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公开(公告)号:US20200282314A1
公开(公告)日:2020-09-10
申请号:US16759471
申请日:2017-10-27
申请人: Deel Charles SZEKLINSKI , Patricia Leigh RACHER-MARR , David Charles FOWLER , Charles Neville PARKHILL
发明人: Deel Charles SZEKLINSKI , Patricia Leigh RACHER-MARR , David Charles FOWLER , Charles Neville PARKHILL
IPC分类号: A63F13/65 , A63F13/812 , A63F13/46 , A63F13/798 , H04N21/2187 , H04N21/242 , H04N21/478 , H04N21/258
摘要: An interactive gaming application which integrates real time data streaming from live sporting events in combination with user decisions which are based on the users intimate knowledge of sports, player positions and personal perspective regarding how fans believe professional sports players and coaches should perform and respond to real life circumstances which are observable and anticipated situations as they develop during the course of a game with integrated scoring, control and decision tracking methodologies to allow the game to synchronize with a live broadcast and the inputs provided by a multitude of players actively playing the game simultaneously.
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公开(公告)号:US11738269B2
公开(公告)日:2023-08-29
申请号:US16759471
申请日:2017-10-27
申请人: Deel Charles Szeklinski , Patricia Leigh Racher-Marr , David Charles Fowler , Charles Neville Parkhill
发明人: Deel Charles Szeklinski , Patricia Leigh Racher-Marr , David Charles Fowler , Charles Neville Parkhill
IPC分类号: A63B71/06 , A63F13/65 , A63F13/46 , A63F13/798 , A63F13/812 , H04N21/2187 , H04N21/242 , H04N21/258 , H04N21/478
CPC分类号: A63F13/65 , A63F13/46 , A63F13/798 , A63F13/812 , H04N21/2187 , H04N21/242 , H04N21/25891 , H04N21/4781 , A63F2300/558 , A63F2300/61 , A63F2300/69 , A63F2300/8011
摘要: An interactive gaming application which integrates real time data streaming from live sporting events in combination with user decisions which are based on the users intimate knowledge of sports, player positions and personal perspective regarding how fans believe professional sports players and coaches should perform and respond to real life circumstances which are observable and anticipated situations as they develop during the course of a game with integrated scoring, control and decision tracking methodologies to allow the game to synchronize with a live broadcast and the inputs provided by a multitude of players actively playing the game simultaneously.
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