Method and apparatus for rendering
    2.
    发明授权
    Method and apparatus for rendering 有权
    渲染方法和装置

    公开(公告)号:US08379046B2

    公开(公告)日:2013-02-19

    申请号:US12078045

    申请日:2008-03-26

    CPC classification number: G06T15/04

    Abstract: A rendering method and apparatus capable of allowing power to be efficiently used and rendering to be quickly completed. The rendering method includes: performing texture mapping of a transparency value of a fragment; testing whether or not the fragment can be expressed as a pixel after the performing of the texture mapping; and selectively performing texture mapping of the color value of the fragment according to the test result.

    Abstract translation: 能够使电力被有效地使用并且渲染快速完成的再现方法和装置。 渲染方法包括:对片段的透明度值执行纹理映射; 在纹理映射执行之后,测试片段是否可以表示为像素; 并且根据测试结果选择性地执行片段的颜色值的纹理映射。

    Method, medium and apparatus rendering 3D graphic data
    3.
    发明授权
    Method, medium and apparatus rendering 3D graphic data 有权
    方法,介质和设备渲染3D图形数据

    公开(公告)号:US08379013B2

    公开(公告)日:2013-02-19

    申请号:US11892427

    申请日:2007-08-22

    CPC classification number: G06T15/005

    Abstract: Provided are a method and apparatus rendering three-dimensional (3D) graphic data. The method includes eliminating at least one of a plurality of processes for rendering the three-dimensional (3D) graphic data in consideration of a rendering environment of the 3D graphic data and a state of power of a system rendering the 3D graphic data, generating a rendering function which performs the remaining processes after the at least one process is eliminated and rendering the 3D graphic data using the generated rendering function.

    Abstract translation: 提供了呈现三维(3D)图形数据的方法和装置。 该方法包括消除考虑3D图形数据的渲染环境和渲染3D图形数据的系统的电源状态来呈现三维(3D)图形数据的多个处理中的至少一个,生成 在消除了至少一个处理之后执行剩余处理的渲染功能,并且使用所生成的渲染功能渲染3D图形数据。

    3-dimensional graphics processing method, medium and apparatus performing perspective correction
    4.
    发明授权
    3-dimensional graphics processing method, medium and apparatus performing perspective correction 有权
    3维图形处理方法,介质和装置进行透视校正

    公开(公告)号:US08072464B2

    公开(公告)日:2011-12-06

    申请号:US11802912

    申请日:2007-05-25

    CPC classification number: G06T15/80

    Abstract: A 3D graphics processing method includes receiving a homogeneous coordinate and an attribute value of both end points of one scan line of a polygon composed of a plurality of perspective projected vertices, calculating a reference value indicating an amount of perspective distortion in the scan line using the received homogeneous coordinates, and interpolating an attribute value of each of pixels of the scan line using at least some of the received homogeneous coordinates and attribute values, the attribute value interpolated by selectively applying perspective correction to each pixel based on the reference value.

    Abstract translation: 3D图形处理方法包括:接收由多个透视投影顶点组成的多边形的一条扫描线的两个端点的均匀坐标和属性值,使用该方法计算指示扫描线中的透视失真量的参考值 接收到的均匀坐标,并且使用所接收的均匀坐标和属性值中的至少一些来内插扫描线的每个像素的属性值,通过基于参考值选择性地对每个像素应用透视校正来内插所述属性值。

    APPARATUS AND METHOD FOR TILE-BASED RENDERING
    5.
    发明申请
    APPARATUS AND METHOD FOR TILE-BASED RENDERING 有权
    用于基于层次渲染的装置和方法

    公开(公告)号:US20110164038A1

    公开(公告)日:2011-07-07

    申请号:US12907502

    申请日:2010-10-19

    CPC classification number: G06T15/005 G06T2210/08

    Abstract: A tile-based rendering apparatus and method is provided. Vertex data sorted based on a tile unit may be stored in a scene buffer and be rendered. Among the stored vertex data, vertex data used several times for rendering may be temporarily stored in a memory or a cache. Vertex data having a probability of being read several times from the scene buffer may be temporarily stored in another memory.

    Abstract translation: 提供了一种基于瓦片的渲染装置和方法。 基于瓦片单元排序的顶点数据可以存储在场景缓冲器中并被渲染。 在存储的顶点数据中,用于渲染的多次使用的顶点数据可以临时存储在存储器或高速缓存中。 具有从场景缓冲器多次读取的概率的顶点数据可以临时存储在另一个存储器中。

    Tile-based rendering apparatus and method
    6.
    发明申请
    Tile-based rendering apparatus and method 失效
    基于平铺的渲染设备和方法

    公开(公告)号:US20110090224A1

    公开(公告)日:2011-04-21

    申请号:US12662835

    申请日:2010-05-05

    CPC classification number: G06T15/005 G06T2210/12

    Abstract: A tile based rendering apparatus and method is provided. The rendering method may be used to graphically represent a three dimensional (3D) model on a two dimensional (2D) display screen. Also, the rendering method may perform pre-binning with respect to objects included in a frame, and thus all geometry processing results may not be stored in an external memory and use of the external memory may be reduced.

    Abstract translation: 提供了一种基于瓦片的渲染装置和方法。 渲染方法可以用于在二维(2D)显示屏上图形地表示三维(3D)模型。 此外,渲染方法可以对于包括在帧中的对象执行预分类,因此所有几何处理结果可能不被存储在外部存储器中,并且可以减少外部存储器的使用。

    Method and apparatus for rendering
    8.
    发明申请
    Method and apparatus for rendering 有权
    渲染方法和装置

    公开(公告)号:US20090167777A1

    公开(公告)日:2009-07-02

    申请号:US12078045

    申请日:2008-03-26

    CPC classification number: G06T15/04

    Abstract: A rendering method and apparatus are provided. The rendering method includes: performing texture mapping of a transparency value of a fragment; testing whether or not the fragment can be expressed as a pixel after the performing of the texture mapping; and selectively performing texture mapping of the color value of the fragment according to the test result.

    Abstract translation: 提供了一种渲染方法和装置。 渲染方法包括:对片段的透明度值执行纹理映射; 在纹理映射执行之后,测试片段是否可以表示为像素; 并且根据测试结果选择性地执行片段的颜色值的纹理映射。

    Method, medium, and system rendering 3D graphic data to enhance image quality of transparent objects
    9.
    发明申请
    Method, medium, and system rendering 3D graphic data to enhance image quality of transparent objects 有权
    方法,媒介和系统渲染3D图形数据,以提高透明物体的图像质量

    公开(公告)号:US20080094395A1

    公开(公告)日:2008-04-24

    申请号:US11889322

    申请日:2007-08-10

    CPC classification number: G06T15/405 G06T2210/62

    Abstract: A method, medium, and system rendering 3-dimensional (3D) graphic data. The method of rendering 3D graphic data may include grouping objects from among transparent objects included in graphic data, which overlap each other in a 3D space, and rendering the group and remaining objects excluding the grouped objects, in an order determined according to the distance between the group and a viewpoint and the distance between the remaining objects and the viewpoint. In particular, in the rendering of the group, the objects included in the group may be rendered in an order determined according to the distance between each unit element of each object belonging to the group and the viewpoint. By using such a method, medium, and system, rendering picture quality of a transparent object may be improved by avoiding rendering errors.

    Abstract translation: 一种方法,媒介和系统渲染三维(3D)图形数据。 渲染3D图形数据的方法可以包括将包括在图形数据中的透明对象中的对象分组,其在3D空间中彼此重叠,并且以按照第 该组和视点以及剩余对象与视点之间的距离。 特别地,在组的呈现中,包括在组中的对象可以以根据属于组的每个对象的每个单元元素与视点之间的距离确定的顺序呈现。 通过使用这种方法,可以通过避免呈现错误来改善透明对象的中等和系统渲染图像质量。

    Method, medium, and system authoring three-dimensional graphic data
    10.
    发明申请
    Method, medium, and system authoring three-dimensional graphic data 审中-公开
    方法,中等和系统创作三维图形数据

    公开(公告)号:US20080079720A1

    公开(公告)日:2008-04-03

    申请号:US11889321

    申请日:2007-08-10

    CPC classification number: G06T15/00 G06T2210/61

    Abstract: A method, medium, and system authoring 3D (three-dimensional) graphic data. In the method, a rendering function corresponding to characteristics of an authored object is generated. It is determined whether the total number of rendering functions including the generated rendering function exceeds a predetermined number. The object is re-authored to correspond to one of the total number of rendering functions according to results of the determining. When 3D graphic data is reproduced, the number of rendering functions being used can be limited, and thus, a reduction in rendering performance during the authoring phase can be prevented.

    Abstract translation: 一种方法,介质和系统创作3D(三维)图形数据。 在该方法中,生成与创作对象的特征相对应的绘制功能。 确定包括所生成的渲染功能的渲染功能的总数是否超过预定数量。 根据确定的结果,重新创建对象以对应于渲染功能的总数中的一个。 当再现3D图形数据时,可以限制正在使用的渲染功能的数量,从而可以防止创作阶段的渲染性能的降低。

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