Game board with apertures and selectively mating pieces therefor
    81.
    发明授权
    Game board with apertures and selectively mating pieces therefor 失效
    游戏板与其他选择和选择

    公开(公告)号:US3558137A

    公开(公告)日:1971-01-26

    申请号:US3558137D

    申请日:1968-09-18

    申请人: PROGIN BERNARD

    发明人: PROGIN BERNARD

    IPC分类号: A63F3/00 A63F3/02

    摘要: A game of battles consisting of two plates one for each of two players, each plate formed with holes extending through and through. The game is played with two sets of pawns, respectively offensive pawns and defensive pawns. The offensive pawns are meant to be introduced in the holes by one of the plate faces while the defensive pawns are meant to be introduced in the holes by the other face of the plates. The pawns are further of two groups: on group comprising half the offensive pawns formed with a conical recess at one end adapted to mate with a conical projection formed on half the defensive pawns so that when two of such mating pawns are inserted into a hole, they completely fill that hole: the other group comprising the other half of the offensive pawns which are formed with conical projections at the end thereof adapted to mate with conical recesses formed on the remaining half of the defensive pawns, again so that when these two mating pawns are inserted in a hole they completely fill that hole and such that when an offensive pawn of one group is inserted in a hole already containing a defensive pawn of the other group, the offensive pawn only and visibly partially fills that hole.

    Game apparatus and method of play
    83.
    发明授权
    Game apparatus and method of play 有权
    游戏机和玩法

    公开(公告)号:US08985584B2

    公开(公告)日:2015-03-24

    申请号:US12506666

    申请日:2009-07-21

    申请人: David M. Jimick

    发明人: David M. Jimick

    IPC分类号: A63F3/00 A63F3/02 A63F9/24

    摘要: In a board- or computer-implemented game, each of two opposing players is associated with a set of markers distinguishable from the markers associated with the other player. The markers are initially set up in an array of mutually perpendicular rows and columns of allowable marker positions, with the markers of each player being in two adjacent rows and a V-shaped pattern composed of two oblique rows extending from an apex toward end markers in a second of the two rows. Players take turns, moving markers to unoccupied allowable positions, optionally jumping their own markers, and optional jumping and capturing an opponent's marker or markers.

    摘要翻译: 在棋盘或计算机实现的游戏中,两个相对的玩家中的每一个与可与可与其他玩家相关联的标记区分的一组标记相关联。 标记最初设置在允许的标记位置的相互垂直的行和列的阵列中,每个播放器的标记位于两个相邻行中,并且由两个倾斜行组成的V形图案从顶点延伸到终端标记 两行中的第二行。 玩家轮流,将标记移动到未占用的允许位置,可选地跳跃自己的标记,以及可选的跳跃和捕获对手的标记或标记。

    Racing table game
    84.
    发明授权
    Racing table game 有权
    赛车表游戏

    公开(公告)号:US08585055B2

    公开(公告)日:2013-11-19

    申请号:US13615574

    申请日:2012-09-13

    IPC分类号: A63F3/00

    摘要: The present invention comprises a racing table game and method for playing. Game components include, but are not limited to: a table gaming surface having a plurality of lanes with start and finish lines; a plurality of racers; at least two dice; and a plurality of race tickets each corresponding to a racer. In one embodiment of a method of play, game setup and dealer selection occurs. The dealer then randomizes and distributes the race tickets. A player rolls the dice and acts either by paying chip(s) into a purse or moving a racer, as instructed by the dice. Play continues with each player rolling the dice and acting, until a winner is determined with a racer crossing the finish line. That race is over and the purse is divided into shares and distributed to winning ticket holders. When the role of the dealer is transferred, the next race commences.

    摘要翻译: 本发明包括赛车表游戏和玩法。 游戏组件包括但不限于:具有多个具有开始和终点线的车道的桌子游戏表面; 多个赛车手; 至少两个骰子 以及每个对应于赛车的多个赛票。 在播放方法的一个实施例中,发生游戏设置和经销商选择。 然后,经销商随机分发赛票。 玩家滚动骰子,或者按照骰子的指示,将筹码交给钱包或移动赛车手。 每个玩家继续玩骰子并进行表演,直到获胜者通过越过终点线的赛车手确定。 比赛结束,钱包分为股票,并分发给获胜票持有人。 当经销商的角色转移时,下一场比赛开始。

    Single, color-coded game set for playing multiple games
    85.
    发明授权
    Single, color-coded game set for playing multiple games 失效
    单一的彩色游戏,用于玩多个游戏

    公开(公告)号:US08454022B1

    公开(公告)日:2013-06-04

    申请号:US13423123

    申请日:2012-03-16

    申请人: Qinghua Zou

    发明人: Qinghua Zou

    IPC分类号: A63F3/00

    摘要: A game set for education and amusement includes a plurality of large cylindrical game pieces of nine different colors and a plurality of small game pieces of nine different colors preferably corresponding to the nine colors of the large game pieces. Pieces of a given color are also provided with a corresponding number selected from one through nine on one side. All pieces of a given color share the same numerical indicia. Large game pieces also include either a white or a black mark on a second side. A game board includes eighty-one depressions formed therein having a cylindrical shape corresponding to that of the eighty-one large pieces. A customized tray allows for holding all game pieces. An instruction manual containing written instructions for playing Sudoku, Checkers and Go using the large and small pieces and the game board is also provided.

    摘要翻译: 用于教育和娱乐的游戏包括多个九种不同颜色的大圆柱形游戏件和多种九种不同颜色的小游戏件,优选地对应于大型游戏件的九种颜色。 给定颜色的片材还具有从一侧到九边中选择的对应数字。 给定颜色的所有片段具有相同的数字标记。 大型游戏作品还包括第二面的白色或黑色标记。 游戏板包括形成在其中的八十一个凹部,其具有对应于八十一个大件的圆柱形形状。 定制托盘允许持有所有游戏件。 还提供了包含使用大小件和游戏板播放Sudoku,Checkers and Go的书面说明的使用说明书。

    Pyramid game
    87.
    发明申请
    Pyramid game 失效
    金字塔游戏

    公开(公告)号:US20120043718A1

    公开(公告)日:2012-02-23

    申请号:US12805762

    申请日:2010-08-19

    IPC分类号: A63F3/00

    摘要: A three-dimensional game shaped as a pyramid or prism with four or more faces, in which each face has nine terraced levels that attenuate to the peak of the pyramid. Each level has a plurality of circular depressions for the placement of each player's playing pieces. The corresponding level of each face has the same number of circular depressions, and each consecutive higher level has two fewer depressions than its immediate lower level. The peak of the pyramid is truncated and has a single circular depression. The peak can only be occupied by one playing piece at a time.

    摘要翻译: 一个三维游戏形状为四棱形或四棱形棱镜,其中每个面都有九个梯度水平,减弱到金字塔的顶峰。 每个级别具有多个圆形凹陷,用于放置每个玩家的玩具。 每个面的相应水平具有相同数量的圆形凹陷,并且每个连续的较高水平具有比其立即较低水平低两个的凹陷。 金字塔的峰值被截断并具有单个圆形凹陷。 峰值一次只能由一块玩具占据。

    Board Game with Three-Dimensional Movement
    88.
    发明申请
    Board Game with Three-Dimensional Movement 失效
    棋盘游戏与三维运动

    公开(公告)号:US20110175287A1

    公开(公告)日:2011-07-21

    申请号:US12688024

    申请日:2010-01-15

    申请人: Hung-Pin Lin

    发明人: Hung-Pin Lin

    IPC分类号: A63F3/00

    摘要: A board game includes a board assembly and an operation unit mating with the board assembly. The board assembly includes at least one outer frame, at least one inner board mounted in the outer frame and a plurality of separating edges located in the outer frame and the inner board to separate the outer frame and the inner board respectively. The outer frame of the board assembly includes a plurality of sections which are juxtaposed and combined to form an endless loop. Thus, the outer frame and the inner board of the board assembly co-operate to function as a monopoly and a puzzle so as to enhance the amusement of playing the board game.

    摘要翻译: 板游戏包括板组件和与板组件配合的操作单元。 板组件包括至少一个外框架,安装在外框架中的至少一个内板和位于外框架和内板中的多个分隔边缘,以分别分隔外框架和内板。 板组件的外框架包括并置并组合以形成无限循环的多个部分。 因此,电路板组合件的外框架和内板可以作为垄断和拼图来起作用,从而增强了玩棋盘游戏的娱乐性。

    GAME APPARATUS AND METHOD OF PLAY
    89.
    发明申请
    GAME APPARATUS AND METHOD OF PLAY 审中-公开
    游戏装置和播放方法

    公开(公告)号:US20110018202A1

    公开(公告)日:2011-01-27

    申请号:US12506666

    申请日:2009-07-21

    申请人: David M. Jimick

    发明人: David M. Jimick

    IPC分类号: A63F3/00 A63F9/24

    摘要: In a board- or computer-implemented game, each of two opposing players is associated with a set of markers distinguishable from the markers associated with the other player. The markers are initially set up in an array of mutually perpendicular rows and columns of allowable marker positions, with the markers of each player being in two adjacent rows and a V-shaped pattern composed of two oblique rows extending from an apex toward end markers in a second of the two rows. Players take turns, moving markers to unoccupied allowable positions, optionally jumping their own markers, and optional jumping and capturing an opponent's marker or markers.

    摘要翻译: 在棋盘或计算机实现的游戏中,两个相对的玩家中的每一个与可与可与其他玩家相关联的标记区分的一组标记相关联。 标记最初设置在允许的标记位置的相互垂直的行和列的阵列中,每个播放器的标记位于两个相邻行中,并且由两个倾斜行组成的V形图案从顶点延伸到终端标记 两行中的第二行。 玩家轮流,将标记移动到未占用的允许位置,可选地跳跃自己的标记,以及可选的跳跃和捕获对手的标记或标记。

    Game apparatus
    90.
    发明授权
    Game apparatus 有权
    游戏机

    公开(公告)号:US07837197B2

    公开(公告)日:2010-11-23

    申请号:US12159537

    申请日:2007-01-24

    IPC分类号: A63F7/00

    摘要: An apparatus for playing a game comprising a playing surface 4.2) having a first area (14) and a second area (17), a projectile (24), at least two propulsion devices (8). First and second sets of playing pieces {12,16) are provided, each playing piece having a lower peg portion, and a substrate (18) overlaying and spaced above the playing surface and extending across both the first and second areas of the playing surface. In a game, the playing pieces are located on the substrate above the first area of the playing surface, with their peg portions extending below the substrate, and each propulsion device is capable of propelling the projectile such that the projectile can impact with a peg portion of a playing piece and thereby dislodge the playing piece.

    摘要翻译: 一种用于玩游戏的装置,包括具有第一区域(14)和第二区域(17)的游戏表面4.2,射弹(24),至少两个推进装置(8)。 提供了第一和第二组播放片{12,16),每个播放片具有下钉部分,以及覆盖并在播放表面上方间隔并且延伸穿过播放表面的第一和第二区域的基底(18) 。 在游戏中,玩具位于玩具表面的第一区域上方的基板上,其钉头部分延伸到基底之下,并且每个推进装置能够推动抛射体,使得抛射体可以用钉部分 的玩具,从而移动玩具。