame and the second pixel locations from the second interpolated frame. The first and the second motion estimators may be an optical flow estimator and the game engine renderer, respectively. Alternatively, the first and the second motion estimators may be the game engine renderer and the optical flow estimator, respectively.

    Adaptive control of GPU rendered frame quality

    公开(公告)号:US10861421B2

    公开(公告)日:2020-12-08

    申请号:US16403491

    申请日:2019-05-03

    Applicant: MediaTek Inc.

    Abstract: A stable frame rate is maintained by a system that includes a graphics processing unit (GPU). The system also includes memory to store frames rendered by the GPU, and a display to display the frames rendered by the GPU. In response to a negative indication with respect to the GPU maintaining a frame rate at an operating frequency, the GPU is operative to reduce frame quality of subsequent frames while maintaining the operating frequency.

    ADAPTIVE CONTROL OF GPU RENDERED FRAME QUALITY

    公开(公告)号:US20200105228A1

    公开(公告)日:2020-04-02

    申请号:US16403491

    申请日:2019-05-03

    Applicant: MediaTek Inc.

    Abstract: A stable frame rate is maintained by a system that includes a graphics processing unit (GPU). The system also includes memory to store frames rendered by the GPU, and a display to display the frames rendered by the GPU. In response to a negative indication with respect to the GPU maintaining a frame rate at an operating frequency, the GPU is operative to reduce frame quality of subsequent frames while maintaining the operating frequency.

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