Gaming system and method for providing enhanced wagering opportunities
    1.
    发明授权
    Gaming system and method for providing enhanced wagering opportunities 有权
    游戏系统和方法提供增强的投注机会

    公开(公告)号:US09053606B2

    公开(公告)日:2015-06-09

    申请号:US13431449

    申请日:2012-03-27

    Abstract: A gaming system including a central server linked to a plurality of gaming machines. In one embodiment, the gaming system provides players with one or more enhanced wagering opportunities. One enhanced wagering opportunity enables a player to continue playing one or more primary games at the maximum wager even if the player's continued play causes the gaming device's credit meter to fall below zero credits. In one such embodiment, after playing one or more maximum wager games which cause the credit meter to drop below zero, the player's player tracking account is utilized to cover any amount of credits the gaming device's credit meter is below zero.

    Abstract translation: 包括连接到多个游戏机的中央服务器的游戏系统。 在一个实施例中,游戏系统为玩家提供一个或多个增强的投注机会。 一个增强的投注机会使得玩家能够以最大的赌注继续玩一个或多个主要游戏,即使玩家的继续游戏导致游戏设备的信用计算机低于零学分。 在一个这样的实施例中,在玩一个或多个使得信用度表下降到零以下的最大赌注游戏之后,玩家的玩家跟踪账户被用于覆盖游戏设备的信用计量度低于零的任何数量的信用。

    Intelligent wagering token and wagering token tracking techniques
    3.
    发明授权
    Intelligent wagering token and wagering token tracking techniques 有权
    智能投注令牌和投注令牌跟踪技术

    公开(公告)号:US08608548B2

    公开(公告)日:2013-12-17

    申请号:US12414468

    申请日:2009-03-30

    CPC classification number: G07F17/3251 G07F17/3239

    Abstract: Wireless communications among devices in a wager-based gaming environment are provided, including between a number of RFID-enabled player tracking cards (or “smart cards”) and an electronic wagering token. The electronic wagering token periodically samples and stores updated information received from the smart cards; periodically acquires updated wagering token ownership information relating to an identity of a current owner of the wagering token, based on the sampled and stored updated information; stores, in a memory of the wagering token, at least a portion of the updated token ownership information; and provides, to at least one external device, wireless access to a first selected portion of the updated token ownership information stored in the memory.

    Abstract translation: 提供了基于赌注的游戏环境中的设备之间的无线通信,包括在许多支持RFID的玩家跟踪卡(或“智能卡”)和电子赌注令牌之间。 电子投注令牌周期性地采集和存储从智能卡接收的更新信息; 基于采样和存储的更新信息,周期性地获取与投注令牌的当前所有者的身份有关的更新的投注凭证所有权信息; 在所述投注令牌的存储器中存储所述更新的令牌所有权信息的至少一部分; 并且向至少一个外部设备提供对存储在存储器中的更新的令牌所有权信息的第一选定部分的无线访问。

    Method of awarding a bonus prize in the play of a plurality of gaming machines
    4.
    发明授权
    Method of awarding a bonus prize in the play of a plurality of gaming machines 有权
    在多个游戏机的游戏中奖励奖金的方法

    公开(公告)号:US08425311B2

    公开(公告)日:2013-04-23

    申请号:US13091819

    申请日:2011-04-21

    CPC classification number: G07F17/32 G07F17/3244 G07F17/3258 G07F17/3269

    Abstract: By awarding bonuses during predetermined bonus periods, gaming establishments can exercise greater control over bonus wins and, in doing so, can create player excitement and increase play during historically off-peak times, realizing greater revenue for the casino. The time based bonus begins when a maximum time for the bonus period is selected and divided into time increments, with each time increment having its own weight. A winning increment is randomly selected and a bonus is awarded when the time increment has been reached.

    Abstract translation: 通过在预定的奖金期间奖励奖金,游戏机构可以更好地控制奖金,并且在这样做时可以创造玩家兴奋,并在历史高峰时期增加游戏,实现赌场的更多收入。 当奖金期间的最大时间被选择并分为时间增量时,基于时间的奖金开始,每个时间增量都有自己的权重。 随机选择获胜增量,并在达到时间增量时奖励。

    Enhanced gaming chips and table game security
    6.
    发明授权
    Enhanced gaming chips and table game security 有权
    增强游戏芯片和桌面游戏安全性

    公开(公告)号:US07938722B2

    公开(公告)日:2011-05-10

    申请号:US11224903

    申请日:2005-09-12

    CPC classification number: G07F17/3248 A44C21/00 G07F1/06 G07F17/32 G07F17/3251

    Abstract: Systems and methods for tracking RFID gaming chips at a gaming table are disclosed. Gaming chips include an outer body with center and rim portions, and a plurality of RFID tags contained within the outer body. Signals from gaming chip RFID tags can be encrypted only for readers having an appropriate private key, and can be subject to a variable time delay unique to each RFID tag. Separate RFID tags within one gaming chip can be identical for security purposes, and to increase “visibility” to associated RFID readers at the gaming table. Security breach components within RFID tags can reduce or prevent unauthorized writing or tampering attempts to an RFID gaming chip. Further system components include a gaming table and a plurality of RFID reading devices distributed thereabout, including transponders and antennae. Such RFID reading devices are disposed beneath an upper surface of the gaming table in a grid-like fashion.

    Abstract translation: 公开了用于在游戏桌上跟踪RFID游戏芯片的系统和方法。 游戏芯片包括具有中心和边缘部分的外体,以及包含在外体内的多个RFID标签。 来自游戏芯片RFID标签的信号可以仅对具有适当私钥的读取器加密,并且可以经受每个RFID标签独有的可变时间延迟。 为了安全起见,单个游戏芯片内的单独的RFID标签可以是相同的,并且增加了游戏桌上的相关RFID读取器的“可视性”。 RFID标签中的安全漏洞组件可以减少或防止对RFID游戏芯片的未经授权的书写或篡改尝试。 其他系统组件包括游戏桌和分布在其上的多个RFID读取装置,包括应答器和天线。 这样的RFID读取装置以网格状的方式设置在游戏桌的上表面下方。

    Server based gaming system having system triggered loyalty award sequences
    7.
    发明授权
    Server based gaming system having system triggered loyalty award sequences 有权
    基于服务器的游戏系统具有系统触发的忠诚度奖励序列

    公开(公告)号:US07862430B2

    公开(公告)日:2011-01-04

    申请号:US11535815

    申请日:2006-09-27

    CPC classification number: G07F17/32 G07F17/3255

    Abstract: A gaming system including a central server linked to a plurality of gaming machines. In one embodiment, the gaming system provides players with one or more loyalty incentives, such as one or more loyalty awards, utilizing one or more loyalty incentive award sequences. In one embodiment, the gaming system determines a loyalty award to provide to a player and then determines an appropriate loyalty award sequence to utilize to provide the player the determined loyalty award, wherein the loyalty award sequence is determined based on the individual gaming device that the player is currently playing.

    Abstract translation: 包括连接到多个游戏机的中央服务器的游戏系统。 在一个实施例中,游戏系统利用一个或多个忠诚度激励奖励序列向玩家提供一个或多个忠诚度激励,例如一个或多个忠诚度奖励。 在一个实施例中,游戏系统确定忠诚度奖励以提供给玩家,然后确定适当的忠诚度奖励序列以利用来向玩家提供所确定的忠诚度奖励,其中,忠实度奖励序列基于各个游戏装置来确定, 玩家正在玩。

    Server based gaming system having multiple progressive awards
    9.
    发明授权
    Server based gaming system having multiple progressive awards 有权
    基于服务器的游戏系统具有多个渐进奖励

    公开(公告)号:US07780523B2

    公开(公告)日:2010-08-24

    申请号:US11830034

    申请日:2007-07-30

    CPC classification number: G07F17/3258 G07F17/32

    Abstract: A gaming system including a central server linked to a plurality of gaming machines. The central server includes a plurality of progressive modules. Each progressive module maintains one or more progressive awards and is associated with zero, one or more of the gaming machines in the gaming system. Upon a determination that a designated one of the progressive awards will be provided, one of the gaming machines associated with the progressive module which maintains the designated progressive award provides the designated progressive award to the player of such gaming machine.

    Abstract translation: 包括连接到多个游戏机的中央服务器的游戏系统。 中央服务器包括多个渐进模块。 每个渐进模块维护一个或多个渐进奖励,并且与游戏系统中的零个,一个或多个游戏机相关联。 在确定将提供指定的渐进奖励之后,与维持指定渐进奖励的渐进模块相关联的游戏机之一向游戏机的玩家提供指定的渐进奖励。

    Intelligent Player Tracking Card and Wagering Token Tracking Techniques
    10.
    发明申请
    Intelligent Player Tracking Card and Wagering Token Tracking Techniques 有权
    智能玩家跟踪卡和投注令牌跟踪技术

    公开(公告)号:US20100093429A1

    公开(公告)日:2010-04-15

    申请号:US12414470

    申请日:2009-03-30

    Abstract: Various techniques are disclosed for implementing wireless communications among devices in a wager-based gaming environment which may include at least one portable electronic smart card device and/or at least one electronic wagering token. Some aspects relate to periodically engaging in wireless communications between a portable electronic smart card device and a plurality of electronic wagering tokens. Some aspects relate to performing tracking of electronic wagering tokens which are detected as being within possession or control of a patron during various events such as, for example: a patron entering an authorized gaming region of the live casino gaming environment, a patron exiting an authorized gaming region of the live casino gaming environment, a patron initiating start of a gaming session at a gaming device or gaming table of the live casino gaming environment, a patron being detected as being within a predefined proximity to the gaming device or gaming table of the live casino gaming environment, an event relating to the closing of the gaming session, the location of the patron being detected as no longer being within the predefined proximity to the gaming device or gaming table, etc. Some aspects relate to determining an identity of a patron whose presence is detected at the live casino gaming environment. Some aspects relate to detecting and identifying electronic wagering tokens which are within possession or control of the patron of the live casino gaming environment during at least one time interval. Some aspects relate to generating, in response to detecting and identifying a presence of a electronic wagering token which is determined to be within possession or control of the patron, token-owner association information which includes information relating to a ownership association between the patron and the electronic wagering token.

    Abstract translation: 公开了用于在基于赌注的游戏环境中的设备之间实现无线通信的各种技术,其可以包括至少一个便携式电子智能卡设备和/或至少一个电子投注令牌。 一些方面涉及周期性地参与便携式电子智能卡设备和多个电子投注令牌之间的无线通信。 一些方面涉及执行跟踪电子赌注令牌,这些令牌被检测为在各种事件期间拥有或控制顾客,例如:顾客进入现场赌场游戏环境的授权游戏区域,退出授权的顾客 活动娱乐场游戏环境的游戏区域,顾客在游戏设备或游戏娱乐场游戏环境的游戏桌面上启动游戏会话的开始,被检测为在预定义的邻近游戏设备或游戏桌的游戏桌 活动赌场游戏环境,与游戏会话关闭有关的事件,顾客的位置被检测为不再位于与游戏设备或游戏桌等的预定接近度内。某些方面涉及确定 顾客在现场赌场游戏环境中可以发现自己的存在。 一些方面涉及在至少一个时间间隔内检测和识别在现场娱乐场游戏环境的顾客拥有或控制下的电子赌注令牌。 一些方面涉及产生响应于检测和识别被确定为属于管理者或控制权的顾客的电子投注令牌的存在,令牌所有者关联信息包括与顾客和所述顾客之间的所有权关联有关的信息 电子赌注。

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