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公开(公告)号:US08951106B2
公开(公告)日:2015-02-10
申请号:US13961482
申请日:2013-08-07
Applicant: InfoMotion Sports Technologies, Inc.
Inventor: Michael James Crowley , Kevin King
IPC: A63F13/10
CPC classification number: A63B24/0006 , A61B5/1124 , A61B5/6895 , A63B24/0062 , A63B24/0084 , A63B41/00 , A63B43/00 , A63B69/002 , A63B69/0071 , A63B71/06 , A63B2024/0012 , A63B2024/0068 , A63B2024/0096 , A63B2071/0625 , A63B2071/0655 , A63B2220/17 , A63B2220/22 , A63B2220/35 , A63B2220/40 , A63B2220/51 , A63B2220/53 , A63B2220/56 , A63B2220/803 , A63B2220/833 , A63B2220/89 , A63B2225/20 , A63B2225/50 , A63F13/65 , A63F13/812 , G06F19/00 , G06F19/3481 , G06K9/00342 , G06Q10/06393 , G09B19/0038
Abstract: A computer-implemented method is disclosed that includes instructing a human player to perform a plurality of different actions in a determined order with a physical basketball, including actions of bouncing the physical basketball, and obtaining, with one or more electronic sensors, data that characterizes motion of the physical basketball being handled by the human player who is performing the instructed actions at a location. The method also includes communicating the data from the sensors to a console videogame system that is proximate to the location, and graphically representing, in a videogame displayed on a display device, performance by the human player, the performance being affected by the captured data, the representation of performance by the human player being compared against a standard of performance.
Abstract translation: 公开了一种计算机实现的方法,其包括指示人类玩家以确定的顺序执行具有身体篮球的多个不同动作,包括弹跳身体篮球的动作,以及用一个或多个电子传感器获得表征的数据 身体篮球运动由在某个地点执行指示动作的人员执行。 该方法还包括将来自传感器的数据传送到靠近位置的控制台视频游戏系统,并且在显示设备上显示的视频游戏中以图形方式表示由人类玩家执行的性能,受捕获数据影响的性能, 将人类演员的表现与表现的标准进行比较。
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公开(公告)号:US09486692B2
公开(公告)日:2016-11-08
申请号:US14582533
申请日:2014-12-24
Applicant: InfoMotion Sports Technologies, Inc.
Inventor: Michael James Crowley , Kevin King
CPC classification number: A63B24/0006 , A61B5/1124 , A61B5/6895 , A63B24/0062 , A63B24/0084 , A63B41/00 , A63B43/00 , A63B69/002 , A63B69/0071 , A63B71/06 , A63B2024/0012 , A63B2024/0068 , A63B2024/0096 , A63B2071/0625 , A63B2071/0655 , A63B2220/17 , A63B2220/22 , A63B2220/35 , A63B2220/40 , A63B2220/51 , A63B2220/53 , A63B2220/56 , A63B2220/803 , A63B2220/833 , A63B2220/89 , A63B2225/20 , A63B2225/50 , A63F13/65 , A63F13/812 , G06F19/00 , G06F19/3481 , G06K9/00342 , G06Q10/06393 , G09B19/0038
Abstract: A computer-implemented method is disclosed that includes instructing a human player to perform a plurality of different actions in a determined order with a physical basketball, including actions of bouncing the physical basketball, and obtaining, with one or more electronic sensors, data that characterizes motion of the physical basketball being handled by the human player who is performing the instructed actions at a location. The method also includes communicating the data from the sensors to a console videogame system that is proximate to the location, and graphically representing, in a videogame displayed on a display device, performance by the human player, the performance being affected by the captured data, the representation of performance by the human player being compared against a standard of performance.
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公开(公告)号:US20150112464A1
公开(公告)日:2015-04-23
申请号:US14582533
申请日:2014-12-24
Applicant: InfoMotion Sports Technologies, Inc.
Inventor: Michael James Crowley , Kevin King
IPC: A63B71/06
CPC classification number: A63B24/0006 , A61B5/1124 , A61B5/6895 , A63B24/0062 , A63B24/0084 , A63B41/00 , A63B43/00 , A63B69/002 , A63B69/0071 , A63B71/06 , A63B2024/0012 , A63B2024/0068 , A63B2024/0096 , A63B2071/0625 , A63B2071/0655 , A63B2220/17 , A63B2220/22 , A63B2220/35 , A63B2220/40 , A63B2220/51 , A63B2220/53 , A63B2220/56 , A63B2220/803 , A63B2220/833 , A63B2220/89 , A63B2225/20 , A63B2225/50 , A63F13/65 , A63F13/812 , G06F19/00 , G06F19/3481 , G06K9/00342 , G06Q10/06393 , G09B19/0038
Abstract: A computer-implemented method is disclosed that includes instructing a human player to perform a plurality of different actions in a determined order with a physical basketball, including actions of bouncing the physical basketball, and obtaining, with one or more electronic sensors, data that characterizes motion of the physical basketball being handled by the human player who is performing the instructed actions at a location. The method also includes communicating the data from the sensors to a console videogame system that is proximate to the location, and graphically representing, in a videogame displayed on a display device, performance by the human player, the performance being affected by the captured data, the representation of performance by the human player being compared against a standard of performance.
Abstract translation: 公开了一种计算机实现的方法,其包括指示人类玩家以确定的顺序执行具有身体篮球的多个不同动作,包括弹跳身体篮球的动作,以及用一个或多个电子传感器获得表征的数据 身体篮球运动由在某个地点执行指示动作的人员执行。 该方法还包括将来自传感器的数据传送到靠近位置的控制台视频游戏系统,并且在显示设备上显示的视频游戏中以图形方式表示由人类玩家执行的性能,受捕获数据影响的性能, 将人类演员的表现与表现的标准进行比较。
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公开(公告)号:US09298418B2
公开(公告)日:2016-03-29
申请号:US14046180
申请日:2013-10-04
Applicant: InfoMotion Sports Technologies, Inc.
Inventor: Michael James Crowley
CPC classification number: A63B24/0006 , A61B2503/10 , A63B69/0071 , A63B2024/0012 , A63B2243/0037 , G06F7/00 , G06F19/00 , G06F19/3481 , G06Q30/02 , G06Q50/20 , G09B19/0038
Abstract: The subject matter of this specification can be embodied in, among other things, a computer-implemented athletic performance analysis method that includes obtaining, at a computer system, first motion data reflecting motion of a sporting device during one or more drills performed by an athlete. The method also includes creating and storing action data by identifying a plurality of portions of the motion data, where each of the portions correspond to one or more actions by the athlete; comparing the action data for the athlete, with the computer system, to corresponding aggregated action data for a plurality of other athletes to determine a relative skill level for the athlete with respect to the one or more actions; and generating data for a report that reflects the relative development level of the athlete.
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5.
公开(公告)号:US20150382076A1
公开(公告)日:2015-12-31
申请号:US14411678
申请日:2013-06-28
Applicant: InfoMotion Sports Technologies, Inc.
Inventor: Mark Joseph Davisson , Michael James Crowley , Kevin William King
IPC: H04N21/81 , H04N21/435 , H04N21/41 , H04N21/2187 , H04N5/28
CPC classification number: H04N21/8126 , H04H20/04 , H04H60/07 , H04N5/28 , H04N21/2187 , H04N21/4126 , H04N21/435
Abstract: A computer-implemented data acquisition method includes obtaining motion data telemetrically from a wireless transmitter mounted on or inside a sporting device that is handled by athletes in an athletic event, and presenting the data to viewers of the sporting event. The data includes motion data that is captured while the sporting device is being used in the athletic event and represents motion of the sporting device captured by one or more motion sensors connected to the wireless transmitter.
Abstract translation: 计算机实现的数据采集方法包括从安装在体育设备上或运动装置内部的无线发射器遥测地获取运动数据,所述运动装置由运动员在运动赛事中处理,并将该数据呈现给体育赛事的观众。 数据包括运动装置在运动事件中被使用时捕获的运动数据,并且表示由连接到无线发射器的一个或多个运动传感器捕获的运动装置的运动。
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公开(公告)号:US20140081436A1
公开(公告)日:2014-03-20
申请号:US13961482
申请日:2013-08-07
Applicant: InfoMotion Sports Technologies, Inc.
Inventor: Michael James Crowley , Kevin King
IPC: A63B24/00
CPC classification number: A63B24/0006 , A61B5/1124 , A61B5/6895 , A63B24/0062 , A63B24/0084 , A63B41/00 , A63B43/00 , A63B69/002 , A63B69/0071 , A63B71/06 , A63B2024/0012 , A63B2024/0068 , A63B2024/0096 , A63B2071/0625 , A63B2071/0655 , A63B2220/17 , A63B2220/22 , A63B2220/35 , A63B2220/40 , A63B2220/51 , A63B2220/53 , A63B2220/56 , A63B2220/803 , A63B2220/833 , A63B2220/89 , A63B2225/20 , A63B2225/50 , A63F13/65 , A63F13/812 , G06F19/00 , G06F19/3481 , G06K9/00342 , G06Q10/06393 , G09B19/0038
Abstract: A computer-implemented method is disclosed that includes instructing a human player to perform a plurality of different actions in a determined order with a physical basketball, including actions of bouncing the physical basketball, and obtaining, with one or more electronic sensors, data that characterizes motion of the physical basketball being handled by the human player who is performing the instructed actions at a location. The method also includes communicating the data from the sensors to a console videogame system that is proximate to the location, and graphically representing, in a videogame displayed on a display device, performance by the human player, the performance being affected by the captured data, the representation of performance by the human player being compared against a standard of performance.
Abstract translation: 公开了一种计算机实现的方法,其包括指示人类玩家以确定的顺序执行具有身体篮球的多个不同动作,包括弹跳身体篮球的动作,以及用一个或多个电子传感器获得表征的数据 身体篮球运动由在某个地点执行指示动作的人员执行。 该方法还包括将来自传感器的数据传送到靠近位置的控制台视频游戏系统,并且在显示设备上显示的视频游戏中以图形方式表示由人类玩家执行的性能,受捕获数据影响的性能, 将人类演员的表现与表现的标准进行比较。
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公开(公告)号:US20140039651A1
公开(公告)日:2014-02-06
申请号:US14046180
申请日:2013-10-04
Applicant: InfoMotion Sports Technologies, Inc.
Inventor: Michael James Crowley
IPC: G06F7/00
CPC classification number: A63B24/0006 , A61B2503/10 , A63B69/0071 , A63B2024/0012 , A63B2243/0037 , G06F7/00 , G06F19/00 , G06F19/3481 , G06Q30/02 , G06Q50/20 , G09B19/0038
Abstract: The subject matter of this specification can be embodied in, among other things, a computer-implemented athletic performance analysis method that includes obtaining, at a computer system, first motion data reflecting motion of a sporting device during one or more drills performed by an athlete. The method also includes creating and storing action data by identifying a plurality of portions of the motion data, where each of the portions correspond to one or more actions by the athlete; comparing the action data for the athlete, with the computer system, to corresponding aggregated action data for a plurality of other athletes to determine a relative skill level for the athlete with respect to the one or more actions; and generating data for a report that reflects the relative development level of the athlete.
Abstract translation: 本说明书的主题可以体现在计算机实现的运动性能分析方法中,其包括在计算机系统处获得反映运动装置在由运动员执行的一次或多次钻孔期间的运动的第一运动数据 。 该方法还包括通过识别运动数据的多个部分来创建和存储动作数据,其中每个部分对应于运动员的一个或多个动作; 将运动员与计算机系统的动作数据比较为多个其他运动员的相应聚合动作数据,以确定运动员相对于一个或多个动作的相对技能水平; 并生成反映运动员相对发展水平的报告数据。
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