Method and apparatus for playing games
    1.
    发明授权
    Method and apparatus for playing games 有权
    玩游戏的方法和装置

    公开(公告)号:US07914370B2

    公开(公告)日:2011-03-29

    申请号:US11371171

    申请日:2006-03-08

    申请人: Scott Weller

    发明人: Scott Weller

    IPC分类号: A63F13/00

    摘要: A system and methods of playing wagering games of chance in which a player receives points based on game play, the points being usable toward either a cumulative jackpot or entry into another game which may be a game of skill or chance. In one example, a system and method for a “double chance” game links progress in a second game to the results of a first game. A player receives a chance at playing the second game based on winning or losing the first game, thereby providing the player with two chances to win for one entry into a game session. A player participating in the first game receives points, based on a result of the first game, that may be used to play a second game or may be redeemed for one or more prizes, as discussed below. The points may embody the player's chance for winning the second game. In one example game format, the points may be awarded for “losing” the first game, thereby providing a dual incentive to a player to play the game—the player may achieve the game's payout by winning the game or may accrue points by losing the game. In such a manner, a player's interest in playing the first game may be increased because of additional chances to win offered by the second game (or selection of prizes) associated with the points the player receives during play of the first game.

    摘要翻译: 玩家根据游戏玩法接收点数的投注游戏的系统和方法,所述点可用于累积累积奖金或进入另一游戏,这可能是技能或机会的游戏。 在一个示例中,用于“双机会”游戏的系统和方法将第二游戏中的进展链接到第一游戏的结果。 一名玩家根据获胜或丢失第一场比赛的机会获得玩第二场比赛的机会,从而为玩家提供两次机会,以赢得一次入场进入游戏。 如下所述,参与第一游戏的玩家根据第一游戏的结果接收可用于播放第二游戏或可以兑换一个或多个奖品的积分。 这些积分可能体现了玩家获得第二场比赛的机会。 在一个示例游戏格式中,点数可以被授予“丢失”第一游戏,从而提供玩家玩游戏的双重激励 - 玩家可以通过赢得游戏来实现游戏的支付,或者可以通过丢失游戏来累积点数 游戏。 以这种方式,玩家对玩第一场比赛的兴趣可能会增加,因为玩家第一场比赛中玩家接收到的积分相关的第二场比赛(或奖品选择)提供的额外机会可能会增加。

    Header Compression in Messages
    3.
    发明申请
    Header Compression in Messages 失效
    消息中的标题压缩

    公开(公告)号:US20070299988A1

    公开(公告)日:2007-12-27

    申请号:US11847617

    申请日:2007-08-30

    申请人: Scott Weller

    发明人: Scott Weller

    IPC分类号: G06F15/16

    CPC分类号: H04L69/04

    摘要: Compression of message headers. A message including an uncompressed header, a message including a compressed header or a request to support header compression is received. In response, a determination of the impact of header compression on performance is determined. If the determination is favorable, then header compression is supported for subsequent communications. However, if the determination is not favorable, then header compression is not supported for subsequent communications. If the impact of header compression on performance is determined to be favorable, then an identifier for a reference header is returned. The identifier is for use in a subsequent compressed header. The subsequent compressed header comprises the identifier and changes relative to the reference header. A server receives a message including a compressed header. The server determines whether it has sufficient memory or storage to support header compression. If so, the server handles the message, but if not, the server refuses to handle the message or notifies a sender of the message that it will not support header compression for subsequent messages.

    摘要翻译: 压缩消息头。 接收到包括未压缩报头,包括压缩报头的消息或支持报头压缩的请求的消息。 作为响应,确定了头压缩对性能的影响的确定。 如果确定是有利的,则后续通信支持报头压缩。 然而,如果确定不好,则后续通信不支持报头压缩。 如果确定报头压缩对性能的影响是有利的,则返回参考报头的标识符。 标识符用于随后的压缩报头。 随后的压缩报头包括相对于参考报头的标识符和变化。 服务器接收包含压缩报头的消息。 服务器确定它是否有足够的内存或存储来支持头压缩。 如果是这样,服务器处理消息,但是如果没有,则服务器拒绝处理该消息或通知消息的发送者它不会支持后续消息的报头压缩。

    Electronic game scripting and auditing
    5.
    发明申请
    Electronic game scripting and auditing 审中-公开
    电子游戏脚本和审计

    公开(公告)号:US20060148556A1

    公开(公告)日:2006-07-06

    申请号:US11291109

    申请日:2005-11-30

    申请人: Scott Weller

    发明人: Scott Weller

    IPC分类号: A63F13/00

    CPC分类号: G07F17/329 G07F17/32

    摘要: A system and method is provided for conducting electronic games of chance and methods of and systems for providing scripting of electronic game play. Further, game play by a player may be audited by storing player's actions in a memory of a computer system. A game computer determines an outcome for the game and then scripts the play of the game for the player prior to the beginning of the game play by the player. The outcome for the game may be determined prior to ticket printing, issuance, or purchase or after ticket purchase but before the onset of game play. The game script may be determined at any time after the outcome is determined but before the onset of game play.

    摘要翻译: 提供了用于进行电子游戏的系统和方法以及用于提供电子游戏的脚本的方法和系统。 此外,可以通过将播放器的动作存储在计算机系统的存储器中来审核玩家的游戏。 游戏计算机确定游戏的结果,然后在玩家开始游戏开始之前对播放器的游戏的剧本进行脚本化。 游戏的结果可以在票据打印,发行或购买之前或购票之后但是在游戏开始之前确定。 游戏脚本可以在确定结果之后但在游戏开始之前的任何时间确定。

    METHOD FOR PLAYING MULTI-LEVEL GAMES OF CHANCE
    8.
    发明申请
    METHOD FOR PLAYING MULTI-LEVEL GAMES OF CHANCE 有权
    播放多层次游戏的方法

    公开(公告)号:US20090017894A1

    公开(公告)日:2009-01-15

    申请号:US11832071

    申请日:2007-08-01

    IPC分类号: A63F9/24

    摘要: A method for playing a multi-level game of chance wherein players can advance to the next level with a win. As the game progresses through levels, non-winning players are eliminated and winning players are segregated by type of win. In general, each level provides greater winnings. In another example game format, a progressive jackpot may also be offered.

    摘要翻译: 一种用于玩多层次的机会游戏的方法,其中玩家可以以胜利进入下一级。 随着游戏进行水平的提升,非赢家的选手将被淘汰,获奖玩家将以获胜的形式进行隔离。 一般来说,每个级别都能提供更大的奖金。 在另一示例游戏格式中,还可以提供累进累积奖金。

    METHOD FOR PLAYING MULTI-LEVEL GAMES OF CHANCE
    9.
    发明申请
    METHOD FOR PLAYING MULTI-LEVEL GAMES OF CHANCE 有权
    播放多层次游戏的方法

    公开(公告)号:US20080280665A1

    公开(公告)日:2008-11-13

    申请号:US12049635

    申请日:2008-03-17

    IPC分类号: A63F9/24

    摘要: A method for playing a multi-level game of chance wherein players can advance to the next level with a win. As the game progresses through levels, non-winning players are eliminated and winning players are segregated by type of win. In general, each level provides greater winnings. In another example game format, a progressive jackpot may also be offered.

    摘要翻译: 一种用于玩多层次的机会游戏的方法,其中玩家可以以胜利进入下一级。 随着游戏进行水平的提升,非赢家的选手将被淘汰,获奖玩家将以获胜的形式进行隔离。 一般来说,每个级别都能提供更大的奖金。 在另一示例游戏格式中,还可以提供累进累积奖金。

    Method and apparatus for playing games
    10.
    发明申请
    Method and apparatus for playing games 有权
    玩游戏的方法和装置

    公开(公告)号:US20060214376A1

    公开(公告)日:2006-09-28

    申请号:US11371171

    申请日:2006-03-08

    申请人: Scott Weller

    发明人: Scott Weller

    IPC分类号: A63F1/00

    摘要: A system and methods of playing wagering games of chance in which a player receives points based on game play, the points being usable toward either a cumulative jackpot or entry into another game which may be a game of skill or chance. In one example, a system and method for a “double chance” game links progress in a second game to the results of a first game. A player receives a chance at playing the second game based on winning or losing the first game, thereby providing the player with two chances to win for one entry into a game session. A player participating in the first game receives points, based on a result of the first game, that may be used to play a second game or may be redeemed for one or more prizes, as discussed below. The points may embody the player's chance for winning the second game. In one example game format, the points may be awarded for “losing” the first game, thereby providing a dual incentive to a player to play the game—the player may achieve the game's payout by winning the game or may accrue points by losing the game. In such a manner, a player's interest in playing the first game may be increased because of additional chances to win offered by the second game (or selection of prizes) associated with the points the player receives during play of the first game.

    摘要翻译: 玩家根据游戏玩法接收点数的投注游戏的系统和方法,所述点可用于累积累积奖金或进入另一游戏,这可能是技能或机会的游戏。 在一个示例中,用于“双机会”游戏的系统和方法将第二游戏中的进展链接到第一游戏的结果。 一名玩家根据获胜或丢失第一场比赛的机会获得玩第二场比赛的机会,从而为玩家提供两次机会,以赢得一次入场进入游戏。 如下所述,参与第一游戏的玩家根据第一游戏的结果接收可用于播放第二游戏或可以兑换一个或多个奖品的积分。 这些积分可能体现了玩家获得第二场比赛的机会。 在一个示例游戏格式中,点数可以被授予“丢失”第一游戏,从而提供玩家玩游戏的双重激励 - 玩家可以通过赢得游戏来实现游戏的支付,或者可以通过丢失游戏来累积点数 游戏。 以这种方式,玩家对玩第一场比赛的兴趣可能会增加,因为玩家第一场比赛中玩家接收到的积分相关的第二场比赛(或奖品选择)提供的额外机会可能会增加。