AI MODELING FOR VIDEO GAME COACHING AND MATCHMAKING

    公开(公告)号:US20200289943A1

    公开(公告)日:2020-09-17

    申请号:US16355543

    申请日:2019-03-15

    Abstract: A method is provided, including the following operations: recording gameplay data from a first session of a video game, the first session defined for interactive gameplay of a user; training a machine learning model using the gameplay data, wherein the training causes the machine learning model to imitate the interactive gameplay of the user; after the training, determining a classification of the machine learning model by exposing the machine learning model to one or more scenarios of the video game, and evaluating actions of the machine learning model in response to the one or more scenarios; using the classification of the machine learning model to assign the user to a second session of the video game.

    SYSTEMS AND METHODS FOR TRAINING AN ARTIFICIAL INTELLIGENCE MODEL FOR COMPETITION MATCHES

    公开(公告)号:US20200289938A1

    公开(公告)日:2020-09-17

    申请号:US16355560

    申请日:2019-03-15

    Abstract: A method for training a character for a game is described. The method includes facilitating a display of one or more scenes of the game. The one or more scenes include the character and virtual objects. The method further includes receiving input data for controlling the character by a user to interact with the virtual objects and analyzing the input data to identify interaction patterns for the character in the one or more scenes. The interaction patterns define inputs to train an artificial intelligence (AI) model associated with a user account of the user. The method includes enabling the character to interact with a new scene based on the AI model. The method includes tracking the interaction with the new scene by the character to perform additional training of the AI model.

    LOW BATTERY SWITCHOVER
    53.
    发明申请

    公开(公告)号:US20200285291A1

    公开(公告)日:2020-09-10

    申请号:US16294560

    申请日:2019-03-06

    Abstract: A warning is generated when a computer simulation controller is determined to have insufficient charge to permit use through an upcoming simulation sequence. Thus, responsive to a computer simulation having a first context and a computer simulation controller having a first voltage, a human-perceptible indication of low voltage is presented, whereas if the computer simulation has a second context typically requiring less input than the first context, no indication is presented if the controller has the same first voltage.

    Multipoint SLAM capture
    55.
    发明授权

    公开(公告)号:US10549186B2

    公开(公告)日:2020-02-04

    申请号:US16019140

    申请日:2018-06-26

    Abstract: “Feature points” in “point clouds” that are visible to multiple respective cameras (i.e., aspects of objects imaged by the cameras) are reported via wired and/or wireless communication paths to a compositing processor which can determine whether a particular feature point “moved” a certain amount relative to another image. In this way, the compositing processor can determine, e.g., using triangulation and recognition of common features, how much movement occurred and where any particular camera was positioned when a latter image from that camera is captured. Thus, “overlap” of feature points in multiple images is used so that the system can close the loop to generate a SLAM map. The compositing processor, which may be implemented by a server or other device, generates the SLAM map by merging feature point data from multiple imaging devices.

    MULTIPOINT SLAM CAPTURE
    57.
    发明申请

    公开(公告)号:US20190388781A1

    公开(公告)日:2019-12-26

    申请号:US16019140

    申请日:2018-06-26

    Abstract: “Feature points” in “point clouds” that are visible to multiple respective cameras (i.e., aspects of objects imaged by the cameras) are reported via wired and/or wireless communication paths to a compositing processor which can determine whether a particular feature point “moved” a certain amount relative to another image. In this way, the compositing processor can determine, e.g., using triangulation and recognition of common features, how much movement occurred and where any particular camera was positioned when a latter image from that camera is captured. Thus, “overlap” of feature points in multiple images is used so that the system can close the loop to generate a SLAM map. The compositing processor, which may be implemented by a server or other device, generates the SLAM map by merging feature point data from multiple imaging devices.

    EYE TRACKING WITH PREDICTION AND LATE UPDATE TO GPU FOR FAST FOVEATED RENDERING IN AN HMD ENVIRONMENT

    公开(公告)号:US20190354174A1

    公开(公告)日:2019-11-21

    申请号:US15982312

    申请日:2018-05-17

    Abstract: A method for updating information for a graphics pipeline including executing in the first frame period an application on a CPU to generate primitives of a scene for a first video frame. Gaze tracking information is received in a second frame period for an eye of a user. In the second frame period a landing point on an HMD display is predicted at the CPU based at least on the gaze tracking information. A late update of the predicted landing point to a buffer accessible by the GPU is performed in the second frame period. Shader operations are performed in the GPU in the second frame period to generate pixel data based on the primitives and based on the predicted landing point, wherein the pixel data is stored into a frame buffer. The pixel data is scanned out in the third frame period from the frame buffer to the HMD.

Patent Agency Ranking