Method of creating a dynamic image, storage medium and program executing apparatus
    1.
    发明授权
    Method of creating a dynamic image, storage medium and program executing apparatus 失效
    创建动态图像,存储介质和程序执行装置的方法

    公开(公告)号:US06778948B1

    公开(公告)日:2004-08-17

    申请号:US09660524

    申请日:2000-09-13

    CPC classification number: G06T15/00 A63F2300/6638

    Abstract: An induced explosion of a firework ball is represented using a small processing volume. A range for an induced explosion is set around a firework ball to be exploded drawn on a display image, for example, as indicated by the broken line in FIG. 10A in accordance with attributes of the firework ball. A drawing range of each firework ball under management, the range being indicated by its attributes, is referred to, and any other firework ball drawn in the range is set as a firework ball to be exploded. As a result, the firework ball located around the exploded firework ball is also exploded as shown in FIG. 10B.

    Abstract translation: 使用小的处理量来表示烟花球的诱发爆炸。 诱发爆炸的范围设置在烟花球周围,以在显示图像上被分解,例如,如图1中的虚线所示。 10A根据烟花球的属性。 涉及管理中的每个烟花球的绘图范围,其范围由其属性表示,并且在该范围内绘制的任何其他烟火球被设置为烟花爆竹。 结果,如图3所示,位于分解的烟花瓦球周围的烟火球也被分解。 10B。

    Method of creating image frames, storage medium and program executing apparatus
    2.
    发明授权
    Method of creating image frames, storage medium and program executing apparatus 有权
    创建图像帧,存储介质和程序执行装置的方法

    公开(公告)号:US06686919B1

    公开(公告)日:2004-02-03

    申请号:US09661847

    申请日:2000-09-14

    CPC classification number: G06T13/60 A63F2300/66 A63F2300/6638 A63F2300/6692

    Abstract: A dynamic image is decorated effectively with a small of processing volume. As shown in FIGS. 6A and 6B, images A that form a dynamic image representing a spreading firework are sequentially created in order in time in which the images appear in the dynamic image. On the currently created image shown in FIG. 6A, an image obtained by enlarging a spark portion of the image preceding the current image by a predetermined number is drawn in such a manner that it looks semi-transparent to obtain the image as shown in FIG. 6B.

    Abstract translation: 一个动态图像被有效地装饰了少量的处理量。 如图 如图6A和6B所示,形成表示扩散烟花的动态图像的图像A依次在图像出现在动态图像中的时间依次创建。 在图1所示的当前创建的图像上, 如图6A所示,通过将当前图像之前的图像的火花部分放大预定数量而获得的图像被绘制为使其看起来半透明以获得如图6所示的图像。 6B。

    Method of creating image frames, storage medium and apparatus for executing program
    3.
    发明授权
    Method of creating image frames, storage medium and apparatus for executing program 有权
    创建图像帧的方法,存储介质和用于执行程序的装置

    公开(公告)号:US06646642B1

    公开(公告)日:2003-11-11

    申请号:US09663070

    申请日:2000-09-14

    CPC classification number: G06T13/20

    Abstract: An image representing a motion of an object is obtained with a small processing volume. As shown in FIGS. 5A through 5G, positions in a three-dimensional space associated with sparks of a firework ball are sequentially calculated in accordance with motion characteristics of the sparks. Positions on a camera screen are obtained by projecting the calculated positions of the sparks at the current point in time in FIG. 5C, and a spark texture D is drawn in those positions. An image G representing a locus of each of the sparks is obtained by drawing a line segment connecting points that form a history of the points on the camera screen which are projections of points associated with each of the spark (points on a same radial line in FIG. 5F).

    Abstract translation: 以小的处理量获得表示对象的运动的图像。 如图 如图5A至5G所示,根据火花的运动特性依次计算与火花球的火花有关的三维空间中的位置。 通过将计算出的火花位置投影在图1中的当前时间点来获得相机屏幕上的位置。 并且在这些位置绘制火花纹理D. 表示每个火花的轨迹的图像G通过绘制连接点的线段来获得,该线段形成相机屏幕上的点的历史,这些点是与每个火花相关联的点的投影(相同径向线上的点 图5F)。

    Method of replaying game, recording medium, program, and entertainment system
    4.
    发明授权
    Method of replaying game, recording medium, program, and entertainment system 有权
    重播游戏,录音媒体,节目和娱乐系统的方法

    公开(公告)号:US06724385B2

    公开(公告)日:2004-04-20

    申请号:US09799771

    申请日:2001-03-05

    Abstract: Images can be replayed from various viewpoints when games of various genres are replayed. When a game is replayed, a memory control unit holds only a certain replayable region with respect to a present camera viewpoint position successively in a RAM. If there is an instruction from a manual controller while the game is being replayed, a camera viewpoint moving unit moves the camera viewpoint position of a hypothetical camera on a given path corresponding to the instruction among a plurality of predetermined paths in the replayable region. The instruction from the manual controller can be entered interactively when the game is replayed.

    Abstract translation: 当各种类型的游戏重播时,可以从各种观点重播图像。 当游戏重放时,存储器控制单元在RAM中相对于当前摄像机视点位置仅保持一定的可重放区域。 如果在游戏被重放时存在来自手动控制器的指示,则相机视点移动单元在可重放区域中的多个预定路径中的与指令对应的给定路径上移动假想相机的相机视点位置。 当游戏重播时,可以交互地输入手动控制器的指令。

    Game device, game control method, and game control program for controlling game on the basis of a position input received via touch panel
    5.
    发明授权
    Game device, game control method, and game control program for controlling game on the basis of a position input received via touch panel 有权
    游戏装置,游戏控制方法以及游戏控制程序,用于根据经由触摸面板接收到的位置输入来控制游戏

    公开(公告)号:US09072968B2

    公开(公告)日:2015-07-07

    申请号:US13602767

    申请日:2012-09-04

    Abstract: A game device includes an input position acquiring unit and a first game control unit. The input position acquiring unit acquires a position of an entry provided by a player to a touch panel, which can concurrently detect entries at multiple points. The first game control unit displays objects and a sequence in which the objects should be erased on a screen image, and, in case that a position of an entry acquired is at a position corresponding to a position where an object to be erased next is displayed, erases the object from the screen image. The first game control unit includes: a single tap input control unit that, when an input on one object is acknowledged, erases the object; and a multiple-graphic-symbol-tap input control unit that, when inputs on multiple objects are acknowledged concurrently, erases those objects.

    Abstract translation: 游戏装置包括输入位置获取单元和第一游戏控制单元。 输入位置获取单元获取由玩家提供给触摸面板的条目的位置,其可同时检测多个点处的条目。 第一游戏控制单元在屏幕图像上显示对象和其中要擦除对象的序列,并且在获取的条目的位置处于与下一个要被擦除的对象被显示的位置相对应的位置的情况下 ,从屏幕图像中删除该对象。 第一游戏控制单元包括:单击输入控制单元,当确认一个对象上的输入时,擦除对象; 以及多图形符号抽头输入控制单元,当多个对象上的输入同时被确认时,擦除这些对象。

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