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公开(公告)号:US10930086B2
公开(公告)日:2021-02-23
申请号:US15798173
申请日:2017-10-30
申请人: DG Holdings, Inc.
发明人: Jesse Janzer , Jon Middleton , Berkley Frei
摘要: The present disclosure illustrates systems and methods for automatically adjusting a following 3D asset based on a deformation of a related base 3D asset. The systems and methods may use geomaps to index the relationship between the following 3D asset and base 3D asset. By automatically adjusting a following 3D asset based on the base 3D asset, the following 3D asset may retain full functionality.
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公开(公告)号:US20180122140A1
公开(公告)日:2018-05-03
申请号:US15799782
申请日:2017-10-31
申请人: DG Holdings, Inc.
发明人: Jesse Janzer , Jon Middleton , Berkley Frei
IPC分类号: G06T17/20
摘要: Systems and methods for rendering 3D assets associated and/or configured as stacked meshes are disclosed. Stacking meshes can include loading the first mesh and the second mesh from a character definition, identifying a lowest depth mesh from the first mesh and the second mesh, identifying shared polygons from the first mesh and the second mesh, and hiding the shared polygons of the lowest depth mesh.
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公开(公告)号:US20210209863A1
公开(公告)日:2021-07-08
申请号:US17154846
申请日:2021-01-21
申请人: DG Holdings, Inc.
发明人: Jesse Janzer , Jon Middleton , Berkley Frei
摘要: The present disclosure illustrates systems and methods for automatically adjusting a following 3D asset based on a deformation of a related base 3D asset. The systems and methods may use geomaps to index the relationship between the following 3D asset and base 3D asset. By automatically adjusting a following 3D asset based on the base 3D asset, the following 3D asset may retain full functionality.
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公开(公告)号:US10733780B2
公开(公告)日:2020-08-04
申请号:US15797913
申请日:2017-10-30
申请人: DG Holdings, Inc.
发明人: James Thornton , Matthew Wilburn , Berkley Frei , Jon Middleton , Steve Spencer , Brian Howell , Chris Madsen , Jesse Gomez , Jesse Janzer
摘要: Systems and methods for generating and porting a persistent virtual identity. Generating and porting a persistent virtual identity can include processing a 3D asset received from a source application, determining a plurality of standards associated with the 3D asset, comparing the plurality of standards associated with the 3D asset with a plurality of standards enforced by a destination application, configuring the plurality of standards associated with the 3D asset to correspond with the plurality of standards enforced by the destination application based on a determination that the plurality of standards associated with the 3D asset do not conform to the plurality of standards enforced by the destination application, and transferring the 3D asset to the destination application based on a determination that the plurality of standards associated with the 3D asset conform to the plurality of standards enforced by the destination application.
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公开(公告)号:US11494980B2
公开(公告)日:2022-11-08
申请号:US16914268
申请日:2020-06-26
申请人: DG HOLDINGS, INC.
发明人: Jesse Janzer , Jon Middleton , Berkley Frei
IPC分类号: G06T17/20 , G06T17/00 , G06T17/05 , G06T15/00 , H04W4/02 , A63F13/00 , A63F13/63 , G06Q50/00 , G06F3/0482
摘要: A system for generating a nearest neighboring vertices index. The system includes a memory and one or more processors. The one or more processors receive a base figure asset and an item asset, determine nearest neighbor vertices between the base figure asset and the item asset using at least one of a k-dimensional tree algorithm and a geodesic algorithm, and generate the nearest neighboring vertices index based on the determined nearest neighbor vertices between the base figure asset and the item asset.
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公开(公告)号:US10769860B2
公开(公告)日:2020-09-08
申请号:US15797931
申请日:2017-10-30
申请人: DG Holdings, Inc.
发明人: Jesse Janzer , Jon Middleton , Berkley Frei
摘要: A system for switching a 3D asset between art styles, including a user interface to receive an art style selection, and a 3D character software development kit (SDK) engine. The 3D character SDK engine receives a selected art style from the user interface, determines identifying characteristics of the 3D asset, removes the identifying characteristics from the 3D asset to return the 3D asset to a base figure, receives style deformations based on the selected art style, applies the style deformations to the base figure to form a new 3D asset based on the selected style, and applies the identifying characteristics to the new 3D asset based on the selected style.
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公开(公告)号:US10748337B2
公开(公告)日:2020-08-18
申请号:US16552969
申请日:2019-08-27
申请人: DG HOLDINGS, INC.
发明人: Jesse Janzer , Jon Middleton , Berkley Frei
IPC分类号: G06T17/20 , G06T17/00 , G06T17/05 , G06T15/00 , H04W4/02 , A63F13/00 , A63F13/63 , G06Q50/00 , G06F3/0482
摘要: A system for generating a nearest neighboring vertices index. The system includes a memory and one or more processors. The one or more processors receive a base figure asset and an item asset, determine nearest neighbor vertices between the base figure asset and the item asset using at least one of a k-dimensional tree algorithm and a geodesic algorithm, and generate the nearest neighboring vertices index based on the determined nearest neighbor vertices between the base figure asset and the item asset.
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公开(公告)号:US10559128B2
公开(公告)日:2020-02-11
申请号:US16373417
申请日:2019-04-02
申请人: DG Holdings, Inc.
发明人: Jesse Janzer , Jon Middleton , Berkley Frei
摘要: Systems and methods for rendering 3D assets associated and/or configured as stacked meshes are disclosed. Stacking meshes can include loading the first mesh and the second mesh from a character definition, identifying a lowest depth mesh from the first mesh and the second mesh, identifying shared polygons from the first mesh and the second mesh, and hiding the shared polygons of the lowest depth mesh.
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公开(公告)号:US20200327728A1
公开(公告)日:2020-10-15
申请号:US16914268
申请日:2020-06-26
申请人: DG HOLDINGS, INC.
发明人: Jesse Janzer , Jon Middleton , Berkley Frei
IPC分类号: G06T17/20 , G06T17/00 , G06T17/05 , G06T15/00 , H04W4/02 , A63F13/00 , A63F13/63 , G06Q50/00
摘要: A system for generating a nearest neighboring vertices index. The system includes a memory and one or more processors. The one or more processors receive a base figure asset and an item asset, determine nearest neighbor vertices between the base figure asset and the item asset using at least one of a k-dimensional tree algorithm and a geodesic algorithm, and generate the nearest neighboring vertices index based on the determined nearest neighbor vertices between the base figure asset and the item asset.
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公开(公告)号:US20190385365A1
公开(公告)日:2019-12-19
申请号:US16552969
申请日:2019-08-27
申请人: DG HOLDINGS, INC.
发明人: Jesse Janzer , Jon Middleton , Berkley Frei
摘要: A system for generating a nearest neighboring vertices index. The system includes a memory and one or more processors. The one or more processors receive a base figure asset and an item asset, determine nearest neighbor vertices between the base figure asset and the item asset using at least one of a k-dimensional tree algorithm and a geodesic algorithm, and generate the nearest neighboring vertices index based on the determined nearest neighbor vertices between the base figure asset and the item asset.
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