摘要:
A program execution system, has a program execution device which has a controller operated by a user and a display on which images such as characters or players in a game are seen. In order to prevent an incorrect movement of a character on the display when a switching from one scene viewed from one camera viewpoint to another scene viewed from another camera viewpoint without additional steps by the user, the program execution system has a computer-readable and executable program stored on a recorded medium providing a character motion direction step by which, if along the motion of a character on the screen a switching is made from one scene to another, the direction of motion of the character in the second scene is maintained in coordination with the character's motion direction on a map in the first scene at least immediately before the switching.
摘要:
A program execution system, has a program execution device which has a controller operated by a user and a display on which images such as characters or players in a game are seen. In order to prevent an incorrect movement of a character on the display when a switching from one scene viewed from one camera viewpoint to another scene viewed from another camera viewpoint without additional steps by the user, the program execution system has a computer-readable and executable program stored on a recorded medium providing a character motion direction step by which, if along the motion of a character on the screen a switching is made from one scene to another, the direction of motion of the character in the second scene is maintained in coordination with the character's motion direction on a map in the first scene at least immediately before the switching.
摘要:
A program execution system, has a program execution device which has a controller operated by a user and a display on which images such as characters or players in a game are seen. In order to prevent an incorrect movement of a character on the display when a switching from one scene viewed from one camera viewpoint to another scene viewed from another camera viewpoint without additional steps by the user, the program execution system has a computer-readable and executable program stored on a recorded medium providing a character motion direction step by which, if along the motion of a character on the screen a switching is made from one scene to another, the direction of motion of the character in the second scene is maintained in coordination with the character's motion direction on a map in the first scene at least immediately before the switching.
摘要:
A frame where a two-dimensional image is formed is subdivided into predetermined unit areas, and a desired range is determined in the frame, and further, a determination is made whether or not overwrite rendering is possible for each unit area in the desired range. By doing so, it is possible to visibly display an object hidden by a shade of another object without carrying out a determination process relative to a positional relationship between a virtual viewpoint and object and a semi-transparency processing for making object semitransparent, and to realize the display process at high speed and low cost.
摘要:
A program execution system, has a program execution device which has a controller operated by a user and a display on which images such as characters or players in a game are seen. In order to prevent an incorrect movement of a character on the display when a switching from one scene viewed from one camera viewpoint to another scene viewed from another camera viewpoint without additional steps by the user, the program execution system has a computer-readable and executable program stored on a recorded medium providing a character motion direction step by which, if along the motion of a character on the screen a switching is made from one scene to another, the direction of motion of the character in the second scene is maintained in coordination with the character's motion direction on a map in the first scene at least immediately before the switching.
摘要:
A program execution system has a program execution device which has a controller operated by a user and a display on which images such as characters or players in the game are seen. In order to prevent an incorrect movement of a character on the display when switching from one scene viewed from one camera viewpoint to another scene viewed from another camera viewpoint without additional steps by the user, the program execution system has a computer-readable and executable program stored on a recorded medium providing a character motion direction step by which, if along the motion of a character on the screen a switching is made from one scene to another, the direction of motion of the character in the second scene is maintained in coordination with the character's motion direction on a map in the first scene at least immediately before the switching.
摘要:
In order to form an image by projecting a texture 520 at an arbitrary angle to an arbitrary position on a surface of an object 500 represented as a 3D model, texture data 520 is divided into texture lines 530 having a width of one dot and a length equal to the number of dots on one side of the texture. Then, supposed is a stereoscopic object 540 based on one texture line 530 that the texture line is extended in a light travel direction while possessing color information from an arrangement relationship between the texture line 530, object model 500 and virtual light source in the three dimensional space. The intersecting part 510 between the stereoscopic object 540 and the surface of the object model 500 is defined as a region for rendering the texture line, and thereby a stereoscopic object 540 is rendered onto the defined region.