METHODS, SYSTEMS, AND MEDIA FOR RENDERING IMMERSIVE VIDEO CONTENT WITH FOVEATED MESHES

    公开(公告)号:US20210029340A1

    公开(公告)日:2021-01-28

    申请号:US16940717

    申请日:2020-07-28

    Applicant: Google LLC

    Abstract: Methods, systems, and media for rendering immersive video content with foveated meshes are provided. In some embodiments, the method comprises: receiving a video content item; determining, using a hardware processor, whether the video content item meets at least one criterion; in response to determining that the video content item meets the at least one criterion, generating, using the hardware processor, a foveated mesh in accordance with a foveation ratio parameter on which frames of the video content item are to be projected, wherein the foveated mesh has a non-uniform position map that increases pixel density in a central portion of each frame of the video content item in comparison with peripheral portions of each frame of the video content item; and storing the video content item in a file format that includes the generated foveated mesh, wherein the immersive video content is rendered by applying the video content item as a texture to the generated foveated mesh.

    METHODS, SYSTEMS, AND MEDIA FOR RENDERING IMMERSIVE VIDEO CONTENT WITH FOVEATED MESHES

    公开(公告)号:US20220321858A1

    公开(公告)日:2022-10-06

    申请号:US17848861

    申请日:2022-06-24

    Applicant: Google LLC

    Abstract: Methods, systems, and media for rendering immersive video content with foveated meshes are provided. In some embodiments, the method comprises: receiving a video content item; determining, using a hardware processor, whether the video content item meets at least one criterion; in response to determining that the video content item meets the at least one criterion, generating, using the hardware processor, a foveated mesh in accordance with a foveation ratio parameter on which frames of the video content item are to be projected, wherein the foveated mesh has a non-uniform position map that increases pixel density in a central portion of each frame of the video content item in comparison with peripheral portions of each frame of the video content item; and storing the video content item in a file format that includes the generated foveated mesh, wherein the immersive video content is rendered by applying the video content item as a texture to the generated foveated mesh.

    Methods, systems, and media for rendering immersive video content with foveated meshes

    公开(公告)号:US11375170B2

    公开(公告)日:2022-06-28

    申请号:US16940717

    申请日:2020-07-28

    Applicant: Google LLC

    Abstract: Methods, systems, and media for rendering immersive video content with foveated meshes are provided. In some embodiments, the method comprises: receiving a video content item; determining, using a hardware processor, whether the video content item meets at least one criterion; in response to determining that the video content item meets the at least one criterion, generating, using the hardware processor, a foveated mesh in accordance with a foveation ratio parameter on which frames of the video content item are to be projected, wherein the foveated mesh has a non-uniform position map that increases pixel density in a central portion of each frame of the video content item in comparison with peripheral portions of each frame of the video content item; and storing the video content item in a file format that includes the generated foveated mesh, wherein the immersive video content is rendered by applying the video content item as a texture to the generated foveated mesh.

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