Class II/class III hybrid gaming machine, system and methods
    3.
    发明授权
    Class II/class III hybrid gaming machine, system and methods 有权
    II类/ III类混合游戏机,系统和方法

    公开(公告)号:US08657679B2

    公开(公告)日:2014-02-25

    申请号:US13722188

    申请日:2012-12-20

    申请人: IGT

    IPC分类号: A63F13/00

    摘要: The present invention provides a gaming machine that can play both Class II and Class III games. Some implementations provide a gaming machine that has certain features (e.g., a true random number generator or “RNG”) enabled for Class III play and disabled for Class II play. Some aspects of the invention provide methods for determining when a Class III game is available. Other aspects of the invention allow a player to “line up” for a desired Class III game while playing another game, such as a Class II game or another Class III game, on the same gaming machine until the desired Class III game is available. Some such implementations grant higher priority to certain players according to their gaming history, e.g., as indicated by player tracking/player loyalty data. Alternative aspects of the invention allocate available Class III games in other ways, e.g., by playing a Class II game for a chance to play a Class III game, by lottery, or otherwise. Player tracking information may be shared and/or combined for Class II and Class III game play and may be used to determine gaming history.

    摘要翻译: 本发明提供一种可以玩II类和III类游戏的游戏机。 一些实施方案提供具有为III类播放启用并且对于II类播放禁用的某些特征(例如,真随机数生成器或“RNG”)的游戏机。 本发明的一些方面提供了用于确定何时可以使用III类游戏的方法。 本发明的其他方面允许玩家在同一游戏机上玩另一游戏(例如II类游戏或另一类III类游戏)时,对所需的III类游戏“排队”,直到所需的III类游戏可用。 一些这样的实现根据其游戏历史给予某些玩家更高的优先级,例如,如玩家跟踪/玩家忠诚度数据所示。 本发明的替代方面以其他方式分配可用的III类游戏,例如通过玩II类游戏机会玩彩票III等级,彩票或其他方式。 玩家跟踪信息可以共享和/或组合用于II类和III类游戏,并可用于确定游戏历史。

    METHOD AND SYSTEM FOR INSTANT-ON GAME DOWNLOAD
    5.
    发明申请
    METHOD AND SYSTEM FOR INSTANT-ON GAME DOWNLOAD 审中-公开
    即时游戏下载的方法和系统

    公开(公告)号:US20140162792A1

    公开(公告)日:2014-06-12

    申请号:US14183221

    申请日:2014-02-18

    申请人: IGT

    IPC分类号: G07F17/32

    摘要: Disclosed are methods, apparatus, and systems, including computer program products, implementing and using techniques for a method for providing a game on demand over a data network, in a gaming machine. The gaming machine sends a request message for a game application over the data network. In a network mode, the gaming machine receives outputted results from an executed game application over a streaming channel of the data network for network-based game play. During the network-based game play, the game application is downloaded over a download channel of the data network. In a local mode, the gaming machine executes the downloaded game application independent of the network-based game play. The gaming machine switches instantaneously from the network mode to the local mode for machine-based game play, including maintaining a status of the network-based game play.

    摘要翻译: 公开了一种方法,装置和系统,包括计算机程序产品,在游戏机中实现和使用用于在数据网络上按需提供游戏的方法的技术。 游戏机通过数据网络发送用于游戏应用的请求消息。 在网络模式中,游戏机通过用于基于网络的游戏的数据网络的流媒体信道从被执行的游戏应用接收输出的结果。 在基于网络的游戏过程中,通过数据网络的下载频道下载游戏应用程序。 在本地模式中,游戏机独立于基于网络的游戏进行下载的游戏应用。 游戏机从网络模式瞬间切换到用于基于机器的游戏的本地模式,包括维持基于网络的游戏的状态。

    MULTI-PLAYER BINGO GAME WITH PROGRESSIVE JACKPOTS
    7.
    发明申请
    MULTI-PLAYER BINGO GAME WITH PROGRESSIVE JACKPOTS 审中-公开
    多玩家BINGO游戏与进步的杰克

    公开(公告)号:US20170024968A1

    公开(公告)日:2017-01-26

    申请号:US15286204

    申请日:2016-10-05

    申请人: IGT

    IPC分类号: G07F17/32 A63F3/06

    摘要: Methods and gaming units for conducting a wagering game and an associated progressive jackpot in a gaming network having a plurality of operatively coupled gaming units are described. A progressive jackpot award amount may be determined in part based on the amount of the player's wager for the occurrence of the wagering game in relation to a maximum wager amount that may be made on one of the gaming units in the gaming network. The progressive jackpot pool may include a main pool and a reserve pool. Portions of players' wagers being added to the progressive jackpot pool may be apportioned between the main pool and the reserve pool based on calculation performed at the gaming network, with the apportionment being at least partially determined by the amount in the main pool.

    摘要翻译: 描述了用于在具有多个可操作耦合的游戏单元的游戏网络中进行投注游戏和相关联的渐进累积奖金的方法和游戏单元。 可以部分地基于玩家对于投注游戏的发生的赌注相对于可以在游戏网络中的一个游戏单元上进行的最大赌注金额的金额来确定累进累积奖励金额。 累进累积奖池可能包括一个主池和一个储备池。 基于在游戏网络执行的计算,可以在主池和储备池之间分配玩家下注的进入累积奖金池的部分,其分配至少部分地由主池中的金额确定。

    Method and system for instant-on game download

    公开(公告)号:US10546459B2

    公开(公告)日:2020-01-28

    申请号:US14183221

    申请日:2014-02-18

    申请人: IGT

    IPC分类号: G07F17/32

    摘要: Disclosed are methods, apparatus, and systems, including computer program products, implementing and using techniques for a method for providing a game on demand over a data network, in a gaming machine. The gaming machine sends a request message for a game application over the data network. In a network mode, the gaming machine receives outputted results from an executed game application over a streaming channel of the data network for network-based game play. During the network-based game play, the game application is downloaded over a download channel of the data network. In a local mode, the gaming machine executes the downloaded game application independent of the network-based game play. The gaming machine switches instantaneously from the network mode to the local mode for machine-based game play, including maintaining a status of the network-based game play.

    CLASS II/CLASS III HYBRID GAMING MACHINE, SYSTEM AND METHODS
    10.
    发明申请
    CLASS II/CLASS III HYBRID GAMING MACHINE, SYSTEM AND METHODS 有权
    二级/三级混合机,系统与方法

    公开(公告)号:US20130109466A1

    公开(公告)日:2013-05-02

    申请号:US13722188

    申请日:2012-12-20

    申请人: IGT

    IPC分类号: G07F17/32

    摘要: The present invention provides a gaming machine that can play both Class II and Class III games. Some implementations provide a gaming machine that has certain features (e.g., a true random number generator or “RNG”) enabled for Class III play and disabled for Class II play. Some aspects of the invention provide methods for determining when a Class III game is available. Other aspects of the invention allow a player to “line up” for a desired Class III game while playing another game, such as a Class II game or another Class III game, on the same gaming machine until the desired Class III game is available. Some such implementations grant higher priority to certain players according to their gaming history, e.g., as indicated by player tracking/player loyalty data. Alternative aspects of the invention allocate available Class III games in other ways, e.g., by playing a Class II game for a chance to play a Class III game, by lottery, or otherwise. Player tracking information may be shared and/or combined for Class II and Class III game play and may be used to determine gaming history.

    摘要翻译: 本发明提供一种可以玩II类和III类游戏的游戏机。 一些实施方案提供具有为III类播放启用并且对于II类播放禁用的某些特征(例如,真随机数生成器或“RNG”)的游戏机。 本发明的一些方面提供了用于确定何时可以使用III类游戏的方法。 本发明的其他方面允许玩家在同一游戏机上玩另一游戏(例如II类游戏或另一类III类游戏)时,对所需的III类游戏“排队”,直到所需的III类游戏可用。 一些这样的实现根据其游戏历史给予某些玩家更高的优先级,例如,如玩家跟踪/玩家忠诚度数据所示。 本发明的替代方面以其他方式分配可用的III类游戏,例如通过玩II类游戏机会玩彩票或其他类型的III类游戏。 玩家跟踪信息可以共享和/或组合用于II类和III类游戏,并可用于确定游戏历史。