Method of synchronizing motion of cooperative game system method of realizing interaction between pluralities of cooperative game system using it and cooperative game method
    1.
    发明申请
    Method of synchronizing motion of cooperative game system method of realizing interaction between pluralities of cooperative game system using it and cooperative game method 审中-公开
    使用它的多个合作游戏系统之间实现交互的协同游戏系统方法同步运动的方法和合作游戏方法

    公开(公告)号:US20060247046A1

    公开(公告)日:2006-11-02

    申请号:US10565849

    申请日:2004-07-23

    IPC分类号: A63F13/00

    摘要: It is an object of the present invention to provide a method for synchronizing motions in a cooperative game system in which two or more motions of structures configured by input events are displayed to be integrally and simultaneously implemented in synchronization with a unit time. According to the present invention for achieving the aforementioned object, there is provided a method for synchronizing motions realized in a game system including dance games played through cooperation between players, wherein if, with respect to an event input by one player during any one of unit times when progress is repeated in synchronization with a standard time, another player inputs the same event, a unit motion corresponding to the inputted event is simultaneously represented through the structure during a subsequent unit time. According to the present invention, in three-dimensionally realized computer graphics images, free representation for structure motions is possible, as well as structure motions that consider interactions between structures having a plurality of links can be realized by simpler and easier manipulations. Further, physical characteristics similar to reality can be realized on structure motions provided through three-dimensional graphics images, and an overall structure can operate successively while maintaining natural poses.

    摘要翻译: 本发明的目的是提供一种在协同游戏系统中同步运动的方法,其中通过输入事件构成的两个或多个结构运动被显示为与单位时间同步地整体地同时实现。 根据用于实现上述目的的本发明,提供了一种用于使游戏系统中实现的运动同步的方法,该游戏系统包括通过玩家之间的协作而播放的舞蹈游戏,其中如果相对于在任何一个单元中的一个玩家输入的事件 当与标准时间同步地重复进行的次数时,另一个播放器输入相同的事件,在随后的单位时间内通过该结构同时表示对应于输入的事件的单位运动。 根据本发明,在三维实现的计算机图形图像中,结构运动的自由表示是可能的,以及考虑具有多个链接的结构之间的交互的结构运动可以通过更简单和更容易的操作来实现。 此外,可以通过三维图形图像提供的结构运动实现与现实相似的物理特性,并且整体结构可以在保持自然姿态的同时连续操作。

    Apparatus And Method for Supporting Content Exchange Between Different DRM Domains
    3.
    发明申请
    Apparatus And Method for Supporting Content Exchange Between Different DRM Domains 审中-公开
    支持不同DRM域之间的内容交换的装置和方法

    公开(公告)号:US20100257370A1

    公开(公告)日:2010-10-07

    申请号:US11665985

    申请日:2005-10-20

    IPC分类号: G06F21/24 G06F12/14

    CPC分类号: G06F21/10 G06F2221/0759

    摘要: Provided is a system for exchanging contents between a first DRM apparatus and a second DRM apparatus, wherein each of which belongs to different DRM domain. The first DRM apparatus includes unpackaging means for unpackaging first DRM formatted contents into clear resources, metadata, and rights expression; converting means for converting each of the clear resources, metadata, and rights expression into its own predefined neutral format, respectively; generating means for generating neutral formatted contents by combining the converted resources, metadata, and rights expression; adding predetermined header information thereto; and transmitting means for transmitting the neutral-formatted contents to said second DRM apparatus. The second DRM apparatus includes extracting means for extracting clear resources, metadata, and rights expression from the neutral-formatted contents transmitted from said first DRM apparatus; and packaging means for packaging the extracted clear resources, metadata, and rights expression into second DRM formatted contents.

    摘要翻译: 提供了一种用于在第一DRM设备和第二DRM设备之间交换内容的系统,其中每个DRM设备属于不同的DRM域。 第一DRM设备包括用于将第一DRM格式的内容解封装成清楚的资源,元数据和权限表达的解包装置; 转换装置,用于将每个清晰资源,元数据和权利表达分别转换成其自己的预定中性格式; 生成装置,用于通过组合转换的资源,元数据和权限表达来产生中性格式的内容; 向其中添加预定的报头信息; 以及发送装置,用于将中性格式的内容发送到所述第二DRM装置。 第二DRM装置包括从从所述第一DRM装置发送的中立格式的内容中提取清除资源,元数据和权利表达的提取装置; 以及用于将提取的清晰资源,元数据和权限表达包装到第二DRM格式化内容中的包装装置。