摘要:
A system and methods of playing wagering games of chance in which a player receives points based on game play, the points being usable toward either a cumulative jackpot or entry into another game which may be a game of skill or chance. In one example, a system and method for a “double chance” game links progress in a second game to the results of a first game. A player receives a chance at playing the second game based on winning or losing the first game, thereby providing the player with two chances to win for one entry into a game session. A player participating in the first game receives points, based on a result of the first game, that may be used to play a second game or may be redeemed for one or more prizes, as discussed below. The points may embody the player's chance for winning the second game. In one example game format, the points may be awarded for “losing” the first game, thereby providing a dual incentive to a player to play the game—the player may achieve the game's payout by winning the game or may accrue points by losing the game. In such a manner, a player's interest in playing the first game may be increased because of additional chances to win offered by the second game (or selection of prizes) associated with the points the player receives during play of the first game.
摘要:
A computer-implemented method of optimizing a design of a product in a mass manufacturing process includes steps of: collecting error data relating to a product; classifying the error data into categories of errors to provide classifier error data; analyzing relationships among the classified error data; producing an analysis report; and recommending modifications to an end user for the design of the product.
摘要:
Compression of message headers. A message including an uncompressed header, a message including a compressed header or a request to support header compression is received. In response, a determination of the impact of header compression on performance is determined. If the determination is favorable, then header compression is supported for subsequent communications. However, if the determination is not favorable, then header compression is not supported for subsequent communications. If the impact of header compression on performance is determined to be favorable, then an identifier for a reference header is returned. The identifier is for use in a subsequent compressed header. The subsequent compressed header comprises the identifier and changes relative to the reference header. A server receives a message including a compressed header. The server determines whether it has sufficient memory or storage to support header compression. If so, the server handles the message, but if not, the server refuses to handle the message or notifies a sender of the message that it will not support header compression for subsequent messages.
摘要:
A computer-implemented method of optimizing at least one production or testing processes in a mass manufacturing industry, includes steps of: collecting error data relating to a product at a plurality of points along its production and distribution chain; classifying the error data into categories of errors to provide classified error data; analyzing relationships among the classified error data; and suggesting modifications to at least one of the production or testing processes based on the analysis.
摘要:
A system and method is provided for conducting electronic games of chance and methods of and systems for providing scripting of electronic game play. Further, game play by a player may be audited by storing player's actions in a memory of a computer system. A game computer determines an outcome for the game and then scripts the play of the game for the player prior to the beginning of the game play by the player. The outcome for the game may be determined prior to ticket printing, issuance, or purchase or after ticket purchase but before the onset of game play. The game script may be determined at any time after the outcome is determined but before the onset of game play.
摘要:
A method for playing a multi-level game of chance wherein players can advance to the next level with a win. As the game progresses through levels, non-winning players are eliminated and winning players are segregated by type of win. In general, each level provides greater winnings. In another example game format, a progressive jackpot may also be offered.
摘要:
A method for playing a multi-level game of chance wherein players can advance to the next level with a win. As the game progresses through levels, non-winning players are eliminated and winning players are segregated by type of win. In general, each level provides greater winnings. In another example game format, a progressive jackpot may also be offered.
摘要:
A method for playing a multi-level game of chance wherein players can advance to the next level with a win. As the game progresses through levels, non-winning players are eliminated and winning players are segregated by type of win. In general, each level provides greater winnings. In another example game format, a progressive jackpot may also be offered.
摘要:
A system and methods of playing wagering games of chance in which a player receives points based on game play, the points being usable toward either a cumulative jackpot or entry into another game which may be a game of skill or chance. In one example, a system and method for a “double chance” game links progress in a second game to the results of a first game. A player receives a chance at playing the second game based on winning or losing the first game, thereby providing the player with two chances to win for one entry into a game session. A player participating in the first game receives points, based on a result of the first game, that may be used to play a second game or may be redeemed for one or more prizes, as discussed below. The points may embody the player's chance for winning the second game. In one example game format, the points may be awarded for “losing” the first game, thereby providing a dual incentive to a player to play the game—the player may achieve the game's payout by winning the game or may accrue points by losing the game. In such a manner, a player's interest in playing the first game may be increased because of additional chances to win offered by the second game (or selection of prizes) associated with the points the player receives during play of the first game.