Storage medium storing stereo enhancement processing program, stereo enhancement apparatus and stereo enhancement method
    1.
    发明申请
    Storage medium storing stereo enhancement processing program, stereo enhancement apparatus and stereo enhancement method 审中-公开
    存储介质存储立体声增强处理程序,立体声增强装置和立体声增强方法

    公开(公告)号:US20060067534A1

    公开(公告)日:2006-03-30

    申请号:US11157978

    申请日:2005-06-22

    IPC分类号: H04R5/00 H04B1/00

    CPC分类号: H04S1/002

    摘要: A game apparatus functioning as a stereo enhancement apparatus includes a CPU, and the CPU generates sound signals of stereo sounds required for the game. The CPU adjusts volumes of stereo sounds simultaneously played from respective sound sources on the basis of pan of the respective sound sources, and mixes the plurality of stereo sounds whose volumes have been adjusted to generate a stereo sound of two channels. Next, the stereo sound including an L channel sound signal (Lin) and an R channel sound signal (Rin) that have been mixed is divided into two systems, and then, a stereo enhancement signal (Lin−Rin) is generated. Then, the stereo enhancement signal is delayed, an added signal obtained by adding the delayed stereo enhancement signal to the Lin is generated, and a subtracted signal obtained by subtracting the delayed stereo enhancement signal from the Rin is generated. Then, the added signal is output from a speaker for L channel, and the subtracted signal is output from a speaker for R channel.

    摘要翻译: 用作立体声增强装置的游戏装置包括CPU,并且CPU生成游戏所需的立体声的声音信号。 CPU根据相应声源的平移来调整从相应的声源同时播放的立体声音量,并且将已经调节其音量的多个立体声混合以产生两声道的立体声。 接下来,包括混合的L声道声音信号(Lin)和R声道声音信号(Rin)的立体声被分成两个系统,然后产生立体声增强信号(Lin-Rin)。 然后,立体声增强信号被延迟,产生通过将延迟立体声增强信号加到林而获得的相加信号,并且产生通过从Rin中减去延迟立体声增强信号而获得的相减信号。 然后,从L通道的扬声器输出相加的信号,并且从用于R声道的扬声器输出相减信号。

    Computer-readable storage medium having stored therein information processing program, information processing apparatus, information processing system, and information processing method
    4.
    发明授权
    Computer-readable storage medium having stored therein information processing program, information processing apparatus, information processing system, and information processing method 有权
    存储有信息处理程序,信息处理装置,信息处理系统和信息处理方法的计算机可读存储介质

    公开(公告)号:US08629343B2

    公开(公告)日:2014-01-14

    申请号:US13414272

    申请日:2012-03-07

    IPC分类号: G10H3/00

    摘要: An example computer of an information processing apparatus that reproduces music composed of one or more tracks is caused to function as: a reproduction section configured to reproduce the music; a meter change section configured to change the meter for reproduction of the music, while the reproduction section is reproducing the music; and a determination section configured to, based on the meter that has been changed, repeatedly determine whether or not to cause the reproduction section to reproduce the next beat supposed to be reproduced in a bar of the music that is currently being reproduced. The reproduction section reproduces the music, based on the result of the determination by the determination section.

    摘要翻译: 使再现由一个或多个轨道组成的音乐的信息处理装置的示例性计算机用作:再现部分,被配置为再现音乐; 仪表改变部分,被配置为在再现部分正在再现音乐的同时改变用于再现音乐的仪表; 以及确定部分,被配置为基于已经改变的仪表,重复地确定是否使再现部分再现当前正在再现的音乐的条中假定要再现的下一拍子。 再现部分根据判断部分的判定结果再现音乐。

    COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD
    5.
    发明申请
    COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD 有权
    具有存储信息处理程序的计算机可读存储介质,信息处理装置,信息处理系统和信息处理方法

    公开(公告)号:US20130118336A1

    公开(公告)日:2013-05-16

    申请号:US13414272

    申请日:2012-03-07

    IPC分类号: G10H7/00

    摘要: An example computer of an information processing apparatus that reproduces music composed of one or more tracks is caused to function as: a reproduction section configured to reproduce the music; a meter change section configured to change the meter for reproduction of the music, while the reproduction section is reproducing the music; and a determination section configured to, based on the meter that has been changed, repeatedly determine whether or not to cause the reproduction section to reproduce the next beat supposed to be reproduced in a bar of the music that is currently being reproduced. The reproduction section reproduces the music, based on the result of the determination by the determination section.

    摘要翻译: 使再现由一个或多个轨道组成的音乐的信息处理装置的示例性计算机用作:再现部分,被配置为再现音乐; 仪表改变部分,被配置为在再现部分正在再现音乐的同时改变用于再现音乐的仪表; 以及确定部分,被配置为基于已经改变的仪表,重复地确定是否使再现部分再现当前正在再现的音乐的条中假定要再现的下一拍子。 再现部分根据判断部分的判定结果再现音乐。

    Game system, game processing method, game apparatus, and computer-readable storage medium having stored therein game program
    9.
    发明授权
    Game system, game processing method, game apparatus, and computer-readable storage medium having stored therein game program 有权
    游戏系统,游戏处理方法,游戏装置以及存储有游戏程序的计算机可读存储介质

    公开(公告)号:US09180366B2

    公开(公告)日:2015-11-10

    申请号:US13605317

    申请日:2012-09-06

    摘要: In a game system, a first game screen obtained by a first virtual camera taking an operation target object in a first direction is displayed on a first display section, and a second game screen obtained by a second virtual camera taking the operation target object in a second direction substantially opposite to the first direction is displayed on a second display section different from the first display section. The operation target object is controlled to move in a predetermined direction in a virtual space in accordance with an input direction detected based on input to an operation section. At a predetermined timing based on game processing, a direction in which the first virtual camera is set as seen from the operation target object and a direction in which the second virtual camera is set as seen from the operation target object are switched therebetween.

    摘要翻译: 在游戏系统中,在第一显示部上显示由第一虚拟摄影机拍摄第一方向的操作对象物体获得的第一游戏画面,并且通过第二虚拟摄像机获取操作对象物体的第二游戏画面 在与第一显示部不同的第二显示部上显示与第一方向大致相反的第二方向。 操作对象物被控制为根据基于对操作部的输入检测到的输入方向在虚拟空间中沿预定方向移动。 在基于游戏处理的预定定时,切换从操作对象物体观察第一虚拟照相机的设定方向和从操作对象物体观察第二虚拟照相机的方向。