SUBDIVIDING A THREE-DIMENSIONAL MESH UTILIZING A NEURAL NETWORK

    公开(公告)号:US20230267686A1

    公开(公告)日:2023-08-24

    申请号:US17821704

    申请日:2022-08-23

    Applicant: Adobe Inc.

    CPC classification number: G06T17/20 G06N3/08 G06T7/13 G06N3/02 G06T2207/20081

    Abstract: Methods, systems, and non-transitory computer readable storage media are disclosed for utilizing one or more neural networks to recursively subdivide a three-dimensional mesh according to local geometries of vertices in the three-dimensional mesh. For example, the disclosed system can determine a local geometry (e.g., a one-ring neighborhood of half-flaps) for each vertex in a three-dimensional mesh. For each subdivision iteration, the disclosed system can then utilize a neural network to determine displacement coordinates for existing vertices in the three-dimensional mesh and coordinates for new vertices added to edges between the existing vertices in the three-dimensional mesh in accordance with the local geometries of the existing vertices. Furthermore, the disclosed system can generate a subdivided three-dimensional mesh based on the determined displacement coordinates for the existing vertices and the determined coordinates for the new vertices.

    Subdividing a three-dimensional mesh utilizing a neural network

    公开(公告)号:US11423617B2

    公开(公告)日:2022-08-23

    申请号:US16863189

    申请日:2020-04-30

    Applicant: Adobe Inc.

    Abstract: Methods, systems, and non-transitory computer readable storage media are disclosed for utilizing one or more neural networks to recursively subdivide a three-dimensional mesh according to local geometries of vertices in the three-dimensional mesh. For example, the disclosed system can determine a local geometry (e.g., a one-ring neighborhood of half-flaps) for each vertex in a three-dimensional mesh. For each subdivision iteration, the disclosed system can then utilize a neural network to determine displacement coordinates for existing vertices in the three-dimensional mesh and coordinates for new vertices added to edges between the existing vertices in the three-dimensional mesh in accordance with the local geometries of the existing vertices. Furthermore, the disclosed system can generate a subdivided three-dimensional mesh based on the determined displacement coordinates for the existing vertices and the determined coordinates for the new vertices.

    INTUITIVE EDITING OF THREE-DIMENSIONAL MODELS

    公开(公告)号:US20210256775A1

    公开(公告)日:2021-08-19

    申请号:US17208627

    申请日:2021-03-22

    Applicant: ADOBE INC.

    Abstract: Embodiments of the present invention are directed towards intuitive editing of three-dimensional models. In embodiments, salient geometric features associated with a three-dimensional model defining an object are identified. Thereafter, feature attributes associated with the salient geometric features are identified. A feature set including a plurality of salient geometric features related to one another is generated based on the determined feature attributes (e.g., properties, relationships, distances). An editing handle can then be generated and displayed for the feature set enabling each of the salient geometric features within the feature set to be edited in accordance with a manipulation of the editing handle. The editing handle can be displayed in association with one of the salient geometric features of the feature set.

    Applying vector-based decals on three-dimensional objects

    公开(公告)号:US12198284B2

    公开(公告)日:2025-01-14

    申请号:US18054248

    申请日:2022-11-10

    Applicant: Adobe Inc.

    Abstract: This disclosure describes one or more implementations of systems, non-transitory computer-readable media, and methods that apply a resolution independent, vector-based decal on a 3D object. In one or more implementations, the disclosed systems apply piecewise non-linear transformation on an input decal vector geometry to align the decal with a surface of an underlying 3D object. To apply a vector-based decal on a 3D object, in certain embodiments, the disclosed systems parameterize a 3D mesh of the 3D object to create a mesh map. Moreover, in some instances, the disclosed systems determine intersections between edges of a decal geometry and edges of the mesh map to add vertices to the decal geometry at the intersections. Additionally, in some implementations, the disclosed systems lift and project vertices of the decal geometry into three dimensions to align the vertices with faces of the 3D mesh of the 3D object.

    APPLYING VECTOR-BASED DECALS ON THREE-DIMENSIONAL OBJECTS

    公开(公告)号:US20240161430A1

    公开(公告)日:2024-05-16

    申请号:US18054248

    申请日:2022-11-10

    Applicant: Adobe Inc.

    Abstract: This disclosure describes one or more implementations of systems, non-transitory computer-readable media, and methods that apply a resolution independent, vector-based decal on a 3D object. In one or more implementations, the disclosed systems apply piecewise non-linear transformation on an input decal vector geometry to align the decal with a surface of an underlying 3D object. To apply a vector-based decal on a 3D object, in certain embodiments, the disclosed systems parameterize a 3D mesh of the 3D object to create a mesh map. Moreover, in some instances, the disclosed systems determine intersections between edges of a decal geometry and edges of the mesh map to add vertices to the decal geometry at the intersections. Additionally, in some implementations, the disclosed systems lift and project vertices of the decal geometry into three dimensions to align the vertices with faces of the 3D mesh of the 3D object.

    Visualizing vector graphics in three-dimensional scenes

    公开(公告)号:US12229892B2

    公开(公告)日:2025-02-18

    申请号:US18157940

    申请日:2023-01-23

    Applicant: Adobe Inc.

    Abstract: In implementations of systems for visualizing vector graphics in three-dimensional scenes, a computing device implements a projection system to receive input data describing a digital image depicting a three-dimensional scene and a vector graphic to be projected into the three-dimensional scene. The projection system generates a depth image by estimating disparity values for pixels of the digital image. A three-dimensional mesh is computed that approximates the three-dimensional scene based on the depth image. The projection system projects the vector graphic onto the digital image by transforming the vector graphic based on the three-dimensional mesh.

    Subdividing a three-dimensional mesh utilizing a neural network

    公开(公告)号:US12118669B2

    公开(公告)日:2024-10-15

    申请号:US17821704

    申请日:2022-08-23

    Applicant: Adobe Inc.

    CPC classification number: G06T17/20 G06N3/02 G06N3/08 G06T7/13 G06T2207/20081

    Abstract: Methods, systems, and non-transitory computer readable storage media are disclosed for utilizing one or more neural networks to recursively subdivide a three-dimensional mesh according to local geometries of vertices in the three-dimensional mesh. For example, the disclosed system can determine a local geometry (e.g., a one-ring neighborhood of half-flaps) for each vertex in a three-dimensional mesh. For each subdivision iteration, the disclosed system can then utilize a neural network to determine displacement coordinates for existing vertices in the three-dimensional mesh and coordinates for new vertices added to edges between the existing vertices in the three-dimensional mesh in accordance with the local geometries of the existing vertices. Furthermore, the disclosed system can generate a subdivided three-dimensional mesh based on the determined displacement coordinates for the existing vertices and the determined coordinates for the new vertices.

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