SYSTEM FOR EDITING AN AVATAR
    1.
    发明申请
    SYSTEM FOR EDITING AN AVATAR 审中-公开
    用于编辑AVATAR的系统

    公开(公告)号:US20120246585A9

    公开(公告)日:2012-09-27

    申请号:US12178535

    申请日:2008-07-23

    IPC分类号: G06F3/048

    摘要: Systems, methods and computer readable media are disclosed for updating the appearance of an avatar that exists across an online multi-player gaming system, including an executing video game. In addition to the general system, systems, methods and computer readable media for updating the avatar, techniques are disclosed for prompting networked video games to update an avatar that has been modified while the video game has been executing.

    摘要翻译: 公开了系统,方法和计算机可读介质,用于更新存在于包括执行视频游戏在内的在线多人游戏系统的化身的外观。 公开了一般系统,用于更新化身的系统,方法和计算机可读介质,技术被用于促使联网的视频游戏更新在视频游戏已经执行时被修改的化身。

    AVATAR ITEMS AND ANIMATIONS
    2.
    发明申请
    AVATAR ITEMS AND ANIMATIONS 有权
    AVATAR项目和动画

    公开(公告)号:US20100026698A1

    公开(公告)日:2010-02-04

    申请号:US12184990

    申请日:2008-08-01

    IPC分类号: G06T15/70 G09G5/00

    摘要: Mechanisms for accessorizing avatars with animated items. Avatars may be accessorized by items that have animations that are item specific, or they may be accessorized by items that apply to the entire body of the avatars. In addition, such item accessories may apply to avatars across different game titles and they may be added during the execution of a game, whether using a user interface or the game itself (e.g. receiving accessories for achieving certain milestones in a game). Such accessories may also be obtained from remote sources as packages, and then applied locally to avatars.

    摘要翻译: 使用动画物品配饰化身的机制。 化身可以由具有项目特定的动画的项目进行配置,或者可以通过适用于化身的整个身体的项目进行配饰。 此外,这些物品附件可以应用于不同游戏标题的化身,并且可以在游戏执行期间添加,无论是使用用户界面还是游戏本身(例如,接收用于在游戏中实现某些里程碑的附件)。 这样的附件也可以从远程源获得作为包装,然后在本地应用于化身。

    Avatar items and animations
    3.
    发明授权
    Avatar items and animations 有权
    头像项目和动画

    公开(公告)号:US08384719B2

    公开(公告)日:2013-02-26

    申请号:US12184990

    申请日:2008-08-01

    IPC分类号: G06T15/00

    摘要: Mechanisms for accessorizing avatars with animated items. Avatars may be accessorized by items that have animations that are item specific, or they may be accessorized by items that apply to the entire body of the avatars. In addition, such item accessories may apply to avatars across different game titles and they may be added during the execution of a game, whether using a user interface or the game itself (e.g. receiving accessories for achieving certain milestones in a game). Such accessories may also be obtained from remote sources as packages, and then applied locally to avatars.

    摘要翻译: 使用动画物品配饰化身的机制。 化身可以由具有项目特定的动画的项目进行配置,或者可以通过适用于化身的整个身体的项目进行配饰。 此外,这些物品附件可以应用于不同游戏标题的化身,并且可以在游戏执行期间添加,无论是使用用户界面还是游戏本身(例如,接收用于在游戏中实现某些里程碑的附件)。 这样的附件也可以从远程源获得作为包装,然后在本地应用于化身。

    SYSTEM FOR EDITING AN AVATAR
    4.
    发明申请
    SYSTEM FOR EDITING AN AVATAR 审中-公开
    用于编辑AVATAR的系统

    公开(公告)号:US20100023885A1

    公开(公告)日:2010-01-28

    申请号:US12178535

    申请日:2008-07-23

    IPC分类号: G06F3/048

    摘要: Systems, methods and computer readable media are disclosed for updating the appearance of an avatar that exists across an online multi-player gaming system, including an executing video game. In addition to the general system, systems, methods and computer readable media for updating the avatar, techniques are disclosed for prompting networked video games to update an avatar that has been modified while the video game has been executing.

    摘要翻译: 公开了系统,方法和计算机可读介质,用于更新存在于包括执行视频游戏在内的在线多人游戏系统的化身的外观。 公开了一般系统,用于更新化身的系统,方法和计算机可读介质,技术被用于促使联网的视频游戏更新在视频游戏已经执行时被修改的化身。

    AVATAR CLOSET/ GAME AWARDED AVATAR
    5.
    发明申请
    AVATAR CLOSET/ GAME AWARDED AVATAR 审中-公开
    AVATAR CLOSET /游戏荣获AVATAR

    公开(公告)号:US20100035692A1

    公开(公告)日:2010-02-11

    申请号:US12189067

    申请日:2008-08-08

    IPC分类号: A63F9/24

    摘要: Systems, methods and computer readable media are disclosed for updating the appearance of an avatar that exists across an online multi-player gaming system, including an executing video game. In addition to the general system, systems, methods and computer readable media for updating the avatar, techniques are disclosed for prompting networked video games to update an avatar that has been modified while the video game has been executing.

    摘要翻译: 公开了系统,方法和计算机可读介质,用于更新存在于包括执行视频游戏在内的在线多人游戏系统的化身的外观。 公开了一般系统,用于更新化身的系统,方法和计算机可读介质,技术被用于促使联网的视频游戏更新在视频游戏已经执行时被修改的化身。

    EXTENSIBLE SYSTEM FOR CUSTOMIZED AVATARS AND ACCESSORIES
    7.
    发明申请
    EXTENSIBLE SYSTEM FOR CUSTOMIZED AVATARS AND ACCESSORIES 审中-公开
    可定制的AVATARS和附件的可扩展系统

    公开(公告)号:US20100056273A1

    公开(公告)日:2010-03-04

    申请号:US12204036

    申请日:2008-09-04

    IPC分类号: G06F17/00

    摘要: An item can be added to an avatar associated with a user of a video game console. The item is represented by a data entry that is written to a manifest, which contains data fields storing a type and a name of the item. Items can be applied to or “worn” by an avatar by setting a flag in the corresponding data entry in the manifest. Items can be obtained from a number of sources, including, for example, disc based games and a server connected to the video game console. Further, items can be obtained as a reward for attaining achievements in a game.

    摘要翻译: 可以将项目添加到与视频游戏控制台的用户相关联的化身。 项目由写入清单的数据条目表示,其中包含存储项目类型和名称的数据字段。 通过在清单中的相应数据条目中设置标志,可以通过头像应用项目或“穿戴”。 项目可以从许多来源获得,包括例如基于盘的游戏和连接到视频游戏控制台的服务器。 此外,可以获得作为在游戏中获得成就的奖励的物品。

    Social virtual avatar modification
    8.
    发明授权
    Social virtual avatar modification 有权
    社交虚拟头像修改

    公开(公告)号:US08788957B2

    公开(公告)日:2014-07-22

    申请号:US12197228

    申请日:2008-08-22

    摘要: The techniques disclosed herein integrate a social aspect into avatar modification. Multiple users may access a virtual environment that allows users to modify the user's avatar. The users in the application may be any combination of remote and local players. The users' avatars may be associated with the same application or different applications. The users may interact in the same virtual environment while modifying their respective avatars. Any user in the virtual environment may view modifications that are made to other users' avatars and interact with other users while modifications are made. Thus, the techniques disclosed allow avatar modification to be a multi-player experience.

    摘要翻译: 本文公开的技术将社会方面整合到化身修改中。 多个用户可以访问允许用户修改用户头像的虚拟环境。 应用程序中的用户可以是远程和本地播放器的任何组合。 用户的头像可能与相同的应用程序或不同的应用程序相关联。 用户可以在相同的虚拟环境中进行交互,同时修改其各自的化身。 虚拟环境中的任何用户都可以查看对其他用户头像进行的修改,并在进行修改时与其他用户进行交互。 因此,所公开的技术允许化身修改成为多玩家体验。

    Social Virtual Avatar Modification
    9.
    发明申请
    Social Virtual Avatar Modification 有权
    社交虚拟头像修改

    公开(公告)号:US20100045697A1

    公开(公告)日:2010-02-25

    申请号:US12197228

    申请日:2008-08-22

    IPC分类号: G09G5/00 G06F15/16

    摘要: The techniques disclosed herein integrate a social aspect into avatar modification. Multiple users may access a virtual environment that allows users to modify the user's avatar. The users in the application may be any combination of remote and local players. The users' avatars may be associated with the same application or different applications. The users may interact in the same virtual environment while modifying their respective avatars. Any user in the virtual environment may view modifications that are made to other users' avatars and interact with other users while modifications are made. Thus, the techniques disclosed allow avatar modification to be a multi-player experience.

    摘要翻译: 本文公开的技术将社会方面整合到化身修改中。 多个用户可以访问允许用户修改用户头像的虚拟环境。 应用程序中的用户可以是远程和本地播放器的任何组合。 用户的头像可能与相同的应用程序或不同的应用程序相关联。 用户可以在相同的虚拟环境中进行交互,同时修改其各自的化身。 虚拟环境中的任何用户都可以查看对其他用户头像进行的修改,并在进行修改时与其他用户进行交互。 因此,所公开的技术允许化身修改成为多玩家体验。

    GRANULAR METADATA FOR DIGITAL CONTENT
    10.
    发明申请
    GRANULAR METADATA FOR DIGITAL CONTENT 审中-公开
    用于数字内容的颗粒元素

    公开(公告)号:US20120158755A1

    公开(公告)日:2012-06-21

    申请号:US12973643

    申请日:2010-12-20

    IPC分类号: G06F17/30

    摘要: Accordingly, the present discussion is directed in one respect; to a method of associating metadata with a digital content item and then controlling the presentation of that item in accordance with metadata-associated controls/constraints. The method may include determining a time-specific portion of a digital content item with which a user desires to associate a metadata item; associating the metadata item with the time-specific portion of the digital content item. During subsequent consumption of the digital content item by the user or another, the metadata item is presented synchronously in co lection with the time-specific portion of the digital content item, where such presentation is constrained or controlled in response to user-controlled filters implemented through a social network.

    摘要翻译: 因此,目前的讨论是针对一方面的; 涉及将元数据与数字内容项目相关联的方法,然后根据元数据相关的控制/限制来控制该项目的呈现。 该方法可以包括确定用户期望与其相关联的元数据项的数字内容项的时间特定部分; 将元数据项与数字内容项的时间特定部分相关联。 在由用户或另外的数字内容项的后续消费期间,元数据项目与数字内容项目的时间特定部分共同呈现,其中响应于实现的用户控制的过滤器来限制或控制这种呈现 通过社交网络。