Behavior-aware player selection for multiplayer electronic games

    公开(公告)号:US10807006B1

    公开(公告)日:2020-10-20

    申请号:US15833903

    申请日:2017-12-06

    Abstract: Systems and methods are described for generating a multi-player game session including a set of players with compatible preferences and behaviors. Each player can be associated with a set of behaviors exhibited by that player, as well as a set of preferences for those behaviors. On a request to initiate a game session, a first player can be paired with a set of other players whose behaviors are compatible with the preferences of the first player. Graph analysis may be used to facilitate selection of players. For example, each player may be represented as a node within a graph, and be connected to other nodes via an edge weighted according to a compatibility of preferences of the two players with their respective behaviors. In some instances, behaviors or preferences of players are determined based on analysis of in-game actions.

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