Mobile device to security event association in gaming environments
    1.
    发明授权
    Mobile device to security event association in gaming environments 有权
    移动设备到游戏环境中的安全事件关联

    公开(公告)号:US08876595B2

    公开(公告)日:2014-11-04

    申请号:US13361601

    申请日:2012-01-30

    CPC classification number: G07F17/3241

    Abstract: A system that tracks information related to security events in a gaming environment includes a plurality of gaming machines, a database storing data regarding security events, and a security event tracking server in communication with the gaming machines and database. Each gaming machine can have an electronic tracking device adapted to detect wirelessly identifying information from portable electronic devices proximate the gaming machine with respect to the occurrence of a security event at or near the gaming machine. The server includes a processor configured to receive information regarding security events and mobile device identifying information, associate the security events with the identifying information, and store the associated security events and identifying information to the database. Mobile device identifying information can be detected passively without any affirmative input by any user of the mobile devices. Patterns of repeated mobile device detections associated with multiple security events can be determined.

    Abstract translation: 跟踪与游戏环境中的安全事件有关的信息的系统包括多个游戏机,存储有关安全事件的数据的数据库以及与游戏机和数据库通信的安全事件跟踪服务器。 每个游戏机可以具有适于从游戏机附近的便携式电子设备中无线识别信息的电子跟踪装置,用于相对于在游戏机或其附近的安全事件的发生。 服务器包括被配置为接收关于安全事件和移动设备标识信息的信息的处理器,将安全事件与识别信息相关联,并将相关联的安全事件和识别信息存储到数据库。 可以被动地检测移动设备识别信息,而无需移动设备的任何用户的任何肯定的输入。 可以确定与多个安全事件相关联的重复移动设备检测的模式。

    MOBILE DEVICE TO SECURITY EVENT ASSOCIATION IN GAMING ENVIRONMENTS
    2.
    发明申请
    MOBILE DEVICE TO SECURITY EVENT ASSOCIATION IN GAMING ENVIRONMENTS 有权
    移动设备到游戏环境中的安全活动协会

    公开(公告)号:US20130196755A1

    公开(公告)日:2013-08-01

    申请号:US13361601

    申请日:2012-01-30

    CPC classification number: G07F17/3241

    Abstract: A system that tracks information related to security events in a gaming environment includes a plurality of gaming machines, a database storing data regarding security events, and a security event tracking server in communication with the gaming machines and database. Each gaming machine can have an electronic tracking device adapted to detect wirelessly identifying information from portable electronic devices proximate the gaming machine with respect to the occurrence of a security event at or near the gaming machine. The server includes a processor configured to receive information regarding security events and mobile device identifying information, associate the security events with the identifying information, and store the associated security events and identifying information to the database. Mobile device identifying information can be detected passively without any affirmative input by any user of the mobile devices. Patterns of repeated mobile device detections associated with multiple security events can be determined.

    Abstract translation: 跟踪与游戏环境中的安全事件有关的信息的系统包括多个游戏机,存储有关安全事件的数据的数据库以及与游戏机和数据库通信的安全事件跟踪服务器。 每个游戏机可以具有适于从游戏机附近的便携式电子设备中无线识别信息的电子跟踪装置,用于相对于在游戏机或其附近的安全事件的发生。 服务器包括被配置为接收关于安全事件和移动设备标识信息的信息的处理器,将安全事件与识别信息相关联,并将相关联的安全事件和识别信息存储到数据库。 可以被动地检测移动设备识别信息,而无需移动设备的任何用户的任何肯定的输入。 可以确定与多个安全事件相关联的重复移动设备检测的模式。

    THIN CLIENT SUPPORT FOR A GAMING MACHINE

    公开(公告)号:US20140073390A1

    公开(公告)日:2014-03-13

    申请号:US13609526

    申请日:2012-09-11

    CPC classification number: G07F17/3225 G07F17/3223

    Abstract: A gaming machine, such as a video slot or video poker machine, may be configured to request a thin client game from a game server for presentation within a thin client. The outcome of the thin client game is determined by the game server. The gaming machine is also configured to execute a thick client game determined by the gaming machine. Indications of the outcomes of the thin and thick client games may be provided to a data collection device.

    Frame capture of actual game play
    6.
    发明授权
    Frame capture of actual game play 有权
    实际游戏的帧捕获

    公开(公告)号:US08414402B2

    公开(公告)日:2013-04-09

    申请号:US11387255

    申请日:2006-03-22

    Abstract: Methods and apparatus are described for capturing a game history. Execution of a game of chance is facilitated in a network causing generation of a plurality of game presentation frames capable of being presented on a multimedia display of a first device on the network. First frame data are received from the first device via the network. The first frame data represent at least a portion of the game history and include a selected one of the game presentation frames.

    Abstract translation: 描述了捕获游戏历史的方法和装置。 在网络中促进执行机会游戏,从而产生能够呈现在网络上的第一设备的多媒体显示器上的多个游戏呈现帧。 经由网络从第一设备接收第一帧数据。 第一帧数据表示游戏历史的至少一部分,并且包括所选择的一个游戏呈现帧。

    REDEMPTION OF VIRTUAL TICKETS USING A PORTABLE ELECTRONIC DEVICE
    7.
    发明申请
    REDEMPTION OF VIRTUAL TICKETS USING A PORTABLE ELECTRONIC DEVICE 审中-公开
    使用便携式电子设备赎回虚拟票

    公开(公告)号:US20130065668A1

    公开(公告)日:2013-03-14

    申请号:US13231275

    申请日:2011-09-13

    CPC classification number: G07F17/3223 G07F17/3225 G07F17/3244 G07F17/3251

    Abstract: A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system can include electronic gaming machines that are compatible to receive both virtual ticket vouchers and printed ticket vouchers that are redeemable for credits on the electronic gaming machines. Information associated with a virtual ticket voucher can be stored on a patron-controlled portable electronic device and then can be wireless transmitted to the electronic gaming machines. The electronic gaming machines can be configured to issue virtual ticket vouchers and printed ticket vouchers that can be redeemed for cash or additional game play on another electronic gaming machine. In one embodiment, the electronic gaming machine can be configured to issue a virtual ticket voucher to a patron-controlled portable electronic device.

    Abstract translation: 描述了与顾客控制的便携式电子设备(例如智能电话或平板计算机)兼容的游戏系统。 游戏系统可以包括电子游戏机,其兼容以接收可在电子游戏机上获得信用的可兑换的虚拟票券和打印的票券。 与虚拟票券相关联的信息可以存储在由顾客控制的便携式电子设备上,然后可以被无线传输到电子游戏机。 电子游戏机可以被配置为发行可以在另一电子游戏机上兑换现金或额外的游戏的虚拟票券和打印的票券。 在一个实施例中,电子游戏机可被配置为向顾客控制的便携式电子设备发行虚拟票券。

    Game development architecture that decouples the game logic from the graphics logic
    8.
    发明授权
    Game development architecture that decouples the game logic from the graphics logic 失效
    游戏开发架构,将游戏逻辑与图形逻辑分离

    公开(公告)号:US07988554B2

    公开(公告)日:2011-08-02

    申请号:US11933057

    申请日:2007-10-31

    CPC classification number: G07F17/32 A63F13/12 A63F2300/552

    Abstract: A disclosed gaming machine is designed to execute a modular gaming software architecture. A plurality of gaming software modules may be loaded into RAM on the gaming machine and executed to play a game of chance. Many of the gaming software modules are designed to communicate via application program interfaces so that the logic in many of the gaming software modules may be designed independently of each other. In particular, the modular gaming software architecture allows a game flow software module used to generate a game of chance on the gaming machine to be decoupled from a game presentation software module used to present the game chance. Thus, a group of games may be designed where the games share a common game flow software module but use different game presentation software modules to change the look and feel of the game.

    Abstract translation: 所公开的游戏机被设计为执行模块化游戏软件架构。 多个游戏软件模块可以被加载到游戏机上的RAM中并被执行来玩一个机会游戏。 许多游戏软件模块被设计为通过应用程序接口进行通信,使得许多游戏软件模块中的逻辑可以彼此独立地设计。 特别地,模块化游戏软件架构允许用于在游戏机上产生机会游戏的游戏流软件模块与用于呈现游戏机会的游戏演示软件模块解耦。 因此,可以设计一组游戏,其中游戏共享公共游戏流软件模块,但是使用不同的游戏演示软件模块来改变游戏的外观和感觉。

    Game development architecture that decouples the game logic from the graphics logics
    10.
    发明授权
    Game development architecture that decouples the game logic from the graphics logics 有权
    游戏开发架构,将游戏逻辑与图形逻辑分离

    公开(公告)号:US07931533B2

    公开(公告)日:2011-04-26

    申请号:US10040239

    申请日:2002-01-03

    CPC classification number: G07F17/32 A63F13/12 A63F2300/552

    Abstract: A disclosed gaming machine is designed to execute a modular gaming software architecture. A plurality of gaming software modules may be loaded into RAM on the gaming machine and executed to play a game of chance. Many of the gaming software modules are designed to communicate via application program interfaces so that the logic in many of the gaming software modules may be designed independently of each other. In particular, the modular gaming software architecture allows a game flow software module used to generate a game of chance on the gaming machine to be decoupled from a game presentation software module used to present the game chance. Thus, a group of games may be designed where the games share a common game flow software module but use different game presentation software modules to change the look and feel of the game.

    Abstract translation: 所公开的游戏机被设计为执行模块化游戏软件架构。 多个游戏软件模块可以被加载到游戏机上的RAM中并被执行来玩一个机会游戏。 许多游戏软件模块被设计成通过应用程序接口进行通信,使得许多游戏软件模块中的逻辑可以彼此独立地设计。 特别地,模块化游戏软件架构允许用于在游戏机上产生机会游戏的游戏流软件模块与用于呈现游戏机会的游戏演示软件模块解耦。 因此,可以设计一组游戏,其中游戏共享公共游戏流软件模块,但是使用不同的游戏演示软件模块来改变游戏的外观和感觉。

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