Object loading and unloading system
    1.
    发明授权
    Object loading and unloading system 有权
    物件装卸系统

    公开(公告)号:US07924282B2

    公开(公告)日:2011-04-12

    申请号:US12862356

    申请日:2010-08-24

    申请人: Joseph F. Stacy

    发明人: Joseph F. Stacy

    IPC分类号: G06T17/00

    摘要: An object loading and unloading system for loading and unloading objects in a graphically simulated virtual environment, or virtual world, is described. A world object manager manages multiple object loaders to load and unload objects as geographic cells move within and out of a loading radius of each loader based on a position of a camera or view within the virtual world. Each object loader has an associated priority level, and the world object manager notifies a loader to load its corresponding objects in a cell only after all loaders having higher priority levels, which also have that cell in their respective loading radii, have already loaded their corresponding objects in that cell. The world object manager may expose various programming interfaces to provide an extensible object loading system whereby third parties can define new loaders to be incorporated into the hierarchical spatial object loading system.

    摘要翻译: 描述了用于在图形模拟的虚拟环境或虚拟世界中加载和卸载对象的对象加载和卸载系统。 世界对象管理器管理多个对象加载器以加载和卸载对象,因为地理单元基于虚拟世界内的相机或视图的位置,在每个加载器的加载半径内和之外移动。 每个对象加载器具有相关联的优先级,并且世界对象管理器通知加载器仅在具有较高优先级的所有加载器(其也具有它们各自的加载半径中的该单元)已经加载了其对应的对应的对象 该单元格中的对象。 世界对象管理器可以暴露各种编程接口以提供可扩展的对象加载系统,由此第三方可以定义要并入分层空间对象加载系统的新加载器。

    OBJECT LOADING AND UNLOADING SYSTEM
    2.
    发明申请
    OBJECT LOADING AND UNLOADING SYSTEM 有权
    对象装载和卸载系统

    公开(公告)号:US20100315420A1

    公开(公告)日:2010-12-16

    申请号:US12862356

    申请日:2010-08-24

    申请人: Joseph F. Stacy

    发明人: Joseph F. Stacy

    IPC分类号: G06T17/00

    摘要: An object loading and unloading system for loading and unloading objects in a graphically simulated virtual environment, or virtual world, is described. A world object manager manages multiple object loaders to load and unload objects as geographic cells move within and out of a loading radius of each loader based on a position of a camera or view within the virtual world. Each object loader has an associated priority level, and the world object manager notifies a loader to load its corresponding objects in a cell only after all loaders having higher priority levels, which also have that cell in their respective loading radii, have already loaded their corresponding objects in that cell. The world object manager may expose various programming interfaces to provide an extensible object loading system whereby third parties can define new loaders to be incorporated into the hierarchical spatial object loading system.

    摘要翻译: 描述了用于在图形模拟的虚拟环境或虚拟世界中加载和卸载对象的对象加载和卸载系统。 世界对象管理器管理多个对象加载器以加载和卸载对象,因为地理单元基于虚拟世界内的相机或视图的位置,在每个加载器的加载半径内和之外移动。 每个对象加载器具有相关联的优先级,并且世界对象管理器通知加载器仅在具有较高优先级的所有加载器(其也具有它们各自的加载半径中的该单元)已经加载了其对应的对应的对象 该单元格中的对象。 世界对象管理器可以暴露各种编程接口以提供可扩展的对象加载系统,由此第三方可以定义要并入分层空间对象加载系统的新加载器。

    Object loading and unloading system
    3.
    发明授权
    Object loading and unloading system 有权
    物件装卸系统

    公开(公告)号:US07804501B2

    公开(公告)日:2010-09-28

    申请号:US11275131

    申请日:2005-12-13

    申请人: Joseph F. Stacy

    发明人: Joseph F. Stacy

    IPC分类号: G06T17/00

    摘要: An object loading and unloading system for loading and unloading objects in a graphically simulated virtual environment, or virtual world, is described. A world object manager manages multiple object loaders to load and unload objects as geographic cells move within and out of a loading radius of each loader based on a position of a camera or view within the virtual world. Each object loader has an associated priority level, and the world object manager notifies a loader to load its corresponding objects in a cell only after all loaders having higher priority levels, which also have that cell in their respective loading radii, have already loaded their corresponding objects in that cell. The world object manager may expose various programming interfaces to provide an extensible object loading system whereby third parties can define new loaders to be incorporated into the hierarchical spatial object loading system.

    摘要翻译: 描述了用于在图形模拟的虚拟环境或虚拟世界中加载和卸载对象的对象加载和卸载系统。 世界对象管理器管理多个对象加载器以加载和卸载对象,因为地理单元基于虚拟世界内的相机或视图的位置,在每个加载器的加载半径内和之外移动。 每个对象加载器具有相关联的优先级,并且世界对象管理器通知加载器仅在具有较高优先级的所有加载器(其也具有它们各自的加载半径中的该单元)已经加载了其对应的对应的对象 该单元格中的对象。 世界对象管理器可以暴露各种编程接口以提供可扩展的对象加载系统,由此第三方可以定义要并入分层空间对象加载系统的新加载器。