Program execution system, program execution device and recording medium and computer executable program therefor
    1.
    发明授权
    Program execution system, program execution device and recording medium and computer executable program therefor 有权
    程序执行系统,程序执行装置和记录介质及其计算机可执行程序

    公开(公告)号:US08212822B2

    公开(公告)日:2012-07-03

    申请号:US13311604

    申请日:2011-12-06

    申请人: Shinya Tsukizaki

    发明人: Shinya Tsukizaki

    IPC分类号: G06T13/00 G06T1/00 G06F17/00

    摘要: A program execution system, has a program execution device which has a controller operated by a user and a display on which images such as characters or players in a game are seen. In order to prevent an incorrect movement of a character on the display when a switching from one scene viewed from one camera viewpoint to another scene viewed from another camera viewpoint without additional steps by the user, the program execution system has a computer-readable and executable program stored on a recorded medium providing a character motion direction step by which, if along the motion of a character on the screen a switching is made from one scene to another, the direction of motion of the character in the second scene is maintained in coordination with the character's motion direction on a map in the first scene at least immediately before the switching.

    摘要翻译: 程序执行系统具有程序执行装置,其具有由用户操作的控制器和可以看到游戏中诸如角色或玩家的图像的显示器。 为了防止当从一个摄像机观察到的一个场景从另一个摄像机视点切换到另一个场景时,字符在显示器上的不正确移动,没有用户的附加步骤,程序执行系统具有计算机可读和可执行 存储在记录介质上的程序,提供字符运动方向步骤,如果沿着屏幕上的字符的运动从一个场景切换到另一个场景,则第二场景中的角色的运动方向被协调地维持 至少在切换之前的第一场景中的地图上的角色的运动方向。

    PROGRAM EXECUTION SYSTEM, PROGRAM EXECUTION DEVICE AND RECORDING MEDIUM AND COMPUTER EXECUTABLE PROGRAM THEREFOR

    公开(公告)号:US20120092349A1

    公开(公告)日:2012-04-19

    申请号:US13311604

    申请日:2011-12-06

    申请人: Shinya Tsukizaki

    发明人: Shinya Tsukizaki

    IPC分类号: G06T13/00

    摘要: A program execution system, has a program execution device which has a controller operated by a user and a display on which images such as characters or players in a game are seen. In order to prevent an incorrect movement of a character on the display when a switching from one scene viewed from one camera viewpoint to another scene viewed from another camera viewpoint without additional steps by the user, the program execution system has a computer-readable and executable program stored on a recorded medium providing a character motion direction step by which, if along the motion of a character on the screen a switching is made from one scene to another, the direction of motion of the character in the second scene is maintained in coordination with the character's motion direction on a map in the first scene at least immediately before the switching.

    Program execution system, program execution device and recording medium and computer executable program therefor
    3.
    发明授权
    Program execution system, program execution device and recording medium and computer executable program therefor 有权
    程序执行系统,程序执行装置和记录介质及其计算机可执行程序

    公开(公告)号:US08427471B2

    公开(公告)日:2013-04-23

    申请号:US13466561

    申请日:2012-05-08

    申请人: Shinya Tsukizaki

    发明人: Shinya Tsukizaki

    IPC分类号: G06T15/00 G06T1/00 G06F17/00

    摘要: A program execution system, has a program execution device which has a controller operated by a user and a display on which images such as characters or players in a game are seen. In order to prevent an incorrect movement of a character on the display when a switching from one scene viewed from one camera viewpoint to another scene viewed from another camera viewpoint without additional steps by the user, the program execution system has a computer-readable and executable program stored on a recorded medium providing a character motion direction step by which, if along the motion of a character on the screen a switching is made from one scene to another, the direction of motion of the character in the second scene is maintained in coordination with the character's motion direction on a map in the first scene at least immediately before the switching.

    摘要翻译: 程序执行系统具有程序执行装置,其具有由用户操作的控制器和可以看到游戏中诸如角色或玩家的图像的显示器。 为了防止当从一个摄像机观察到的一个场景从另一个摄像机视点切换到另一个场景时,字符在显示器上的不正确移动,没有用户的附加步骤,程序执行系统具有计算机可读和可执行 存储在记录介质上的程序,提供字符运动方向步骤,如果沿着屏幕上的字符的运动从一个场景切换到另一个场景,则第二场景中的角色的运动方向被协调地维持 至少在切换之前的第一场景中的地图上的角色的运动方向。

    Rendering method of rendering image on two-dimensional screen

    公开(公告)号:US07079136B2

    公开(公告)日:2006-07-18

    申请号:US09997206

    申请日:2001-11-29

    申请人: Shinya Tsukizaki

    发明人: Shinya Tsukizaki

    IPC分类号: G06T15/40

    CPC分类号: G06T15/405

    摘要: A frame where a two-dimensional image is formed is subdivided into predetermined unit areas, and a desired range is determined in the frame, and further, a determination is made whether or not overwrite rendering is possible for each unit area in the desired range. By doing so, it is possible to visibly display an object hidden by a shade of another object without carrying out a determination process relative to a positional relationship between a virtual viewpoint and object and a semi-transparency processing for making object semitransparent, and to realize the display process at high speed and low cost.

    PROGRAM EXECUTION SYSTEM, PROGRAM EXECUTION DEVICE AND RECORDING MEDIUM AND COMPUTER EXECUTABLE PROGRAM THEREFOR
    5.
    发明申请
    PROGRAM EXECUTION SYSTEM, PROGRAM EXECUTION DEVICE AND RECORDING MEDIUM AND COMPUTER EXECUTABLE PROGRAM THEREFOR 有权
    程序执行系统,程序执行装置和记录介质以及计算机可执行程序

    公开(公告)号:US20120218311A1

    公开(公告)日:2012-08-30

    申请号:US13466561

    申请日:2012-05-08

    申请人: Shinya Tsukizaki

    发明人: Shinya Tsukizaki

    IPC分类号: G09G5/00

    摘要: A program execution system, has a program execution device which has a controller operated by a user and a display on which images such as characters or players in a game are seen. In order to prevent an incorrect movement of a character on the display when a switching from one scene viewed from one camera viewpoint to another scene viewed from another camera viewpoint without additional steps by the user, the program execution system has a computer-readable and executable program stored on a recorded medium providing a character motion direction step by which, if along the motion of a character on the screen a switching is made from one scene to another, the direction of motion of the character in the second scene is maintained in coordination with the character's motion direction on a map in the first scene at least immediately before the switching.

    摘要翻译: 程序执行系统具有程序执行装置,其具有由用户操作的控制器和可以看到游戏中诸如角色或玩家的图像的显示器。 为了防止当从一个摄像机观察到的一个场景从另一个摄像机视点切换到另一个场景时,字符在显示器上的不正确移动,没有用户的附加步骤,程序执行系统具有计算机可读和可执行 存储在记录介质上的程序,提供字符运动方向步骤,如果沿着屏幕上的字符的运动从一个场景切换到另一个场景,则第二场景中的角色的运动方向被协调地维持 至少在切换之前的第一场景中的地图上的角色的运动方向。

    Program execution system, program execution device and recording medium and computer executable program therefor
    6.
    发明授权
    Program execution system, program execution device and recording medium and computer executable program therefor 有权
    程序执行系统,程序执行装置和记录介质及其计算机可执行程序

    公开(公告)号:US08194078B2

    公开(公告)日:2012-06-05

    申请号:US09902224

    申请日:2001-07-10

    申请人: Shinya Tsukizaki

    发明人: Shinya Tsukizaki

    IPC分类号: G06T13/00 G06T1/00 G06F17/00

    摘要: A program execution system has a program execution device which has a controller operated by a user and a display on which images such as characters or players in the game are seen. In order to prevent an incorrect movement of a character on the display when switching from one scene viewed from one camera viewpoint to another scene viewed from another camera viewpoint without additional steps by the user, the program execution system has a computer-readable and executable program stored on a recorded medium providing a character motion direction step by which, if along the motion of a character on the screen a switching is made from one scene to another, the direction of motion of the character in the second scene is maintained in coordination with the character's motion direction on a map in the first scene at least immediately before the switching.

    摘要翻译: 程序执行系统具有程序执行装置,该程序执行装置具有由用户操作的控制器和可以看到游戏中诸如角色或玩家的图像的显示器。 为了防止当从一个相机视点切换到从另一个相机视点观看的另一个场景时从显示器上切换到一个场景时的字符不正确地移动,而没有用户的附加步骤,程序执行系统具有计算机可读和可执行程序 存储在提供字符运动方向步骤的记录介质上,如果沿着屏幕上的字符的运动从一个场景切换到另一个场景,则第二场景中的角色的运动方向与 至少在切换之前的第一场景中的地图上的角色的运动方向。

    Texture rendering method, entertainment apparatus and storage medium
    7.
    发明授权
    Texture rendering method, entertainment apparatus and storage medium 失效
    纹理渲染方法,娱乐设备和存储介质

    公开(公告)号:US06856321B2

    公开(公告)日:2005-02-15

    申请号:US10002608

    申请日:2001-11-15

    IPC分类号: G06T15/04 G06T15/60 G09G5/00

    CPC分类号: G06T15/04

    摘要: In order to form an image by projecting a texture 520 at an arbitrary angle to an arbitrary position on a surface of an object 500 represented as a 3D model, texture data 520 is divided into texture lines 530 having a width of one dot and a length equal to the number of dots on one side of the texture. Then, supposed is a stereoscopic object 540 based on one texture line 530 that the texture line is extended in a light travel direction while possessing color information from an arrangement relationship between the texture line 530, object model 500 and virtual light source in the three dimensional space. The intersecting part 510 between the stereoscopic object 540 and the surface of the object model 500 is defined as a region for rendering the texture line, and thereby a stereoscopic object 540 is rendered onto the defined region.

    摘要翻译: 为了通过将纹理520以任意角度投影到以3D模型表示的对象500的表面上的任意位置来形成图像,纹理数据520被划分为具有一个点的宽度和长度的纹理线530 等于纹理一侧的点数。 然后,假设基于一个纹理线530的立体对象540,纹理线在光行进方向上延伸,同时从纹理线530,对象模型500和三维虚拟光源之间的配置关系拥有颜色信息 空间。 将立体物体540与物体模型500的表面之间的相交部分510定义为用于渲染纹理线的区域,从而将立体物体540呈现在限定的区域上。