NETWORK SYSTEM OF GAME APPARATUSES FOR BUSINESS USE AND BENEFIT-IMPARTING CONDITION DECIDING APPARATUS CONSTITUTING THE SAME
    71.
    发明申请
    NETWORK SYSTEM OF GAME APPARATUSES FOR BUSINESS USE AND BENEFIT-IMPARTING CONDITION DECIDING APPARATUS CONSTITUTING THE SAME 审中-公开
    用于业务使用的游戏设备的网络系统和构成其的优势 - 转换条件决定装置

    公开(公告)号:US20100273559A1

    公开(公告)日:2010-10-28

    申请号:US12810025

    申请日:2008-12-25

    CPC classification number: G07F17/3244 G07F17/32

    Abstract: To give a player who plays a certain game apparatus less frequently an increased opportunity that the player plays selectively with the game apparatus.Provided is a benefit-imparting condition deciding apparatus which, when a player corresponding to identification information received by an identification information receiving unit is decided to satisfy a predetermined benefit-imparting condition, outputs clear information in a state of being associated with the identification information on the player and also notifies the player of game apparatus designating information for designating a benefit-imparting game apparatus, and where the identification information is received after receipt of the clear information, a benefit-imparting process is performed for imparting the player a benefit according to the clear information associated with the same identification information as the received identification information. The benefit-imparting condition deciding apparatus changes one or two or more pieces of game apparatus designating information to be notified based on a predetermined change condition.

    Abstract translation: 给予玩家特别玩游戏装置的玩家增加游戏装置选择性地玩的机会。 提供一种利益赋予条件决定装置,当与由识别信息接收单元接收到的识别信息对应的玩家被确定为满足预定的益处赋予条件时,输出与识别信息相关联的状态的清除信息, 玩家还通知玩家指定有益赋予游戏装置的指定信息,并且在接收到清除信息之后接收到识别信息的情况下,执行利益赋予处理,以根据 与所接收的识别信息相同的识别信息相关联的清除信息。 利益赋予条件决定装置根据规定的变更条件,改变要通知的一个或两个以上的游戏装置指定信息。

    Information distribution system and information distribution method
    72.
    发明申请
    Information distribution system and information distribution method 审中-公开
    信息分配系统和信息分配方法

    公开(公告)号:US20060026249A1

    公开(公告)日:2006-02-02

    申请号:US11190847

    申请日:2005-07-28

    Abstract: An information distribution system and an information distribution method in which a user can view content on a personal digital assistant without complicated operation, thereby obtaining detailed information from an information distributor efficiently without fail. An information distribution system comprises a personal digital assistant for viewing a distribution file delivered by an information distributor, a distribution file server for storing the distribution file to be delivered to the personal digital assistant, and a command mail server for storing as email a command to specify the personal digital assistant to which the distribution file is to be delivered. The command mail server sends the email to the personal digital assistant. The personal digital assistant determines whether or not the email is addressed thereto based on command information provided by the email. When the personal digital assistant has determined that the email is addressed thereto, it obtains a distribution file specified by the command information from the distribution file server, and outputs information from the distribution file to a display or a sound output device such as a speaker.

    Abstract translation: 一种信息分发系统和信息分发方法,其中用户可以在没有复杂操作的情况下在个人数字助理上观看内容,从而从而从信息分发者获得详细的信息,而不会有失败。 一种信息分配系统,包括用于查看由信息分发者传送的分发文件的个人数字助理,用于存储要发送到个人数字助理的分发文件的分发文件服务器,以及命令邮件服务器,用于作为电子邮件存储命令 指定要传送分发文件的个人数字助理。 命令邮件服务器将电子邮件发送给个人数字助理。 个人数字助理根据电子邮件提供的命令信息来确定电子邮件是否被寻址给它。 当个人数字助理已经确定该电子邮件被发送到它时,它从分发文件服务器获得由命令信息指定的分发文件,并将信息从分发文件输出到诸如说话者的显示器或声音输出装置。

    Display device, and game machine
    73.
    发明授权
    Display device, and game machine 有权
    显示设备和游戏机

    公开(公告)号:US06866582B2

    公开(公告)日:2005-03-15

    申请号:US09927259

    申请日:2001-08-13

    CPC classification number: G07F17/3211 G07F17/3227

    Abstract: In a slot machine, when a player actuates a start lever, three reels spin, thereby effecting internal drawing operation and determining a winning combination. When the player actuates stop buttons, predetermined stop control operations are performed. A combination of symbols corresponding to the winning combination are achieved along anyone of winning lines. A plurality of image data sets which can be displayed on a liquid-crystal display (21) are recorded in an image data ROM (44) provided in a liquid-crystal display unit (20) of the slot machine. When the player actuates a changeover switch (23), switch setting information is sent to a CPU (41). An image display LSI (45) reads out from the image data ROM image data corresponding to the setting information, thereby using the thus-read image data for display contents of the liquid-crystal display.

    Abstract translation: 在老虎机中,当玩家致动启动杆时,三个卷轴旋转,从而进行内部绘制操作并确定获胜组合。 当播放器启动停止按钮时,执行预定的停止控制操作。 获胜组合对应的符号的组合可以沿着任何获胜线实现。 可以在液晶显示器(21)上显示的多个图像数据组被记录在设置在老虎机的液晶显示单元(20)中的图像数据ROM(44)中。 当播放器启动转换开关(23)时,开关设置信息被发送到CPU(41)。 图像显示LSI(45)从与设置信息相对应的图像数据ROM图像数据中读出,从而使用这样读取的液晶显示器的显示内容的图像数据。

    Color modification utilizing two coefficients
    74.
    发明授权
    Color modification utilizing two coefficients 失效
    使用两个系数的颜色修改

    公开(公告)号:US5278640A

    公开(公告)日:1994-01-11

    申请号:US587356

    申请日:1990-09-24

    CPC classification number: H04N1/6016 H04N1/6019

    Abstract: A pictorial image comprising pixels represented by a combination of density values in respect to first color components (R, G, B) is transformed to a pictorial image comprising pixels represented by combination of density values in respect to second color components (C, M, Y). In accordance with the first color modification method, an operation expressed as Q=.alpha.P+.beta. is implemented to an original density value P using two correction coefficients .alpha. and .beta. determined in advance to determine a density value Q after transformation. In addition, in accordance with the second color modification method, density values after transformation are determined by the calculation of the k-th degree masking equation using the k-th degree masking coefficients. At this time, a color cube is defined with respect to the first color components. The color cube thus defined is devided into an n number of blocks. The k-th degree masking coefficients are defined every respective blocks. Then, calculation of the k-th degree masking equation is performed using the k-th degree masking coefficients defined with respect to blocks involving points indicative of original density values within the color cube.

    Abstract translation: 包括由相对于第一颜色分量(R,G,B)的密度值的组合表示的像素的图形图像被变换为包括由相对于第二颜色分量(C,M,B)的密度值的组合表示的像素的图形图像, Y)。 根据第一颜色修正方法,使用预先确定的两个校正系数(α)和(β)将表示为Q =(α)P +(β)的操作实现为原始浓度值P,以确定密度值Q 改造后。 此外,根据第二颜色修正方法,通过使用第k度掩蔽系数的k次掩蔽方程的计算来确定变换后的浓度值。 此时,相对于第一颜色分量定义着色立方体。 这样定义的颜色立方体分为n个块。 每个相应块定义第k度掩蔽系数。 然后,使用针对指示色立方体内的原始浓度值的点的块定义的第k度掩蔽系数来执行第k度掩蔽方程的计算。

    Single lens reflex camera
    75.
    发明授权
    Single lens reflex camera 失效
    单镜头反光相机

    公开(公告)号:US3988748A

    公开(公告)日:1976-10-26

    申请号:US534886

    申请日:1974-12-20

    CPC classification number: G03B7/085 G03B19/12

    Abstract: A single lens reflex camera adjusted to a shutter preference exposure range in which responsive to the light sensor and preselected shutter speed, an Appex type computer derives an exposure value which is previously stored, and thereafter automatic adjustment of the diaphragm mechanism in accordance with the stored exposure value starts in substantial coincidence with the start of pivoting movement of the mirror from its viewing to non-viewing position which is followed by the operation of the shutter mechanism to thereby minimize the time interval between the time when the shutter button is depressed and the time at which the shutter is released from its cocked position.

    Abstract translation: 根据光传感器和预选的快门速度调整到快门偏好曝光范围的单镜头反光照相机,Appex型计算机得到预先存储的曝光值,然后根据所存储的光盘机构自动调节光阑机构 曝光值与反射镜从其观察到非观看位置的枢转运动的开始基本一致开始,随后是快门机构的操作,从而最小化快门按钮被按下的时间与时间间隔 从快门释放位置的时间。

    Game device
    77.
    发明授权
    Game device 有权
    游戏设备

    公开(公告)号:US09314693B2

    公开(公告)日:2016-04-19

    申请号:US13983821

    申请日:2012-02-01

    Abstract: A reference strength (P) is set at a game device (10) as a received signal strength enabling stable communication in a range in which radio waves reach from a wireless relay device (20) (radio wave coverage range), and permits a game play at a portable terminal (30), for which the received signal strength reaches the set reference strength (P). Thus, it is possible to permit players in an area satisfying store manager's wishes to perform remote play under a stable communication environment, without being influenced by a decrease in an effective communication speed.

    Abstract translation: 参考强度(P)被设置在游戏装置(10)中,作为在无线电波从无线中继装置(20)到无线电波覆盖范围的范围内进行稳定通信的接收信号强度,并允许游戏 在便携式终端(30)中播放,接收信号强度达到设定的参考强度(P)。 因此,可以允许在满足商店经理希望的区域内的玩家在稳定的通信环境下进行远程播放,而不受有效通信速度的降低的影响。

    Game system and management apparatus having a convenient authentication process for ensuring security
    78.
    发明授权
    Game system and management apparatus having a convenient authentication process for ensuring security 有权
    游戏系统和管理装置具有方便的认证过程,确保安全

    公开(公告)号:US09098978B2

    公开(公告)日:2015-08-04

    申请号:US13502493

    申请日:2010-08-09

    Abstract: A game system includes a management apparatus and a game device. The management apparatus includes an authentication section for obtaining results of authentications using first and second identifiers that should correspond to a user. When the results of the authentications are affirmative, a validity time limit is associated with the first identifier. In addition, the game device includes a confirmatory identifier acquirer for acquiring a confirmatory identifier that should correspond to the user, and an inquiry maker for making an inquiry asking the management apparatus to check whether or not the first identifier conforming to the confirmatory identifier is stored in the management apparatus. The inquiry inquires the management apparatus to check whether or not the validity time limit corresponding to the first identifier is a time after the present time when the first identifier conforming to the confirmatory identifier is stored in the management apparatus. A permitter of the management apparatus permits execution of a service associated with the first identifier used in the inquiry when results of checks by the manager in response to the inquiry are affirmative.

    Abstract translation: 游戏系统包括管理装置和游戏装置。 管理装置包括用于使用应该对应于用户的第一和第二标识符来获得认证结果的认证部分。 当认证结果为肯定时,有效期限与第一标识符相关联。 此外,游戏装置包括用于获取应该对应于用户的确认标识符的确认标识符获取器,以及询问制造商,询问管理装置来检查是否存储符合确认标识符的第一标识符 在管理装置中。 该查询询问管理装置,检查与第一标识符相对应的有效期限是当符合确认标识符的第一标识符是否存储在管理装置中的当前时间之后的时间。 当管理者响应于询问的检查的结果是肯定的时,管理装置的许可证允许执行与查询中使用的第一标识符相关联的服务。

    GAME SYSTEM
    79.
    发明申请
    GAME SYSTEM 有权
    游戏系统

    公开(公告)号:US20130137515A1

    公开(公告)日:2013-05-30

    申请号:US13814556

    申请日:2011-08-30

    Abstract: A game system has plural game devices and a storage device that stores attribute information and location information of a pet in association with a player ID. Each game device obtains a player ID of a player who plays at the game device, and obtains attribute information corresponding to location information identifying a game device identified by the obtained player ID, and controls a game to cause the game device to display a pet according to the obtained attribute information. In a case in which location information stored in association with a player ID of a first player who plays at a first game device is changed to that which identifies a second game device identified by a player ID of a second player, the first game device does not display a pet of the first player, but the second game device displays the pet of the first player.

    Abstract translation: 游戏系统具有多个游戏装置和与玩家ID相关联地存储宠物的属性信息和位置信息的存储装置。 每个游戏装置获得在游戏装置中玩的玩家的玩家ID,并且获得与识别由所获得的玩家ID识别的游戏装置的位置信息相对应的属性信息,并且控制游戏以使游戏装置显示宠物 获取属性信息。 在与在第一游戏装置中播放的第一玩家的玩家ID相关联地存储的位置信息改变为识别由第二玩家的玩家ID识别的第二游戏装置的位置信息的情况下,第一游戏装置 不显示第一玩家的宠物,但是第二游戏装置显示第一玩家的宠物。

    Game system, and jackpot drawing apparatus and game apparatus constituting the same
    80.
    发明授权
    Game system, and jackpot drawing apparatus and game apparatus constituting the same 有权
    游戏系统和构成相同的大奖绘图装置和游戏装置

    公开(公告)号:US08408995B2

    公开(公告)日:2013-04-02

    申请号:US12865443

    申请日:2009-02-03

    CPC classification number: G07F17/3258 G07F17/3244 G07F17/329

    Abstract: Where a drawing machine for jackpot game is utilized in a game system in which a plurality of game apparatuses are divided into a plurality of groups for management, a payout ratio is easily managed for each group.The drawing machine for jackpot game performs a group drawing for selecting one winning group among a plurality of groups and performs a winner determining process for determining a winner among players who play game apparatuses belonging to the winning group, thereby performing a jackpot drawing. Then, the drawing machine for jackpot game performs the group drawing in a manner that, among the plurality of groups, a particular group in which a total amount of an own group-specific jackpot balance amount obtained by deducting from a group-specific accumulated pool amount obtained by summing up for each group pool amounts of game apparatuses belonging to each group from a predetermined point in time a total amount from the predetermined point in time covering amounts of payout object paid out when a player who played a game apparatus belonging to the group concerned wins a jackpot award and an own group-specific maximum loss amount set for each group is equal to or more than a jackpot retention amount is not determined as a winning group.

    Abstract translation: 在将多个游戏装置划分为多个组进行管理的游戏系统中使用累积奖池游戏的绘图机的情况下,可以容易地对每个组管理支付率。 用于累积奖池游戏的绘图机执行用于选择多个组中的一个获胜组的组图,并且执行赢得者确定处理,用于确定玩家属于获胜组的游戏装置的玩家之间的优胜者,从而进行累积奖励绘图。 然后,用于累积奖池游戏的绘图机以下述方式执行组绘图:在多个组中,通过从组特定累积池中扣除获得的自身组特定累积奖金余额的总量, 从属于每组的游戏装置的每组的游戏装置的总数量,从预定的时间点到达预定时间点的总量,从而覆盖当播放属于 集团有奖获胜奖金,为每组设定的自有组别最大损失金额等于或大于累积奖金保留金额未被确定为获胜组。

Patent Agency Ranking