Method for hybrid rasterization and raytracing with consistent programmable shading
    1.
    发明申请
    Method for hybrid rasterization and raytracing with consistent programmable shading 有权
    具有一致可编程阴影的混合光栅化和​​光线追踪方法

    公开(公告)号:US20070035545A1

    公开(公告)日:2007-02-15

    申请号:US11201901

    申请日:2005-08-11

    IPC分类号: G06T15/40

    摘要: A method of generating a computer image wherein secondary raytrace vectors are calculated for the image after the image is rendered using rasterization. The secondary raytrace vectors are based on virtual camera angles that are stored during the rasterization process. The raytrace vectors can be calculated using the same processor as the rasterization, thereby providing greater consistency in the image. A metaprogrammed shader can also be applied to the generated image, wherein the shader uses the same processor as the raytrace and rasterization steps. The metaprogrammed shader allows the shader algorithm to be segmented for streamlined processing by the processor.

    摘要翻译: 一种生成计算机图像的方法,其中在使用光栅化渲染图像之后,针对图像计算二次光线跟踪矢量。 辅助光线跟踪矢量基于在光栅化过程期间存储的虚拟相机角度。 可以使用与光栅化相同的处理器来计算光线追踪向量,从而在图像中提供更大的一致性。 元编程着色器也可以应用于生成的图像,其中着色器使用与光线跟踪和光栅化步骤相同的处理器。 元编程着色器允许将着色器算法分段,以便处理器进行流线型处理。

    METHOD FOR HYBRID RASTERIZATION AND RAYTRACING WITH CONSISTENT PROGRAMMABLE SHADING
    3.
    发明申请
    METHOD FOR HYBRID RASTERIZATION AND RAYTRACING WITH CONSISTENT PROGRAMMABLE SHADING 有权
    混合放射化和一次性可编程剥离的方法

    公开(公告)号:US20080211804A1

    公开(公告)日:2008-09-04

    申请号:US12103099

    申请日:2008-04-15

    IPC分类号: G06T15/00

    摘要: A method of generating a computer image wherein secondary raytrace vectors are calculated for the image after the image is rendered using rasterization. The secondary raytrace vectors are based on virtual camera angles that are stored during the rasterization process. The raytrace vectors can be calculated using the same processor as the rasterization, thereby providing greater consistency in the image. A metaprogrammed shader can also be applied to the generated image, wherein the shader uses the same processor as the raytrace and rasterization steps. The metaprogrammed shader allows the shader algorithm to be segmented for streamlined processing by the processor.

    摘要翻译: 一种生成计算机图像的方法,其中在使用光栅化渲染图像之后,针对图像计算二次光线跟踪矢量。 辅助光线跟踪矢量基于在光栅化过程期间存储的虚拟相机角度。 可以使用与光栅化相同的处理器来计算光线追踪向量,从而在图像中提供更大的一致性。 元编程着色器也可以应用于生成的图像,其中着色器使用与光线跟踪和光栅化步骤相同的处理器。 元编程着色器允许将着色器算法分段,以便处理器进行流线型处理。

    Method for hybrid rasterization and raytracing with consistent programmable shading
    4.
    发明授权
    Method for hybrid rasterization and raytracing with consistent programmable shading 有权
    具有一致可编程阴影的混合光栅化和​​光线追踪方法

    公开(公告)号:US08013857B2

    公开(公告)日:2011-09-06

    申请号:US12103099

    申请日:2008-04-15

    摘要: A method of generating a computer image wherein secondary raytrace vectors are calculated for the image after the image is rendered using rasterization. The secondary raytrace vectors are based on virtual camera angles that are stored during the rasterization process. The raytrace vectors can be calculated using the same processor as the rasterization, thereby providing greater consistency in the image. A metaprogrammed shader can also be applied to the generated image, wherein the shader uses the same processor as the raytrace and rasterization steps. The metaprogrammed shader allows the shader algorithm to be segmented for streamlined processing by the processor.

    摘要翻译: 一种生成计算机图像的方法,其中在使用光栅化渲染图像之后,为图像计算二次光线跟踪矢量。 辅助光线跟踪矢量基于在光栅化过程期间存储的虚拟相机角度。 可以使用与光栅化相同的处理器来计算光线追踪向量,从而在图像中提供更大的一致性。 元编程着色器也可以应用于生成的图像,其中着色器使用与光线跟踪和光栅化步骤相同的处理器。 元编程着色器允许将着色器算法分段,以便处理器进行流线型处理。