Synchronizing streams of co-watching digital video content while providing live digital video chat streams across multiple client devices

    公开(公告)号:US11206443B2

    公开(公告)日:2021-12-21

    申请号:US16987046

    申请日:2020-08-06

    申请人: Facebook, Inc.

    摘要: This disclosure describes a video co-watching system that can efficiently, flexibly, and securely provide access to, and synchronize, co-watching digital video content across multiple participant devices while providing live digital video chat streams between the participant devices. For example, the video co-watching system can enable the participant devices to simultaneously present co-watching digital video content together with a presentation of a video chat. In addition, the video co-watching system can synchronize the co-watching digital video content at each participant device while also facilitating video chatting between the participant devices by transmitting a playback modifier signal to cause one participant device to perform a modification to the playback made at another participant device.

    SYNCHRONIZING STREAMS OF CO-WATCHING DIGITAL VIDEO CONTENT WHILE PROVIDING LIVE DIGITAL VIDEO CHAT STREAMS ACROSS MULTIPLE CLIENT DEVICES

    公开(公告)号:US20220116679A1

    公开(公告)日:2022-04-14

    申请号:US17556633

    申请日:2021-12-20

    申请人: Facebook, Inc.

    摘要: This disclosure describes a video co-watching system that can efficiently, flexibly, and securely provide access to, and synchronize, co-watching digital video content across multiple participant devices while providing live digital video chat streams between the participant devices. For example, the video co-watching system can enable the participant devices to simultaneously present co-watching digital video content together with a presentation of a video chat. In addition, the video co-watching system can synchronize the co-watching digital video content at each participant device while also facilitating video chatting between the participant devices by transmitting a playback modifier signal to cause one participant device to perform a modification to the playback made at another participant device.

    SYNCHRONIZING STREAMS OF CO-WATCHING DIGITAL VIDEO CONTENT WHILE PROVIDING LIVE DIGITAL VIDEO CHAT STREAMS ACROSS MULTIPLE CLIENT DEVICES

    公开(公告)号:US20210352359A1

    公开(公告)日:2021-11-11

    申请号:US16987046

    申请日:2020-08-06

    申请人: Facebook, Inc.

    摘要: This disclosure describes a video co-watching system that can efficiently, flexibly, and securely provide access to, and synchronize, co-watching digital video content across multiple participant devices while providing live digital video chat streams between the participant devices. For example, the video co-watching system can enable the participant devices to simultaneously present co-watching digital video content together with a presentation of a video chat. In addition, the video co-watching system can synchronize the co-watching digital video content at each participant device while also facilitating video chatting between the participant devices by transmitting a playback modifier signal to cause one participant device to perform a modification to the playback made at another participant device.

    Integrated telephone applications on online social networks

    公开(公告)号:US10812438B1

    公开(公告)日:2020-10-20

    申请号:US15976740

    申请日:2018-05-10

    申请人: Facebook, Inc.

    IPC分类号: H04L12/58 H04L29/08 H04L12/26

    摘要: In one embodiment, a method includes receiving a unique identifier of a second user from a mobile client system of a first user after the second user requests to communicate with the first user, identifying the second user based on the unique identifier, retrieving multiple items of profile information of the second user, determining whether the unique identifier is in a list of blocked identifiers, and sending to the first user a notification that a communication request form the second user has been declined if the unique identifier is in the list of blocked identifiers. The method also includes sending the first user multiple items of profile information of the second user if the unique identifier is in the list of blocked identifiers.

    GENERATING A RELEVANCE SCORE FOR DIRECT DIGITAL MESSAGES BASED ON CROWDSOURCED INFORMATION AND SOCIAL-NETWORK SIGNALS

    公开(公告)号:US20190121866A1

    公开(公告)日:2019-04-25

    申请号:US15793847

    申请日:2017-10-25

    申请人: Facebook, Inc.

    IPC分类号: G06F17/30 H04L12/58 G06Q50/00

    摘要: This disclosure covers methods, non-transitory computer readable media, and systems that receive a direct digital message for delivery to a recipient and then generate a relevance score representing the direct digital message's relevance to the recipient. The relevance score accounts for either or both of crowdsourced information and social-network signals. Based on the relevance score, the methods, non-transitory computer readable media, and systems either provide the direct digital message to the recipient's client device for display within a received-messages preview or provide the message to the recipient's client device for sequestration within a sequestration folder.

    Integrated telephone applications on online social networks

    公开(公告)号:US10003563B2

    公开(公告)日:2018-06-19

    申请号:US14721762

    申请日:2015-05-26

    申请人: Facebook, Inc.

    IPC分类号: H04L12/58 H04L12/26 H04L29/08

    摘要: In one embodiment, a method includes receiving, from a client system of a first user of an online social network, an unique identifier associated with a second user of the online social network, the unique identifier being sent responsive to a communication between the second user and the first user, accessing a social graph including first and second nodes corresponding to the first and second users, respectively, identifying the second user based on the unique identifier, retrieving profile information associated with the second user and a privacy setting associated with the second user, determining whether the information is visible to the first user based on the privacy setting and a degree of separation in the social graph between the first node and the second node, and sending, to the client system, the profile information that is visible to the first user for display in association with the communication.