IMPLEMENTING CHALLENGES IN SINGLE-PLAYER GAMES
    1.
    发明申请
    IMPLEMENTING CHALLENGES IN SINGLE-PLAYER GAMES 审中-公开
    在单人游戏中实现挑战

    公开(公告)号:US20150314197A1

    公开(公告)日:2015-11-05

    申请号:US14709330

    申请日:2015-05-11

    Applicant: Apple Inc.

    Abstract: A method of implementing challenges in single-player games starts with a server receiving a challenge from a first mobile device and transmitting the challenge to a second mobile device. The challenge may include a high score or an achievement of a single-player game obtained on the first mobile device, The server may determine that a new high score is obtained on the second mobile device that is equal or greater than the high score included in the challenge or that the achievement is completed on the second mobile device. The server may then transmit a notification to the first mobile device that the challenge has been completed. If the server determines that the new high score is obtained, the notification may include a new challenge from the second mobile device to the first mobile device and the new challenge may include the new high score. Other embodiments are also described.

    Abstract translation: 在单人游戏中执行挑战的方法首先从服务器接收来自第一移动设备的挑战并将挑战传送到第二移动设备。 挑战可以包括在第一移动设备上获得的单人游戏的高分或成就。服务器可以确定在第二移动设备上获得等于或大于包括在第二移动设备中的高分数的新高分 所述挑战或所述成就在所述第二移动设备上完成。 服务器然后可以向第一移动设备发送通知已经完成了挑战。 如果服务器确定获得新的高分,则通知可以包括从第二移动设备到第一移动设备的新挑战,并且新的挑战可以包括新的高分。 还描述了其它实施例。

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