Golf Training Devices
    62.
    发明申请
    Golf Training Devices 审中-公开
    高尔夫训练器材

    公开(公告)号:US20120046118A1

    公开(公告)日:2012-02-23

    申请号:US13206831

    申请日:2011-08-10

    Applicant: Ki Y. Nam

    Inventor: Ki Y. Nam

    Abstract: Golf training devices for practicing driving a ball while providing a visual indication of the orientation of the face of the golf club and location on the face of the club when impact with the ball occurs. The information may be recorded and which can be later analyzed by playback to effectively reproduce the swing of the player. The club uses a row of flashing light sources parallel to the face of the head of the club which creates a line visible to the user to see the orientation of the club and location of the impact of the club with a ball. Various aspects and uses of the club are disclosed.

    Abstract translation: 高尔夫训练装置用于练习驾驶球,同时提供高尔夫球杆的面部的方向的视觉指示以及当与球碰撞时的球杆的表面上的位置。 可以记录信息,并且可以随后通过播放来分析信息以有效地再现播放器的摆动。 俱乐部使用一排平行于俱乐部头部的闪光光源,其产生用户可以看到的线,以观察俱乐部的方位和球的冲击的位置。 披露了俱乐部的各个方面和用途。

    System for promoting physical activity employing impact position sensing and response
    64.
    发明授权
    System for promoting physical activity employing impact position sensing and response 有权
    使用冲击位置感测和响应促进身体活动的系统

    公开(公告)号:US07978217B2

    公开(公告)日:2011-07-12

    申请号:US11341692

    申请日:2006-01-27

    Applicant: Keith Camhi

    Inventor: Keith Camhi

    Abstract: A system for promoting physical activity includes at least two cameras which capture images of an object and generate image signals indicative of the captured images. A processor in communication with the cameras receives the image signals from the cameras and determines, based at least on part upon the image signals, when and in what position the object impacts a surface. The processor generates, based at least in part upon the determination of when and in what position the object impacts the surface, feedback signals indicative of feedback to be provided to a user of the system. A projector in communication with the processor receives the feedback signals and, based at least in part upon the feedback signals, displaying visual feedback to the user on the surface.

    Abstract translation: 用于促进身体活动的系统包括至少两个摄像机,其捕获对象的图像并生成指示所捕获图像的图像信号。 与摄像机通信的处理器从摄像机接收图像信号,并且至少部分地基于图像信号确定物体何时何时影响表面的位置。 所述处理器至少部分地基于所述物体何时以及在什么位置影响所述表面的方式产生指示要提供给所述系统的用户的反馈的反馈信号。 与处理器通信的投影仪接收反馈信号,并且至少部分地基于反馈信号,在表面上向用户显示视觉反馈。

    METHOD FOR PREDICTING A GOLFER'S BALL STRIKING PERFORMANCE
    65.
    发明申请
    METHOD FOR PREDICTING A GOLFER'S BALL STRIKING PERFORMANCE 有权
    预测高尔夫球撞击性能的方法

    公开(公告)号:US20110028247A1

    公开(公告)日:2011-02-03

    申请号:US12900099

    申请日:2010-10-07

    Abstract: A method for a predicting golfer's performance is disclosed herein. The method inputs the pre-impact swing properties of a golfer obtained from a CMOS imaging system, a plurality of mass properties of a first golf club, and a plurality of mass properties of a first golf ball into a rigid body code. Ball launch parameters are generated from the rigid body. The ball launch parameters, a plurality of atmospheric conditions and lift and drag properties of the golf ball are inputted into a trajectory code. This trajectory code is used to predict the performance of a golf ball if struck by the golfer with the golf club under the atmospheric conditions. The method can then predict the performance of the golf ball if struck by the golfer with a different golf club. The method and system of the present invention predict the performance of the golf ball without the golfer actually striking the golf ball.

    Abstract translation: 本文公开了一种预测高尔夫球手表现的方法。 该方法将从CMOS成像系统获得的高尔夫球手的预冲击摆动特性,第一高尔夫球杆的多个质量特性以及第一高尔夫球的多个质量属性输入到刚体代码。 球发射参数是从刚体产生的。 将球发射参数,多个大气条件和高尔夫球的提升和拖动属性输入到轨迹码中。 如果高尔夫球杆在大气条件下被高尔夫球杆撞击,则该轨迹代码用于预测高尔夫球的性能。 该方法可以预测高尔夫球的性能,如果被高尔夫球手用不同的高尔夫球杆撞击。 本发明的方法和系统预测没有高尔夫球手实际撞击高尔夫球的高尔夫球的表现。

    GPS DEVICE
    67.
    发明申请
    GPS DEVICE 有权
    GPS设备

    公开(公告)号:US20100309220A1

    公开(公告)日:2010-12-09

    申请号:US12826350

    申请日:2010-06-29

    Abstract: A method for dynamic collision avoidance of graphical and textual elements on a display is disclosed. The method comprises displaying an aerial image of a portion of the golf course on a viewport of a golf GPS device, wherein the GPS device comprises a GPS component, a memory for storing a plurality of aerial images of a golf course, and a user input. The method further comprises determining the location of the at least one element of texts on the display in positional relation to the plurality of elements on the display, determining if there is a collision of elements on the display, and adjusting the texts element to avoid collision.

    Abstract translation: 公开了一种在显示器上避免图形和文本元素的动态碰撞的方法。 该方法包括在高尔夫GPS设备的视口上显示高尔夫球场的一部分的空中图像,其中GPS设备包括GPS组件,用于存储高尔夫球场的多个空中图像的存储器和用户输入 。 该方法还包括以与显示器上的多个元素的位置关系确定显示器上的文本的至少一个元素的位置,确定显示器上是否存在元素的冲突,以及调整文本元素以避免碰撞 。

    OBJECT LOCATION AND MOVEMENT DETECTION SYSTEM AND METHOD
    68.
    发明申请
    OBJECT LOCATION AND MOVEMENT DETECTION SYSTEM AND METHOD 有权
    对象位置和运动检测系统及方法

    公开(公告)号:US20100210377A1

    公开(公告)日:2010-08-19

    申请号:US12678826

    申请日:2008-09-19

    Inventor: Timothy J. Lock

    Abstract: A system and method for detecting object location and movement utilizes a first viewing area (40) observed by a first camera (42) cooperating with a light (43) and a second camera (44) cooperating with a light (45). A third camera (46) can be added to observe a second viewing area (47) encompassing the first viewing area (40). The first camera (42) acquires images at time spaced points (51) and (53) along a first trajectory line (55). The second camera (44) acquires images at time spaced points (52) and (54) along a second trajectory line (56). This information is combined to generate the 3-D trajectory line (50) of the object.

    Abstract translation: 用于检测物体位置和运动的系统和方法利用由与光(45)协作的光(43)和第二照相机(44)配合的第一照相机(42)观察到的第一观察区域(40)。 可以添加第三相机(46)以观察包围第一观看区域(40)的第二观看区域(47)。 第一相机(42)沿着第一轨迹线(55)在时间间隔(51)和(53)处获取图像。 第二相机(44)沿着第二轨迹线(56)在时间间隔(52)和(54)处获取图像。 该信息被组合以产生对象的3-D轨迹线(50)。

    System and method for detecting ball possession by means of passive field generation
    69.
    发明申请
    System and method for detecting ball possession by means of passive field generation 审中-公开
    通过无源场产生检测球占有的系统和方法

    公开(公告)号:US20100201352A1

    公开(公告)日:2010-08-12

    申请号:US12638793

    申请日:2009-12-15

    Applicant: Walter ENGLERT

    Inventor: Walter ENGLERT

    Abstract: System for ball possession detection, which contains a device (130) comprising means for detecting a magnetic field in a playing device (100) of a ball game, wherein the magnetic field is generated by at least one permanent magnetic (110) in the playing device, wherein the device can be associated to a player of a ball game and the means for magnetic field detection comprise a magnetic field sensor (210) and a control unit (220), and a method for ball possession detection, wherein the magnetic field sensor detects a magnetic field (310), the control means measures the magnetic field strength of the detected magnetic field (320) and detects (330) whether the magnetic field was caused by the at least one permanent magnet in the playing device and outputs information about the detection (350), as well as a ball (100) that contains at least one permanent magnet.

    Abstract translation: 一种用于球拥有检测的系统,其包含一个装置(130),该装置包括用于检测球类游戏的播放装置(100)中的磁场的装置,其中该磁场由播放中的至少一个永磁(110)产生 装置,其中所述装置可以与球类游戏的玩家相关联,并且用于磁场检测的装置包括磁场传感器(210)和控制单元(220),以及一种用于球拥有检测的方法,其中所述磁场 传感器检测磁场(310),控制装置测量检测到的磁场(320)的磁场强度并检测(330)磁场是否由播放装置中的至少一个永磁体引起,并输出信息 关于检测(350),以及包含至少一个永磁体的球(100)。

    SYSTEM AND METHODS FOR TRANSLATING SPORTS TRACKING DATA INTO STATISTICS AND PERFORMANCE MEASUREMENTS
    70.
    发明申请
    SYSTEM AND METHODS FOR TRANSLATING SPORTS TRACKING DATA INTO STATISTICS AND PERFORMANCE MEASUREMENTS 有权
    用于将运动量跟踪数据转换为统计学和性能测量的系统和方法

    公开(公告)号:US20100134614A1

    公开(公告)日:2010-06-03

    申请号:US12438613

    申请日:2007-09-11

    Applicant: James A. Aman

    Inventor: James A. Aman

    Abstract: A system and methods for automatically determining the states of game object possession, including those of free, under contention and in possession, for sporting contests. The system uses the minimum necessary and sufficient data 100, including the predefined tracking layout 110, the current official game time-in versus time-out data 122, the current centroid location of each player matched with their identity data 124 and the current centroid location of the game object data 126 which is then converted deterministically into at least clock states 150, game object movement states 160, and optionally into game object location states 170 and game object heading direction states 180. The system and methods also disclose the further combining of these states 150, 160, 170 and 180 into the determination of the cycle of possession flow 200, including the events of gaming control 210, exchanging control 220 and relinquishing control 230. For determining the states of possession of the game object, the system and methods disclose using either an instantaneous or average measured distance between each player and the game object R in combination with a minimum radius MmR defining each player's area of influence and a minimum time MmT necessary for the game object to be within this area before possession can be assigned. Variations include using instantaneous R or average R, using a dynamically calculated MmT based upon any combination of game object and player trajectory and velocity. Also taught is a variation for assigning possession based upon a minimum alteration in the game object's trajectory and/or acceleration once it has entered a players area of influence and is also outside all other player's area of influence.

    Abstract translation: 一种用于自动确定游戏对象占有状态的系统和方法,包括免费的,被争用的和占有的体育比赛的状态。 系统使用最小必需和足够的数据100,包括预定义的跟踪布局110,当前官方游戏时间对超​​时数据122,与他们的身份数据124匹配的每个玩家的当前重心位置和当前重心位置 游戏对象数据126,其然后被确定地转换为至少时钟状态150,游戏对象移动状态160,并且可选地转换为游戏对象位置状态170和游戏对象标题方向状态180.该系统和方法还公开了进一步组合 这些状态150,160,170和180包括游戏控制210的事件,交换控制220和放弃控制230的拥有流程200的循环的确定。为了确定游戏对象的拥有状态,系统和 方法公开了使用每个玩家和游戏对象R之间的瞬时或平均测量距离与最小弧度的组合 ius MmR定义每个玩家的影响区域,并且可以分配在拥有之前游戏对象在该区域内所需的最小时间MmT。 变化包括使用瞬时R或平均R,使用基于游戏对象和玩家轨迹和速度的任何组合的动态计算的MmT。 还教导了一种变体,用于基于游戏对象的轨迹和/或加速度的最小改变来分配占有量,一旦它进入玩家的影响区域,并且也在所有其他玩家的影响区域之外。

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