Systems and methods for optimization of graphics processing for machine learning inference

    公开(公告)号:US12271990B2

    公开(公告)日:2025-04-08

    申请号:US18091671

    申请日:2022-12-30

    Applicant: Google LLC

    Abstract: Systems and methods of the present disclosure are directed to a method for optimizing utilization of graphics processors for machine learning inference tasks. The method includes simultaneously rendering, by a computing system comprising one or more computing devices, a plurality of textures from an input to a machine-learned model. The method includes generating, by the computing system, a plurality of shaders based at least in part on a layout of the plurality of textures, wherein each of the plurality of shaders corresponds to at least one operator of a plurality of operators of the machine-learned model. The method includes processing, by the computing system using a Graphics Processing Unit (GPU), the plurality of textures with the plurality of shaders to obtain a machine-learning output for the machine-learned model.

    Systems and Methods for Optimization of Graphics Processing for Machine Learning Inference

    公开(公告)号:US20230334747A1

    公开(公告)日:2023-10-19

    申请号:US18091671

    申请日:2022-12-30

    Applicant: Google LLC

    CPC classification number: G06T15/005 G06T1/20 G06T15/04

    Abstract: Systems and methods of the present disclosure are directed to a method for optimizing utilization of graphics processors for machine learning inference tasks. The method includes simultaneously rendering, by a computing system comprising one or more computing devices, a plurality of textures from an input to a machine-learned model. The method includes generating, by the computing system, a plurality of shaders based at least in part on a layout of the plurality of textures, wherein each of the plurality of shaders corresponds to at least one operator of a plurality of operators of the machine-learned model. The method includes processing, by the computing system using a Graphics Processing Unit (GPU), the plurality of textures with the plurality of shaders to obtain a machine-learning output for the machine-learned model.

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