Navigating through a virtual environment having a real-world elevation characteristics using motion capture
    1.
    发明授权
    Navigating through a virtual environment having a real-world elevation characteristics using motion capture 有权
    使用运动捕捉来浏览具有真实海拔特征的虚拟环境

    公开(公告)号:US09443352B1

    公开(公告)日:2016-09-13

    申请号:US14136781

    申请日:2013-12-20

    IPC分类号: G06T15/06 G06T19/00 G06T15/08

    摘要: A computer generates one or more geometric rays at a predetermined height above one or more portions of an avatar's body in a virtual environment. Once the rays are generated, the computer computes intersections of the one or more rays with a collision mesh that defines a terrain of the virtual environment at the location of the avatar. Then, the computer computes the point of intersection of each of the one or more rays with the collision mesh. Using the points of intersection, the computer calculates an offset in an elevation and/or an offset in an orientation of the avatar with respect to the terrain in the virtual environment. Further, the computer adjusts the elevation and/or the orientation of the avatar based on the calculated offset in the elevation and/or the elevation in the orientation, respectively, such that the adjusted elevation and/or orientation compensates for the calculated offsets.

    摘要翻译: 计算机在虚拟环境中在化身的身体的一个或多个部分上方的预定高度生成一个或多个几何线。 一旦产生了光线,计算机就会计算一个或多个光线与碰撞网格的交点,碰撞网格定义了化身所在位置的虚拟环境的地形。 然后,计算机计算每个一个或多个射线与碰撞网格的交点。 使用交叉点,计算机在虚拟环境中计算化身的方向上的高程偏移和/或偏移量相对于地形。 此外,计算机分别基于计算出的仰角和/或仰角的偏移来调整化身的仰角和/或姿态,使得调节的仰角和/或取向补偿所计算的偏移。

    Navigating an avatar through a virtual world in a motion capture simulation environment
    2.
    发明授权
    Navigating an avatar through a virtual world in a motion capture simulation environment 有权
    在运动捕捉模拟环境中通过虚拟世界浏览头像

    公开(公告)号:US09311742B1

    公开(公告)日:2016-04-12

    申请号:US14136845

    申请日:2013-12-20

    摘要: A computer determines a modified location for an avatar of a first entity in a virtual environment based on a location of the first entity in a capture volume and a transformation used to map a second entity from the capture volume to the virtual environment. The modified location of the avatar of the first entity relative to a location of an avatar of the second entity is consistent with the location of the first entity relative to the location of the second entity in the capture volume. Once the modified location is determined, the computer displays a graphical cue corresponding to the first entity at the modified location of the avatar of the first entity provided that a distance between the modified location of the avatar of the first entity is different from a current location of the avatar of the first entity in the virtual environment.

    摘要翻译: 计算机基于捕获卷中的第一实体的位置和用于将第二实体从捕获卷映射到虚拟环境的变换来确定虚拟环境中的第一实体的化身的修改位置。 第一实体相对于第二实体的化身的位置的化身的修改位置与第一实体相对于捕获卷中的第二实体的位置的位置一致。 一旦确定了修改的位置,则计算机在第一实体的化身的修改位置处显示与第一实体对应的图形提示,条件是第一实体的化身的修改位置之间的距离与当前位置不同 的虚拟环境中第一个实体的化身。