AI-ASSISTED SOUND EFFECT GENERATION FOR SILENT VIDEO

    公开(公告)号:US20210321172A1

    公开(公告)日:2021-10-14

    申请号:US16848512

    申请日:2020-04-14

    Abstract: Sound effect recommendations for visual input are generated by training machine learning models that learn coarse-grained and fine-grained audio-visual correlations from a reference visual, a positive audio signal, and a negative audio signal. A trained Sound Recommendation Network is configured to output an audio embedding and a visual embedding and use the audio embedding and visual embedding to compute a correlation distance between an image frame or video segment and one or more audio segments retrieved from a database. The correlation distances for the one or more audio segments in the database are sorted and one or more audio segments with the closest correlation distance from the sorted audio correlation distances are determined. The audio segment with the closest audio correlation distance is applied to the input image frame or video segment.

    Personalized Data Driven Game Training System

    公开(公告)号:US20210023451A1

    公开(公告)日:2021-01-28

    申请号:US17065014

    申请日:2020-10-07

    Abstract: A video game console, a video game system, and a computer-implemented method are described. Generally, a video game and video game assistance are adapted to a player. For example, a narrative of the video game is personalized to an experience level of the player. Similarly, assistance in interacting with a particular context of the video game is also personalized. The personalization learns from historical interactions of players with the video game and, optionally, other video games. In an example, a deep learning neural network is implemented to generate knowledge from the historical interactions. The personalization is set according to the knowledge.

    PERSONALIZED DATA DRIVEN GAME TRAINING SYSTEM

    公开(公告)号:US20190060760A1

    公开(公告)日:2019-02-28

    申请号:US16173784

    申请日:2018-10-29

    CPC classification number: A63F13/5375 A63F13/422 A63F13/67 A63F13/79

    Abstract: A video game console, a video game system, and a computer-implemented method are described. Generally, a video game and video game assistance are adapted to a player. For example, a narrative of the video game is personalized to an experience level of the player. Similarly, assistance in interacting with a particular context of the video game is also personalized. The personalization learns from historical interactions of players with the video game and, optionally, other video games. In an example, a deep learning neural network is implemented to generate knowledge from the historical interactions. The personalization is set according to the knowledge.

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