Acoustic environment simulation
    41.
    发明授权

    公开(公告)号:US12119010B2

    公开(公告)日:2024-10-15

    申请号:US18366385

    申请日:2023-08-07

    CPC classification number: G10L19/008 G10L19/00 G10L19/012 G10L19/0212

    Abstract: Encoding/decoding an audio signal having one or more audio components, wherein each audio component is associated with a spatial location. A first audio signal presentation (z) of the audio components, a first set of transform parameters (w(f)), and signal level data (β2) are encoded and transmitted to the decoder. The decoder uses the first set of transform parameters (w(f)) to form a reconstructed simulation input signal intended for an acoustic environment simulation, and applies a signal level modification (α) to the reconstructed simulation input signal. The signal level modification is based on the signal level data (β2) and data (p2) related to the acoustic environment simulation. The attenuated reconstructed simulation input signal is then processed in an acoustic environment simulator. With this process, the decoder does not need to determine the signal level of the simulation input signal, thereby reducing processing load.

    Spatial audio signal manipulation
    45.
    发明授权

    公开(公告)号:US11943605B2

    公开(公告)日:2024-03-26

    申请号:US17694506

    申请日:2022-03-14

    Abstract: Described herein is a method (30) of rendering an audio signal (17) for playback in an audio environment (27) defined by a target loudspeaker system (23), the audio signal (17) including audio data relating to an audio object and associated position data indicative of an object position. Method (30) includes the initial step (31) of receiving the audio signal (17). At step (32) loudspeaker layout data for the target loudspeaker system (23) is received. At step (33) control data is received that is indicative of a position modification to be applied to the audio object in the audio environment (27). At step (38) in response to the position data, loudspeaker layout data and control data, rendering modification data is generated. Finally, at step (39) the audio signal (17) is rendered with the rendering modification data to output the audio signal (17) with the audio object at a modified object position that is between loudspeakers within the audio environment (27).

    PROCESSING PARAMETRICALLY CODED AUDIO
    46.
    发明公开

    公开(公告)号:US20230335142A1

    公开(公告)日:2023-10-19

    申请号:US18043905

    申请日:2021-09-07

    CPC classification number: G10L19/008 G10L19/22

    Abstract: A method comprising receiving a first input bit stream for a first parametrically coded input audio signal, the first input bit stream including data representing a first input core audio signal and a first set including at least one spatial parameter relating to the first parametrically coded input audio signal. A first covariance matrix of the first parametrically coded audio signal is determined based on the spatial parameter(s) of the first set. A modified set including at least one spatial parameter is determined based on the determined first covariance matrix, wherein the modified set is different from the first set. An output core audio signal is determined, which is based on, or constituted by, the first input core audio signal. An output bit stream for a parametrically coded output audio signal is generated, the output bit stream including data representing the output core audio signal and the modified set.

    Dynamic EQ
    48.
    发明授权

    公开(公告)号:US11430463B2

    公开(公告)日:2022-08-30

    申请号:US17259787

    申请日:2019-07-11

    Abstract: Various embodiments are disclosed for (possibly simultaneously) applying EQ and DRC to audio signals. In an embodiment, a method comprises: dividing an input audio signal into n frames, where n is a positive integer greater than one; dividing each frame of the input audio signal into Nb frequency bands, where Nb is a positive integer greater than one; for each frame n: computing an input level of the input audio signal in each band f, resulting in a input audio level distribution for the input audio signal; computing a gain for each band f based at least in part on a mapping of one or more properties of the input audio level distribution to a reference N audio level distribution computed from one or more reference audio signals; and applying each computed gain for each band f to each corresponding band f of the input audio signal.

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