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公开(公告)号:US20210236925A1
公开(公告)日:2021-08-05
申请号:US16777127
申请日:2020-01-30
申请人: Dell Products L.P.
IPC分类号: A63F13/497 , H04N21/478 , H04N21/439 , H04N21/44 , A63F13/285 , A63F13/23 , A63F13/215
摘要: Information handling systems, methods, and computer-readable media enable gameplay event detection and gameplay enhancement operations. One or more in-game events may be detected by monitoring audio content, by monitoring video content, by monitoring user input, by monitoring other information, or a combination thereof. The one or more in-game events (and information related to the one or more in-game events) may be stored at a database. Information of the database may be accessed to trigger one or more gameplay enhancement operations. The one or more gameplay enhancement operations may include an automatic highlight capture operation, a dynamic screen aggregation operation, a dynamic position switch operation, a dynamic player switch operation, a gameplay enhancement operation using one or more peripheral devices (e.g., a lighting effect or a haptic feedback event), one or more other gameplay enhancement operations, or a combination thereof.
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2.
公开(公告)号:US20190196575A1
公开(公告)日:2019-06-27
申请号:US15852661
申请日:2017-12-22
申请人: Dell Products, L.P.
摘要: Systems and methods for remotely applying battery management policies based on local user behavior. In an illustrative, non-limiting embodiment, an Information Handling System (IHS) may include: a processor and a memory coupled to the processor, the memory having program instructions stored thereon that, upon execution, cause the IHS to: receive a battery management policy from a remote server; and apply the battery management policy to the IHS, wherein the battery management policy is selected based upon a local user's behavior.
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3.
公开(公告)号:US10671149B2
公开(公告)日:2020-06-02
申请号:US15852661
申请日:2017-12-22
申请人: Dell Products, L.P.
IPC分类号: G06F1/00 , G06F1/3296 , G06F1/26 , H02J7/04 , H02J7/00 , G06F1/28 , G06F1/3206
摘要: Systems and methods for remotely applying battery management policies based on local user behavior. In an illustrative, non-limiting embodiment, an Information Handling System (IHS) may include: a processor and a memory coupled to the processor, the memory having program instructions stored thereon that, upon execution, cause the IHS to: receive a battery management policy from a remote server; and apply the battery management policy to the IHS, wherein the battery management policy is selected based upon a local user's behavior.
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4.
公开(公告)号:US12032462B2
公开(公告)日:2024-07-09
申请号:US17970301
申请日:2022-10-20
申请人: Dell Products L.P.
发明人: Jacob Mink , Balasingh P. Samuel , Travis C. North
IPC分类号: G06F11/00 , G06F9/4401 , G06F11/30
CPC分类号: G06F11/3058 , G06F9/4401
摘要: Disclosed methods and system feature or perform operations including monitoring, within an operating system (OS) environment of an information handling system, telemetry data indicative of values for one or more hardware status parameters and generating any of one or more anomaly alerts responsive to identifying any of one or more anomalous conditions. Responsive to detecting an anomaly alert, an OS-context configuration may be determined based on the hardware status parameters monitored during a timebox associated with the anomaly alert. Responsive to detecting a reset of the information handling system, preboot operations may be performed wherein the pre-boot operations may include configuring the information handling system in accordance with the OS-context configuration and performing one or more hardware diagnostic routines while the information handling system is configured in accordance with the OS-context configuration.
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公开(公告)号:US11406895B2
公开(公告)日:2022-08-09
申请号:US16777127
申请日:2020-01-30
申请人: Dell Products L.P.
IPC分类号: A63F13/497 , H04N21/478 , H04N21/439 , H04N21/44 , A63F13/285 , A63F13/215 , A63F13/23 , A63F13/212
摘要: Information handling systems, methods, and computer-readable media enable gameplay event detection and gameplay enhancement operations. One or more in-game events may be detected by monitoring audio content, by monitoring video content, by monitoring user input, by monitoring other information, or a combination thereof. The one or more in-game events (and information related to the one or more in-game events) may be stored at a database. Information of the database may be accessed to trigger one or more gameplay enhancement operations. The one or more gameplay enhancement operations may include an automatic highlight capture operation, a dynamic screen aggregation operation, a dynamic position switch operation, a dynamic player switch operation, a gameplay enhancement operation using one or more peripheral devices (e.g., a lighting effect or a haptic feedback event), one or more other gameplay enhancement operations, or a combination thereof.
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公开(公告)号:US11141658B2
公开(公告)日:2021-10-12
申请号:US16777240
申请日:2020-01-30
申请人: Dell Products L.P.
IPC分类号: A63F13/52 , A63F13/537 , A63F13/79 , A63F13/355 , A63F13/87 , A63F13/67
摘要: Information handling systems, methods, and computer-readable media enable gameplay event detection and gameplay enhancement operations. One or more in-game events may be detected by monitoring audio content, by monitoring video content, by monitoring user input, by monitoring other information, or a combination thereof. The one or more in-game events (and information related to the one or more in-game events) may be stored at a database. Information of the database may be accessed to trigger one or more gameplay enhancement operations. The one or more gameplay enhancement operations may include an automatic highlight capture operation, a dynamic screen aggregation operation, a dynamic position switch operation, a dynamic player switch operation, a gameplay enhancement operation using one or more peripheral devices (e.g., a lighting effect or a haptic feedback event), one or more other gameplay enhancement operations, or a combination thereof.
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公开(公告)号:US20210236931A1
公开(公告)日:2021-08-05
申请号:US16777240
申请日:2020-01-30
申请人: Dell Products L.P.
IPC分类号: A63F13/537 , A63F13/355 , A63F13/79
摘要: Information handling systems, methods, and computer-readable media enable gameplay event detection and gameplay enhancement operations. One or more in-game events may be detected by monitoring audio content, by monitoring video content, by monitoring user input, by monitoring other information, or a combination thereof. The one or more in-game events (and information related to the one or more in-game events) may be stored at a database. Information of the database may be accessed to trigger one or more gameplay enhancement operations. The one or more gameplay enhancement operations may include an automatic highlight capture operation, a dynamic screen aggregation operation, a dynamic position switch operation, a dynamic player switch operation, a gameplay enhancement operation using one or more peripheral devices (e.g., a lighting effect or a haptic feedback event), one or more other gameplay enhancement operations, or a combination thereof.
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