Abstract:
A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system is configured to establish a secure communication session between an electronic gaming machine and a portable electronic device. The system can confirm that a communication session is secure by displaying pre-selected content unique to the portable electronic device. The content can be continuously displayed on the EGM during the active communication session to indicate that the session is secure.
Abstract:
A system that tracks information related to security events in a gaming environment includes a plurality of gaming machines, a database storing data regarding security events, and a security event tracking server in communication with the gaming machines and database. Each gaming machine can have an electronic tracking device adapted to detect wirelessly identifying information from portable electronic devices proximate the gaming machine with respect to the occurrence of a security event at or near the gaming machine. The server includes a processor configured to receive information regarding security events and mobile device identifying information, associate the security events with the identifying information, and store the associated security events and identifying information to the database. Mobile device identifying information can be detected passively without any affirmative input by any user of the mobile devices. Patterns of repeated mobile device detections associated with multiple security events can be determined.
Abstract:
Disclosed herein are techniques for communicating between an electronic gaming machine and a mobile computing device. In some implementations, a first communication session with a mobile computing device may be provided at an electronic gaming machine. The first communication session may be conducted via a first wireless communication protocol at a first range proximate the electronic gaming machine. A communication session initiation identifier for initiating a second communication session may be transmitted from the electronic gaming machine to the mobile computing device via the first communication session. Based on the communication session initiation identifier, a second communication session with the mobile computing device may be provided at an electronic gaming machine. The second communication session may be conducted via a second wireless communication protocol at a second range. The second range may be wider than the first range.
Abstract:
A method and system for providing automated video surveillance, recordation and storage of security events is disclosed. One or more computer-controlled cameras are used to view and record security-related events in response to a determination that a security-related event has occurred or is occurring at a particular location. This is accomplished by providing a network comprising at least one computer-controllable camera, one or more security servers, one or more security-related event input alarms or triggers, and at least one storage medium for storing video clips and other associated security-related event data. Video clips of security-related events can then be captured, recorded, and automatically associated with one or more data identifiers characterizing the security-related events. Video clips are stored on a digital database in an organized fashion, such that a particular clip may be readily recalled by way of one or more data identifiers that have been associated with that clip.
Abstract:
In a method for configuring a first computing device to send or receive formatted data is provided, wherein the formatted data includes a plurality of formatting tags, an indication of a set of formatting tags recognized by a second computing device may be received via a network. A mapping of identifiers to formatting tags in the set of formatting tags may be determined. At least one of an encoder, a decoder, and a parser of the first computing device may be configured with the mapping.
Abstract:
A system for monitoring game play is disclosed. The system includes at least one gaming device adapted to present a game to a player and generate game play data. A communication link is provided between the gaming device and a host over which game play data, including player information, is transmitted. The host is adapted to store, manipulate, display and otherwise use the data. In one embodiment, the host is arranged to generate an interface for display by a display device. Game play information is displayed with the interface. In one embodiment, game play information regarding one or more gaming machines is displayed real-time by the interface. Filters may be used upon and reports generated using the game play information. In one embodiment, the system includes one or more portable, hand-held devices for displaying the interface and information.
Abstract:
In a method for configuring a first computing device to send or receive formatted data is provided, wherein the formatted data includes a plurality of formatting tags, an indication of a set of formatting tags recognized by a second computing device may be received via a network. A mapping of identifiers to formatting tags in the set of formatting tags may be determined. At least one of an encoder, a decoder, and a parser of the first computing device may be configured with the mapping.
Abstract:
In a method for configuring a first computing device to send or receive formatted data is provided, wherein the formatted data includes a plurality of formatting tags, an indication of a set of formatting tags recognized by a second computing device may be received via a network. A mapping of identifiers to formatting tags in the set of formatting tags may be determined. At least one of an encoder, a decoder, and a parser of the first computing device may be configured with the mapping.
Abstract:
A method and system for providing automated video surveillance, recordation and storage of security events is disclosed. One or more computer-controlled cameras are used to view and record security-related events in response to a determination that a security-related event has occurred or is occurring at a particular location. This is accomplished by providing a network comprising at least one computer-controllable camera, one or more security servers, one or more security-related event input alarms or triggers, and at least one storage medium for storing video clips and other associated security-related event data. Video clips of security-related events can then be captured, recorded, and automatically associated with one or more data identifiers characterizing the security-related events. Video clips are stored on a digital database in an organized fashion, such that a particular clip may be readily recalled by way of one or more data identifiers that have been associated with that clip.
Abstract:
A gaming apparatus is disclosed having a display unit capable of generating video images; a value input device; a player tracking card reader; and a controller. The controller being programmed to read a player tracking card, to acquire player tracking data from a database, and determine if a player is a personal progressive member. The controller also being programmed to evaluate an outcome of a game to determine if the outcome was a qualified personal progressive jackpot win; to increment a credit account for the player by a personal progressive jackpot total if the outcome was a qualified personal progressive jackpot win; to reset the personal progressive jackpot total if the outcome was a qualified personal progressive jackpot win; and to increment the credit account by a contribution amount if the outcome was not a qualified personal progressive win.