CONTROL OF WAGER-BASED GAME USING GESTURE RECOGNITION
    1.
    发明申请
    CONTROL OF WAGER-BASED GAME USING GESTURE RECOGNITION 有权
    基于WAGER的游戏使用姿态识别的控制

    公开(公告)号:US20140155162A1

    公开(公告)日:2014-06-05

    申请号:US14172167

    申请日:2014-02-04

    申请人: IGT

    IPC分类号: G07F17/32

    摘要: Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information.

    摘要翻译: 描述了用于控制在游戏系统中玩的基于赌注的游戏的各种技术。 在一个实施例中,游戏系统可以包括可操作以检测与一个或多个人相关联的运动手势的手势输入界面装置,以及可操作以识别由手势输入界面装置检测到的所选运动或手势的手势解释组件。 在一个实施例中,手势解释组件还可以用于产生与所选择的运动或手势的解释相关的手势解释信息。 在一个实施例中,游戏系统可以是可操作的,以在游戏系统中自动地检测参与游戏会话的玩家的手势; 相对于一组标准解释手势; 产生与手势的解释相关的手势解释信息; 并且使用所述手势解释信息的至少一部分来前进所述游戏会话的状态。

    CONTROL OF WAGER-BASED GAME USING GESTURE RECOGNITION
    2.
    发明申请
    CONTROL OF WAGER-BASED GAME USING GESTURE RECOGNITION 有权
    基于WAGER的游戏使用姿态识别的控制

    公开(公告)号:US20160041622A1

    公开(公告)日:2016-02-11

    申请号:US14885539

    申请日:2015-10-16

    申请人: IGT

    摘要: Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information.

    摘要翻译: 描述了用于控制在游戏系统中玩的基于赌注的游戏的各种技术。 在一个实施例中,游戏系统可以包括可操作以检测与一个或多个人相关联的运动手势的手势输入界面装置,以及可操作以识别由手势输入界面装置检测到的所选运动或手势的手势解释组件。 在一个实施例中,手势解释组件还可以用于产生与所选择的运动或手势的解释相关的手势解释信息。 在一个实施例中,游戏系统可以是可操作的,以在游戏系统中自动地检测参与游戏会话的玩家的手势; 相对于一组标准解释手势; 产生与手势的解释相关的手势解释信息; 并且使用所述手势解释信息的至少一部分来前进所述游戏会话的状态。

    Control of wager-based game using gesture recognition
    3.
    发明授权
    Control of wager-based game using gesture recognition 有权
    使用手势识别控制基于赌注的游戏

    公开(公告)号:US09230395B2

    公开(公告)日:2016-01-05

    申请号:US14172167

    申请日:2014-02-04

    申请人: IGT

    摘要: Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information.

    摘要翻译: 描述了用于控制在游戏系统中玩的基于赌注的游戏的各种技术。 在一个实施例中,游戏系统可以包括可操作以检测与一个或多个人相关联的运动手势的手势输入界面装置,以及可操作以识别由手势输入界面装置检测到的所选运动或手势的手势解释组件。 在一个实施例中,手势解释组件还可以用于产生与所选择的运动或手势的解释相关的手势解释信息。 在一个实施例中,游戏系统可以是可操作的,以在游戏系统中自动地检测参与游戏会话的玩家的手势; 相对于一组标准解释手势; 产生与手势的解释相关的手势解释信息; 并且使用所述手势解释信息的至少一部分来前进所述游戏会话的状态。

    APPARATUS AND METHODS FOR WIRELESS GAMING COMMUNICATIONS
    4.
    发明申请
    APPARATUS AND METHODS FOR WIRELESS GAMING COMMUNICATIONS 有权
    无线游戏通信的装置和方法

    公开(公告)号:US20140135116A1

    公开(公告)日:2014-05-15

    申请号:US14160042

    申请日:2014-01-21

    申请人: IGT

    IPC分类号: G07F17/32

    摘要: A method of connecting a wireless device to an electronic gaming machine is described. The method includes broadcasting, though a wireless transceiver of the gaming machine, a discovery message to wireless communication devices within a broadcast range of the wireless transceiver. The method further includes receiving, at the wireless transceiver, a response message from the wireless device. The method includes establishing, by the gaming machine, a wireless connection between the wireless device and the gaming machine. The method further includes requesting, by the gaming machine, a player identification and player preferences of a user of the wireless device. The method includes receiving, from the wireless device, the player identification and player preferences of the user. The method further includes broadcasting, through the wireless transceiver, an audio message customized for the user to the wireless device.

    摘要翻译: 描述了将无线设备连接到电子游戏机的方法。 该方法包括通过游戏机的无线收发器向无线收发器的广播范围内的无线通信设备广播发现消息。 该方法还包括在无线收发器处接收来自无线设备的响应消息。 该方法包括由游戏机建立无线设备和游戏机之间的无线连接。 该方法还包括由游戏机请求无线设备的用户的玩家识别和玩家偏好。 该方法包括从无线设备接收用户的玩家识别和玩家偏好。 该方法还包括通过无线收发器将为用户定制的音频消息广播到无线设备。

    Class II/class III hybrid gaming machine, system and methods
    5.
    发明授权
    Class II/class III hybrid gaming machine, system and methods 有权
    II类/ III类混合游戏机,系统和方法

    公开(公告)号:US08657679B2

    公开(公告)日:2014-02-25

    申请号:US13722188

    申请日:2012-12-20

    申请人: IGT

    IPC分类号: A63F13/00

    摘要: The present invention provides a gaming machine that can play both Class II and Class III games. Some implementations provide a gaming machine that has certain features (e.g., a true random number generator or “RNG”) enabled for Class III play and disabled for Class II play. Some aspects of the invention provide methods for determining when a Class III game is available. Other aspects of the invention allow a player to “line up” for a desired Class III game while playing another game, such as a Class II game or another Class III game, on the same gaming machine until the desired Class III game is available. Some such implementations grant higher priority to certain players according to their gaming history, e.g., as indicated by player tracking/player loyalty data. Alternative aspects of the invention allocate available Class III games in other ways, e.g., by playing a Class II game for a chance to play a Class III game, by lottery, or otherwise. Player tracking information may be shared and/or combined for Class II and Class III game play and may be used to determine gaming history.

    摘要翻译: 本发明提供一种可以玩II类和III类游戏的游戏机。 一些实施方案提供具有为III类播放启用并且对于II类播放禁用的某些特征(例如,真随机数生成器或“RNG”)的游戏机。 本发明的一些方面提供了用于确定何时可以使用III类游戏的方法。 本发明的其他方面允许玩家在同一游戏机上玩另一游戏(例如II类游戏或另一类III类游戏)时,对所需的III类游戏“排队”,直到所需的III类游戏可用。 一些这样的实现根据其游戏历史给予某些玩家更高的优先级,例如,如玩家跟踪/玩家忠诚度数据所示。 本发明的替代方面以其他方式分配可用的III类游戏,例如通过玩II类游戏机会玩彩票III等级,彩票或其他方式。 玩家跟踪信息可以共享和/或组合用于II类和III类游戏,并可用于确定游戏历史。

    Apparatus and methods for wireless gaming communications

    公开(公告)号:US09824534B2

    公开(公告)日:2017-11-21

    申请号:US14160042

    申请日:2014-01-21

    申请人: IGT

    IPC分类号: G07F17/32

    摘要: A method of connecting a wireless device to an electronic gaming machine is described. The method includes broadcasting, though a wireless transceiver of the gaming machine, a discovery message to wireless communication devices within a broadcast range of the wireless transceiver. The method further includes receiving, at the wireless transceiver, a response message from the wireless device. The method includes establishing, by the gaming machine, a wireless connection between the wireless device and the gaming machine. The method further includes requesting, by the gaming machine, a player identification and player preferences of a user of the wireless device. The method includes receiving, from the wireless device, the player identification and player preferences of the user. The method further includes broadcasting, through the wireless transceiver, an audio message customized for the user to the wireless device.

    APPARATUS AND METHODS FOR WIRELESS GAMING COMMUNICATIONS

    公开(公告)号:US20180082528A1

    公开(公告)日:2018-03-22

    申请号:US15815302

    申请日:2017-11-16

    申请人: IGT

    IPC分类号: G07F17/32

    摘要: A method of connecting a wireless device to an electronic gaming machine is described. The method includes broadcasting, though a wireless transceiver of the gaming machine, a discovery message to wireless communication devices within a broadcast range of the wireless transceiver. The method further includes receiving, at the wireless transceiver, a response message from the wireless device. The method includes establishing, by the gaming machine, a wireless connection between the wireless device and the gaming machine. The method further includes requesting, by the gaming machine, a player identification and player preferences of a user of the wireless device. The method includes receiving, from the wireless device, the player identification and player preferences of the user. The method further includes broadcasting, through the wireless transceiver, an audio message customized for the user to the wireless device.

    CLASS II/CLASS III HYBRID GAMING MACHINE, SYSTEM AND METHODS
    9.
    发明申请
    CLASS II/CLASS III HYBRID GAMING MACHINE, SYSTEM AND METHODS 有权
    二级/三级混合机,系统与方法

    公开(公告)号:US20130109466A1

    公开(公告)日:2013-05-02

    申请号:US13722188

    申请日:2012-12-20

    申请人: IGT

    IPC分类号: G07F17/32

    摘要: The present invention provides a gaming machine that can play both Class II and Class III games. Some implementations provide a gaming machine that has certain features (e.g., a true random number generator or “RNG”) enabled for Class III play and disabled for Class II play. Some aspects of the invention provide methods for determining when a Class III game is available. Other aspects of the invention allow a player to “line up” for a desired Class III game while playing another game, such as a Class II game or another Class III game, on the same gaming machine until the desired Class III game is available. Some such implementations grant higher priority to certain players according to their gaming history, e.g., as indicated by player tracking/player loyalty data. Alternative aspects of the invention allocate available Class III games in other ways, e.g., by playing a Class II game for a chance to play a Class III game, by lottery, or otherwise. Player tracking information may be shared and/or combined for Class II and Class III game play and may be used to determine gaming history.

    摘要翻译: 本发明提供一种可以玩II类和III类游戏的游戏机。 一些实施方案提供具有为III类播放启用并且对于II类播放禁用的某些特征(例如,真随机数生成器或“RNG”)的游戏机。 本发明的一些方面提供了用于确定何时可以使用III类游戏的方法。 本发明的其他方面允许玩家在同一游戏机上玩另一游戏(例如II类游戏或另一类III类游戏)时,对所需的III类游戏“排队”,直到所需的III类游戏可用。 一些这样的实现根据其游戏历史给予某些玩家更高的优先级,例如,如玩家跟踪/玩家忠诚度数据所示。 本发明的替代方面以其他方式分配可用的III类游戏,例如通过玩II类游戏机会玩彩票或其他类型的III类游戏。 玩家跟踪信息可以共享和/或组合用于II类和III类游戏,并可用于确定游戏历史。