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公开(公告)号:US11406907B2
公开(公告)日:2022-08-09
申请号:US16836148
申请日:2020-03-31
Applicant: Sony Interactive Entertainment Inc.
Inventor: Katrine Chow , Saket Kumar , Steven Osman , Yuichiro Nakamura , Xavier Menendez-Pidal
IPC: A63F13/86 , A63F13/335 , A63F13/79
Abstract: A method is provided, including the following operations: analyzing gameplay data and spectator data from previous sessions of a video game, wherein the analyzing is configured to correlate a spectator preference to a gameplay condition of the video game; using the correlated spectator preference to generate an in-game recommendation for the gameplay condition; identifying the gameplay condition occurring in a current session of the video game; responsive to identifying the gameplay condition occurring in the current session, then presenting the in-game recommendations to a player of the current session of the video game.
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公开(公告)号:US20210339137A1
公开(公告)日:2021-11-04
申请号:US17374979
申请日:2021-07-13
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mahdi Azmandian , Steven Osman
IPC: A63F13/5252 , A63F13/5258 , A63F13/86 , G06F3/01 , G06F3/0346 , G06F3/0484
Abstract: Methods and systems for spectating a live video game are presented. In one method embodiment, an operation includes providing an interface for presenting an overhead view of an interactive environment of a video game on a head mounted display (HMD). The method also provides an operation for providing a magnifying window for displaying a magnified view of the interactive environment, where the magnified view is associated with a second vantage point that is closer to the interactive environment than is a first vantage point of the overhead view. The method further provides an operation for tracking a real-world position of a controller of the spectator and moving the location of the magnifying window to correspond to the real-world position of the controller.
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公开(公告)号:US20210219086A1
公开(公告)日:2021-07-15
申请号:US17213918
申请日:2021-03-26
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman
IPC: H04S7/00
Abstract: Methods for simulating a source of sound are provided. One method includes determining, by a computer, a location in physical space of a head of a user. The location is determined by capturing images by a camera of the physical space in which a user is located. The method further includes determining a sound for delivery to two speakers worn by the user and determining, by the computer, an emanating location in the physical space for the sound. The method further includes establishing, by the computer, acoustic signals for each speaker based on the location in the physical space of the head, the sound, the emanating location in the physical space, and a selected auditory characteristics of the user. The auditory characteristics of the user are identified based on a calibration process. The method further includes transmitting, by the computer, the acoustic signals to the two speakers. The acoustic signals simulate that the sound originated at the emanating location in space.
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公开(公告)号:US20210178264A1
公开(公告)日:2021-06-17
申请号:US17177157
申请日:2021-02-16
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mahdi Azmandian , Steven Osman
IPC: A63F13/5258 , A63F13/5252 , A63F13/86 , G06F3/0481
Abstract: Methods and systems for spectating a live video game are presented. In one embodiment, a method for performing an automated catch-up to a player is provided. The method includes providing an interface for presenting a first view of a video game on a client device where the first view has a first vantage point and includes a game player. The method includes an operation for providing a portal within the interface for presenting a second view of the game object, the second view having a second vantage point. The method further includes an operation for moving the second vantage point toward the game object within the portal. Additionally, the method provides an operation for removing the portal.
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45.
公开(公告)号:US20210106918A1
公开(公告)日:2021-04-15
申请号:US17112513
申请日:2020-12-04
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Jeffrey R. Stafford , Javier F. Rico
IPC: A63F13/67 , A63F13/45 , A63F13/422 , A63F13/5375
Abstract: A method for gaming. The method includes assigning a default game play profile to a user, wherein the default game play profile includes a default game play style that simulates human game play, and wherein the default game play profile is configured to control game play for the user based on the default game play style. The method includes monitoring a plurality of game plays of the user playing a plurality of gaming applications. The method includes generating a user game play profile of the user by adjusting the default game play style based on the plurality of game plays, wherein the user game play profile incudes a user game play style customized to the user. The method includes controlling an instance of a first gaming application based on the user game play style of the user game play profile.
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公开(公告)号:US10926177B2
公开(公告)日:2021-02-23
申请号:US16355535
申请日:2019-03-15
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman
IPC: A63F13/00 , A63F13/577 , G06N20/00 , A63F13/335 , A63F13/58
Abstract: A method for reducing latency in execution of a game is described. The method includes receiving via a computer network a user input associated with the game and determining from the user input a current state of the game. While the current state of the game is being determined, the method includes predicting a next state of the game based on the user input and one or more predicted user inputs. The method further includes generating one or more predicted image frames from the next state, determining whether the one or more predicted user inputs are received via the computer network, and sending the one or more predicted image frames in response to receiving the one or more predicted user inputs to reduce the latency in execution of the game.
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47.
公开(公告)号:US10888788B2
公开(公告)日:2021-01-12
申请号:US15426581
申请日:2017-02-07
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Jeffrey R. Stafford , Javier F. Rico
IPC: A63F13/67 , A63F13/5375 , A63F13/45 , A63F13/422
Abstract: A method for gaming. The method includes assigning a default game play profile to a user, wherein the default game play profile includes a default game play style that simulates human game play, and wherein the default game play profile is configured to control game play for the user based on the default game play style. The method includes monitoring a plurality of game plays of the user playing a plurality of gaming applications. The method includes generating a user game play profile of the user by adjusting the default game play style based on the plurality of game plays, wherein the user game play profile includes a user game play style customized to the user. The method includes controlling an instance of a first gaming application based on the user game play style of the user game play profile.
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公开(公告)号:US10585472B2
公开(公告)日:2020-03-10
申请号:US15337469
申请日:2016-10-28
Applicant: Sony Interactive Entertainment Inc.
Inventor: Todd Tokubo , Steven Osman , Jeffrey Roger Stafford , Crusoe Xiadong Mao , Glenn Black
IPC: G02B27/01 , G06F3/01 , G09G5/14 , H04S7/00 , A63F13/53 , A63F13/213 , A63F13/25 , A63F13/211 , G09G3/00 , G06F3/147 , G06F3/16 , A63F13/32 , A63F13/54 , A63F13/30
Abstract: A method is provided, including the following method operations: receiving captured images of an interactive environment in which a head-mounted display (HMD) is disposed; receiving inertial data processed from at least one inertial sensor of the HMD; analyzing the captured images and the inertial data to determine a current and predicted future location of the HMD; using the predicted future location of the HMD to adjust a beamforming direction of an RF transceiver towards the predicted future location of the HMD; tracking a gaze of a user of the HMD; generating image data depicting a view of a virtual environment for the HMD, wherein regions of the view are differentially rendered; generating audio data depicting sounds from the virtual environment, the audio data being configured to enable localization of the sounds by the user; transmitting the image data and the audio data via the RF transceiver to the HMD.
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公开(公告)号:US20190377473A1
公开(公告)日:2019-12-12
申请号:US16001901
申请日:2018-06-06
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Jasmine Roberts
IPC: G06F3/0481 , G06F3/01 , G06F3/0346 , G06F3/0484 , G02B27/01 , G06T7/70
Abstract: A non-transitory computer readable medium having program instructions configured to cause a computing device to execute an interface editor that performs the following operations: rendering through a head-mounted display (HMD) a view of a three-dimensional virtual space, the interface editor being configured to enable placement of user interface elements in the virtual space to define a virtual reality user interface for an interactive application; wherein the interface editor is configured to define within the virtual space a central zone and a lateral zone for placement of the user interface elements; receiving, by the interface editor, input indicating an attempt to move a given user interface element from the central zone to the lateral zone; responsive to receiving the input, generating, by the interface editor, a counteractive response that opposes the attempt to move the given user interface element from the central zone to the lateral zone.
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公开(公告)号:US10463962B2
公开(公告)日:2019-11-05
申请号:US16175786
申请日:2018-10-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Richard Marks , Steven Osman
IPC: A63F13/525 , A63F13/352 , A63F13/86 , A63F13/5255
Abstract: A method, system, computer readable media and cloud systems are provided for generating views of a virtual reality environment for a spectator. One example method includes enabling a spectator to view into a virtual reality environment, and control what specific content within the environment the spectator wishes to see. By allowing the spectator to move closer or further away from specific content, the spectators movement toward or away will cause an automatic scaling of content within the virtual-reality content being generated by an HMD player, that is sharing the content with the spectator. Other features include allowing a spectator to adjust the viewing angle of the content. The viewing angle of the content can be moved by allowing the spectator to reach into the content or control the content scene, and then position the content in the viewing angle that is most comfortable to the position of the spectator.
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